Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

533 Concepts

Fluency-Based Instruction for EDSPE 533

DefinitionTerm
the science of how environment impacts behavior Behavior analysis
description, prediction, control Goals of behavior analysis
all events have a cause Determinism
knowledge comes from our senses Empiricism
using the simplest adequate explanation Parsimony
continually questioning what is considered fact Philosophic Doubt
Variation occurs and those that work best are kept while the others fade. Selectionism
value is judged by practical effects Pragmatism
the philosophy that behavior can be explained by environmental influences Behaviorism
the philosopy that the mind controls behavior Mentalism
attempts to understand all behavior including private events Radical Behaviorism
experimental research to discover basic principles of behavior Experimental Analysis of Behavior
research on applying principles of behavior to socially significant problems Applied Behavior Analysis
the use of behavioral principles to solve socially significant problems Professional practice guided by behavior analysis
effective improvements that enhance people's lives Applied
targets behavior that is observable and measurable Behavioral
experimentally able to control occurrence and nonoccurrence of behavior Analytic
describes procedures with sufficient clarity to allow replication Technological
based on the principles of behavior analysis Conceptually systematic
improves behavior to a practical degree Effective
over time, in new environments, in untrained behaviors Generality
the activity of living organisms Behavior
a specific instance of behavior Response
the physical shape or form of behavior Topography (response topography)
the effect of behavior on the environment Function (response function)
a group of responses with the same function Response class
all of the behaviors a person can do Repertoire
the full set of physical circumstances in which the organism exists Environment
an energy change that affects an organism through its receptor cells Stimulus
group of stimuli that all evoke the same response Stimulus class
behavior elicited by antecedent stimuli Respondent behavior
Pairing a neutral stimulus with an unconditioned stimulus causing it to elicit the conditioned response Respondent conditioning
a stimulus that elicits a response without previous pairing with another stimulus Unconditioned stimulus
a response elicited by an unconditioned stimulus Unconditioned response
a stimulus that elicits a response because of previous pairing with another stimulus Conditioned stimulus
a response elicited by a conditioned stimulus Conditioned response
presenting the conditioned stimulus without pairing it with the unconditioned stimulus or an already established conditioned stimulus Respondent extinction
establishing a conditioned stimulus by pairing a neutral stimulus with an already-conditioned stimulus Higher order conditioning
a decrease in responseness to repeated presentations of a stimulus Habituation
relationship between an antecedent and the respondent behavior elicited Reflex
behavior determined primarily by its history of consequences Operant behavior
the process and selective effects of consequences on behavior Operant conditioning
when a response is followed immediately by a stimulus change that results in similar responses occurring more often Reinforcement
when a behavior is followed immediately by the presentation of a stimulus, resulting in an increase in the future frequency of the behavior Positive reinforcement
a behavior is followed immediately by the reduction or removal of an aversive stimulus, resulting in an increase in the future frequency of the behavior Negative reinforcement
a response is followed immediately by a stimulus change that results in similar responses occurring less often Punishment
when a response is followed immediately by the presentation of an aversive stimulus, resulting in a decrease in the future frequency of the behavior Positive punishment
when a response is followed immediately by the reduction or removal of a stimulus, resulting in a decrease in the future frequency of the behavior. Negative punishment
an if/then relationship between the environment and behavior Contingency
the response itself automatically produces the consequence. Automatic contingency
another person provides the consequence Socially-mediated
reinforcement of a previously-reinforced behavior is discontinued Extinction
when the occurrence of a behavior is altered by the presence or absence of an antecedent stimulus Stimulus control
an antecedent stimulus correlated with the availability of reinforcement for a particular response class Discriminative Stimulus
behavior and consequence Two term contingency
antecedent, behavior and consequence Three term contingency
motivating operation, antecedent, behavior and consequence Four term contingency
antecedent that alters the effectiveness of a reinforcer and alters the current frequency of behavior associated with it Motivating operation
an MO that increases the current effectiveness of a reinforcer Establishing operation
an MO that decreases the current effectiveness of a reinforcer Abolishing operation
a reinforcer that doesn't require prior pairing with another form of reinforcement Unconditioned reinforcer
a reinforcer that requires prior pairing with another form of reinforcement Conditioned reinforcer
doesn't depend on a current EO Generalized conditioned reinforcer
any high-probability activity may serve as a reinforcer for any low-probability activity Premack principle
identifies preferred stimuli Preference assessment
tests whether a stimulus functions as a reinforcer Reinforcer assessment
a response terminates an ongoing stimulus Escape contingency
a response prevents or postpones the presentation of a stimulus Avoidance contingency
responses at any time delay the presentation of a stimulus Free operant avoidance
responding in the presense of a signal prevents the presentation of a stimulus Discriminated avoidance
a stimulus that precedes a negative reinforcer Warning stimulus
a change in the reinforcing effectiveness of a stimulus Value-altering effect
a change in the current frequency of behavior that has been reinforced by a specific stimulus Behavior-altering effect
a increase in the current frequency of behavior that has been reinforced by a specific stimulus Evocative effect
a decrease in the current frequency of behavior that has been reinforced by a specific stimulus Abative effect
an MO whose value-altering effect does not depend on a learning history Unconditioned Motivating Operation
an MO whose value-altering effect depends on a learning history Conditioned Motivating Operation
a stimulus that acquires its MO effectiveness by being paired with another MO Surrogate CMO
a stimulus that acquires MO effectiveness by preceding some form of worsening Reflexive CMO
a stimulus that establishes the effectiveness of another stimulus as a reinforcer Transitive CMO
reinforcement for each occurrence of target behavior Continuous reinforcement
reinforcement for only some of the occurrences of target behavior Intermittent reinforcement
fixed interval, fixed ratio, variable interval, variable ratio Basic schedules
a schedule requiring a certain number of responses for reinforcement Fixed ratio
a schedule requiring the completion of a variable number of responses to produce a reinforcer Variable ratio
a schedule that provides reinforement for the first response following a certain duration of time Fixed interval
a sechedule that provides reinforement for the first response following a variable duration of time Variable interval
high rate of responding followed by a noticeable pause after reinforcement Effects of a fixed ratio
low rate of responding that gradually increases before reinforcement Effects of a fixed interval
high and steady rate of responding with few pauses Effects of a variable ratio
moderate and consistent rate of responding Effects of a variable interval
changing a contingency of reinforcement by gradually increasing required number of responses or length of the interval Schedule thinning
abrupt increases in requirements for reinforcement results in cessation of responding Ratio strain
a reinforcer is delivered after a passage of time regardless of responses Fixed time schedule
reinforcement of responses higher than a predetermined criterion Differential reinforcement of high rates
reinforcement of responses lower than a predetermined criterion Differential reinforcement of low rates
a schedule of reinforcement consisting of two or more elements Compound schedules
two or more contingencies of reinforcement operating independently and simultaneously for 2 or more behaviors Concurrent schedules
two or more contingencies of reinforcement, each with an SD, for the same behavior operate successively Multiple schedules
two or more basic schedules, each with an SD, operating in a specified sequence Chained schedules
two or more contingencies of reinforcement, each with no SD, for the same behavior operate successively Mixed schedule
 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards