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wilson vocab 1
| Term | Definition |
|---|---|
| Main Idea | What the text is mostly about. |
| Summary | Gives the main idea and important details of a passage. |
| Theme | A more generally stated topic concerning a passages main idea. |
| Genre | A classification of literature, such as fiction, drama, poetry, etc. |
| Fiction | A type of literature that tells a made-up story. |
| Non-Fiction | A type of literature that tells a story about a real-life story about real-life people, places, events, and things. |
| Drama | A play written to be performed by actors. |
| Myth | A folktale about gods and goddesses. |
| Tall Tale | An American hero folktale full of extreme exaggerations. |
| Fable | A folktale, usually with talking animals, that always has a moral to it. |
| Analogy | A comparison that shows a relationship between two things. |
| Simile | A comparison of two unlike things using the words "like" or "as." |
| Metaphor | A comparison of two unlike things not using the words "like" or "as." |
| Paraphrase | Restating something using different words (also known as Re-Phrasing). |
| Context Clues | Words, phrases, or sentences that give meaning to unknown words. |
| Denotation | The dictionary definition of words - the literal meaning. |
| Connotation | The extra sense that the word implies - positive or negative. |
| Repetition | Creating a "special effect" by repeating a word or sound. |
| Suspense | A feeling of uncertainty or dread about what will happen next. |
| Sarcasm | An expression that is personal, jeering, and intended to hurt. |
| Oxymoron | A seemingly contradictory combination of words (e.g.: jumbo shrimp.) |
| Onomatopoeia | A word or phrase that imitates a sound (whoosh.) |
| Plot | The action of the story. |
| Resolution | The final outcome of the story - or the solution of a problem. |
| Character | A person or other creature in the story. |
| Setting | The time and place of the story's events. |
| Climax | The point of greatest interest or suspense in the story. |
| Conflict | The main problem that a character faces (with others, self, nature, supernatural entities, or technology.) |
| Personification | Gives animals or objects human qualities/characteristics. |
| Hyperbole | The deliberate use of exaggerations. |
| Symbolism | The use of one thing to stand for or represent another. |
| Imagery | The use of vivid description to create a picture in the reader's mind. |
| Foreshadow | Gives clues that suggest what might happen in the future. |
| Flashback | Interrupting the story with events from the past. |
| Irony | A statement meaning the opposite of what is literally stated. |
| Idiom | A saying that can not be literally translated. |
| Allusion | A reference to a well-known work of literature, art, music, etc. |
| Audience | The person or persons to whom the writing is addressed. |
| Author | The person who wrote the story/passage/etc. |
| Narrator | The person who is telling the story. |
| Point of View (POV) | The relationship of the narrator to the story (viewpoint.) |
| 1st Person POV | When a character in the story tells the story (using I, me, my, we, etc.) |
| 2nd Person POV | Where the author writes the story in a way that make you feel included in the story (using you, yours, yourself, etc.) |
| 3rd Person POV | When someone not in the story tells the story (like an invisible observer.) |
| Dialogue | When the characters in the story speak (usually set off by quotation marks.) |
| Style/Voice | The way the author uses sentences and phrases to make their story distinctive. |
| Tone | The author's attitude about a topic - can be positive, negative, or neutral. |
| Mood | The feeling or atmosphere in the story set by the author. |
| Inference | A guess based on a known fact, a conclusion. |
| Cause/Effect (C/E) | A text structure exploring the reason something happened (Cause) and the result of that action (Effect.) |
| Compare/Contrast (C/C) | A text structure showing similarities (Comparisons) and differences (Contrasts.) |
| Problem/Solution (P/S) | A text structure examining how conflicts/obstacles (Problems) are overcome (Solution.) |
| Chronology | A text structure presenting events in the order in which they occur (Sequencing.) |
| Inductive | A text structure that starts with specific ideas and works toward a general idea. |
| Deductive | A text structure that starts with a general idea and works toward specific ideas. |
| Spatial Order | A text structure that shows where things are. |
| Categorization | A text structure that puts things in categories. |
| Fact | A statement that can be proved - or disproved. |
| Opinion | A statement that can not be proved - someone's own beliefs. |
| Bias | A strong prejudice for one side over another - favoring only one side. |
| Objective | A work based on a fact, having no bias or partiality. |
| Propaganda | Persuasion techniques. |
| Synonyms | Words that have similar meanings. |
| Antonyms | Words that have opposite meanings. |