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CCS5 - F5
Reviewer
| Question | Answer |
|---|---|
| You should measure errors when an error will result in significant loss of efficiency. | True |
| To measure efficiency, we need to identify the actions to be measured. | True |
| Issues should be specific and actionable. | True |
| Any issue that directly leads to task failure. | High severity |
| To avoid bias, the person collecting self-report can also be the test monitor. | False |
| Making a survey anonymous may avoid bias in self-reported metrics. | True |
| Collecting data after each task may help us determine problematic tasks and parts of the product. | Post-task |
| Verbal behaviors are harder to observe that non-verbal. | False |
| Shouting strongly positive comment is an example of verbal behavior. | True |
| In collecting task time, we need to log the start and end time of performing a task. | True |
| __________________ can be a ratio of task completion rate to mean time on task | Efficiency |
| Incorrect action on the part of the user. | Errors |
| It pertains to how detailed an issue is. | Granularity |
| Issues can also be analyzed at a task level. | True |
| Ease of use gives participant a reference for good and bad design before performing a task. | False |
| This type of post-task ratings assesses the participants whether how easy or difficult a task is in comparison to how they thought it is. | Expectation measure |
| Validating collected behavioral metrics can be changeling for biometrics. | True |
| Some usability professionals believe errors and usability issues are essentially the same thing. | True |
| It is the most widely used performance metric. | Task success |
| Binary success is appropriate to use when the success of the product depends on users completing a task or a set of tasks. | True |
| It is good for identifying very specific problems but not good for big picture thinking. | Low granularity |
| An issue can be anything that prevents task completion. | True |
| The oral method is the easiest method for quick ratings. | True |
| Post-task ratings are the most common way to collect self-reported data. | True |
| Social desirability bias is a tendency to provide more positive feedback in person or on the phone. | True |
| We can analyze behaviors base on the participant comments. | True |
| Facial expression is an example of verbal behavior. | False |
| Binary success is the simplest and most common way of measuring task success. | True |
| Learnability measurement is important in a continuous learning setup. | True |
| Task failure and error might look the same. | True |
| This involves having participants verbalize their thoughts as they are working through the tasks. | Usability findings |
| A small impact on user experience with few users experiencing the problem will give us low severity ratings. | True |
| Checking whether certain details stood out is an example of awareness and usefulness. | True |
| It is one of the guidelines in rating scales to use both positive and negative statements. | True |
| We need to define phenomenon before we can identify them. | False |
| Time-on-task is particularly important for products where tasks are performed repeatedly by the user. | True |
| Learnability is a test of the performance, qualities, or suitability of someone or something. | False |
| The most common way to analyze and present binary success rates is by individual task. | True |
| It gives the participant a reference to the good and bad design before performing a task. | Ease of use |
| The semantic differential technique involves presenting pairs of bipolar, or opposite, adjectives at either end of a series of scales. | True |
| We do not need to identify the phenomenon like being happy because it is already obvious and common to us. | False |
| Validation comes after designing for the sampling technique. | True |
| The participant receives some value from partially completing a task. | Levels of success |
| We cannot user self-report to assess specific attributes on the product. | False |
| To avoid bias, the person collecting self-report should be different from the test monitor. | True |
| These facial expressions are universal, meaning they occur on everyone around the world. | True |
| Another common way of looking at binary success is by user or type of user. | True |
| In levels of success, the participant is either will complete a task successfully or not. | False |
| High severity on user experience contributes but does not directly prevent failure. | False |
| Not everyone believes in severity ratings. | True |
| It is the most common type of post-task ratings. | Ease of use |
| Assessing a product by asking the participant on what you like most do is an example of ____________. | Open-ended |
| Checking whether certain details stood out is an example of awareness and comprehension. | True |
| Microexpressions are facial expressions. | True |
| Performance metrics are used to determine the magnitude of a specific usability issue. | True |
| One of the issues in considering time data is when do you need to report all tasks or just the successful ones. | True |
| Sampling allows you to choose the number of your participant. | True |
| This involves having participants verbalize their thoughts as they are working through the tasks. | In-personal studies |
| One way to collect self-reported metrics is to use a rating scale. | True |
| We may user self-report to assess specific attributes on the product. | True |
| Signals must be interpreted when you are using a device to capture behavior. | True |
| It measures how effectively users are able to complete a given set of tasks. | Time-on-task |
| The level of success considers how close the participant is in completing their task. | True |
| It results in annoyance or frustration but does not lead to task failure. | Low severity |
| Another way to analyze usability issue is to get the number of issues per participant should decrease per design iteration. | True |
| To analyze self-reported data, we can assign numeric value and compute for its average. | True |
| Body language can also show the behavior of a participant towards the product. | True |
| Usually, we use a wearable devices to capture pressure. | False |