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CCS5 mod 2
Reviewer
| Question | Answer |
|---|---|
| UX design was the forerunner of HCI. | False |
| HCI is a name for a community of communities. | True |
| Which of the following fields is not an influence on HCI? | all the given are an influence on HCI |
| A useful design may lead to frustration, wasted time, and errors. | False |
| In HCI, we put ____________ first | people |
| Usefulness and usability are just the same. We can interchange them anytime. | False |
| Not all product that are useful are usable, but all usable product is useful. | False |
| A product that is useful is one that allows a user to accomplish a task or objective. | True |
| In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement falls? iii. Strive for consistency | iii |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 Fundamental Design Principles |
| Observe the arrow keys of your keyboard, whenever we click on the these arrow keys, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle | False |
| This concept of Norman's principle states that for every action there should be a reaction. | Feedback |
| The statement "users should be able to see it to use it” is under what concept? | Visibility |
| This refers to an attribute of an object that allows people to know how to use it. | Affordances |
| The Type B plug and socket in the image shown below give you what concept? | Consistency |
| It is a field of study focusing on the design of computer technology and the interaction between humans and computers. | Human-Computer Interaction |
| There is no combined concept regarding an HCI professional. | True |
| HCI understands the factors that determine how people use technology. | True |
| A little regard to usability may lead to frustration, wasted time, and errors. | True |
| The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it. | False |
| If a product is useful and usable, then it is true to say that: The product is most likely to be used The product is surely accessible to users The product may still not be used The product is a success | iv only |
| A product that is usable is one that allows a user to accomplish a task or objective. | True |
| ______________ includes the comfort of using the system not only achieving its goal. | Ease of Use |
| ___________________ is the comfort and acceptability of the work system to its users and other people affected by its use. | Satisfaction |
| When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating it. The movement of rotating it counterclockwise to go left and clockwise to right only is an example of ____________. | Mappings |
| This concept of Norman's principle answers the question “I think I have seen this before?” | Visibility |
| Inactive menu colored in grey on applications is an example of ______________ constraint because ________________________. a. Semantic, it limits you with the current state of the system | a |
| This concept of Norman's principle states that same action must cause the same reaction every time. | Consistency |
| HCI principle includes the human ___________________ and ___________________. | capabilities and limitations |
| One of the goals in HCI is to understand the factors that determine how ___________ use technology. | people |
| A usable product is also useful. | True |
| It is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. | Efficiency |
| ISO 9241 is the effectiveness, efficiency, and satisfaction in which the specified users achieve specified goals in an environment. | True |
| As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes ________________. | Feedback |
| What is wrong with this design as shown in the image below. elev.jpg Design violates mappings, buttons are confusing | iii |
| In the given photo below, we can observe that affordance is violated. buttons.jpeg | False |
| The tactile sensation after pressing a button is under affordance. | True |
| Cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally but religiously speaking cross is not simply a figure it denotes a spiritual meaning on it. | Cultural |
| HCI is now taught with an address to information technology. | True |
| The original academic home for HCI was _______________________. | Ergonomics |
| Computer science studies the human, its capabilities together with its limitations, and performance. | False |
| To achieve efficient, effective, and safe interaction is none of HCI's goals. | False |
| If a product is usable and useful, is it possible to say that users may not want to use it? | True |
| The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. | True |
| A product is a success if it is _______________. | useful |
| Permitting easy reversal of action is under 8 Golden Rules of Interface Design. | True |
| What kind of constraint has been violated in the given photo situation on the photo? | Semantic |
| In HCI, designing includes the capabilities and limitations of human and computer. | True |
| It is the goal of HCI to develop tools and techniques to enable building suitable systems. | True |
| Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman. | False |
| You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: | mapping |
| This concept of Norman's principle answers the question “Where am I and where can I go?” | Mappings |
| In HCI, computers do not have limitations. | False |
| If a product is useful then we can also say that it is usable. | True |
| The "Segway" is a good example of a successful product. | False |
| It is a multipart standard which was retitled as Ergonomics of Human System Interaction. | ISO 9241 |
| The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept? | Affordances |
| This concept tells the user what the system is currently doing | Feedback |
| When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating. The movement of rotating it changes the direction of your car displayed on your screen is an example of ____________. | Feedback |