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QuestionAnswer
UX design was the forerunner of HCI. False
HCI is a name for a community of communities. True
Which of the following fields is not an influence on HCI? all the given are an influence on HCI
A useful design may lead to frustration, wasted time, and errors. False
In HCI, we put ____________ first people
Usefulness and usability are just the same. We can interchange them anytime. False
Not all product that are useful are usable, but all usable product is useful. False
A product that is useful is one that allows a user to accomplish a task or objective. True
In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement falls? iii. Strive for consistency iii
Using both knowledge in the world and knowledge in the head is presented under __________________________. 7 Fundamental Design Principles
Observe the arrow keys of your keyboard, whenever we click on the these arrow keys, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle False
This concept of Norman's principle states that for every action there should be a reaction. Feedback
The statement "users should be able to see it to use it” is under what concept? Visibility
This refers to an attribute of an object that allows people to know how to use it. Affordances
The Type B plug and socket in the image shown below give you what concept? Consistency
It is a field of study focusing on the design of computer technology and the interaction between humans and computers. Human-Computer Interaction
There is no combined concept regarding an HCI professional. True
HCI understands the factors that determine how people use technology. True
A little regard to usability may lead to frustration, wasted time, and errors. True
The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it. False
If a product is useful and usable, then it is true to say that: The product is most likely to be used The product is surely accessible to users The product may still not be used The product is a success iv only
A product that is usable is one that allows a user to accomplish a task or objective. True
______________ includes the comfort of using the system not only achieving its goal. Ease of Use
___________________ is the comfort and acceptability of the work system to its users and other people affected by its use. Satisfaction
When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating it. The movement of rotating it counterclockwise to go left and clockwise to right only is an example of ____________. Mappings
This concept of Norman's principle answers the question “I think I have seen this before?” Visibility
Inactive menu colored in grey on applications is an example of ______________ constraint because ________________________. a. Semantic, it limits you with the current state of the system a
This concept of Norman's principle states that same action must cause the same reaction every time. Consistency
HCI principle includes the human ___________________ and ___________________. capabilities and limitations
One of the goals in HCI is to understand the factors that determine how ___________ use technology. people
A usable product is also useful. True
It is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. Efficiency
ISO 9241 is the effectiveness, efficiency, and satisfaction in which the specified users achieve specified goals in an environment. True
As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes ________________. Feedback
What is wrong with this design as shown in the image below. elev.jpg Design violates mappings, buttons are confusing iii
In the given photo below, we can observe that affordance is violated. buttons.jpeg False
The tactile sensation after pressing a button is under affordance. True
Cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally but religiously speaking cross is not simply a figure it denotes a spiritual meaning on it. Cultural
HCI is now taught with an address to information technology. True
The original academic home for HCI was _______________________. Ergonomics
Computer science studies the human, its capabilities together with its limitations, and performance. False
To achieve efficient, effective, and safe interaction is none of HCI's goals. False
If a product is usable and useful, is it possible to say that users may not want to use it? True
The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. True
A product is a success if it is _______________. useful
Permitting easy reversal of action is under 8 Golden Rules of Interface Design. True
What kind of constraint has been violated in the given photo situation on the photo? Semantic
In HCI, designing includes the capabilities and limitations of human and computer. True
It is the goal of HCI to develop tools and techniques to enable building suitable systems. True
Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman. False
You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: mapping
This concept of Norman's principle answers the question “Where am I and where can I go?” Mappings
In HCI, computers do not have limitations. False
If a product is useful then we can also say that it is usable. True
The "Segway" is a good example of a successful product. False
It is a multipart standard which was retitled as Ergonomics of Human System Interaction. ISO 9241
The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept? Affordances
This concept tells the user what the system is currently doing Feedback
When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating. The movement of rotating it changes the direction of your car displayed on your screen is an example of ____________. Feedback
Created by: PipoyKuraku
 

 



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