Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

AP Psych 3.7-.9

TermDefinition
The Behavioral Perspective: A Focus on Observable Behavior A Focus on Observable Behavior. the psychological approach that suggests that the keys to understanding development are observable behavior and external stimuli in the environment.
associative learning as learning about the relationship between two separate stimuli, where the stimuli might range from concrete objects and events to abstract concepts, such as time, location, context, or categories.
conditioned stimulus a neutral stimulus can become a conditioned stimulus, which eventually triggers a conditioned response. In Pavlov's experiment, the ringing of the bell became the conditioned stimulus,
spontaneous recovery is when a behavior that is believed to be extinct (the conditioned behavior has disappeared or stopped occurring when the stimulus is present) unexpectedly and quickly returns after a period of rest or lessened response.
higher order conditioning is a form of learning in which a stimulus is first made meaningful or consequential for an organism through an initial step of learning, and then that stimulus is used as a basis for learning about some new stimulus.
one trial conditioning learning takes place in a single pairing of a response and stimulus and is not strengthened over time by repeated exposure to a stimulus.
Classical conditioning an unconscious process where an automatic, conditioned response becomes associated with a specific stimulus.
counterconditioning conditioning someone to change their response from fear to excitement or excitement to fear
unconditioned stimulus something that naturally triggers an automatic response
conditioned response a behavior that does not come naturally, but must be learned by the individual by pairing a neutral stimulus with a potent stimulus.
Stimulus discrimation It involves the ability to distinguish between one stimulus and similar stimuli. In both cases, it means responding only to certain stimuli, and not responding to those that are similar.
biological preparedness the idea that organisms are biologically predisposed to quickly learning associations between stimuli, responses, and reinforcers
acquisition the moment when a response is established based on conditioning.
unconditioned response one that is automatic, reflexive, and unlearned
extinction the gradual weakening of a conditioned response that results in the behavior decreasing or disappearing.
stimulus generalization occurs when an individual responds to stimuli that are similar to the original conditioned stimulus
taste aversion a strong psychological and physiological aversion to tasting food that is poisonous, spoiled or has caused the body harm or sickness
habituation a form of non-associative learning that refers to the decrease in response to a stimulus after repeated exposure.
3.8 starts: operant conditioning a method of learning that uses rewards and punishment to modify behavior
law of effect when a stimulus receives a positive response the behavior is more likely to be repeated, and when a stimulus receives a negative response the behavior is more likely to happen less frequently.
positive punishment giving an undesirable consequence after an unwanted behavior to make it less appealing.
secondary reinforcer a stimulus that reinforces a behavior after it has been associated with a primary reinforcer. For example: When you give your dog a food treat and tell him "good boy," the secondary reinforcer of the verbal praise.
shaping the process of training a learned behavior that would not normally occur.
learned helplessness a psychological condition where an individual feels powerless to change their situation due to repeated failures or negative outcomes in the past.
fixed interval schedule a schedule of reinforcement where the first response is rewarded only after a specified amount of time has elapsed.
variable ration schedule a partial schedule of reinforcement in which a response is reinforced after an unpredictable number of responses.
reinforcement you are increasing a behavior, and punishment means you are decreasing a behavior. Reinforcement can be positive or negative, and punishment can also be positive or negative.
positive reinforcement the addition of a reward following a desired behavior with the purpose of increasing the likelihood the behavior will occur again.
negative reinforcement the idea of taking away an unwanted stimulus in order to encourage good behavior
reinforcement discrimination reinforcing a behavior (e.g., pecking) in the presence of one stimulus but not others.
instinctive drift the tendency of some trained animals to revert back to instinctual behaviors.
Continuous Reinforcement when a reinforcer or reward is given every time a desired behavior is exhibited.
variable interval schedule a type of interval reinforcement in which the reinforcement or reward is presented for the first response after a variable period has elapsed since the previous reinforcement.
punishment a consequence which reduces or aims to reduce the likelihood of a targeted and undesirable behavior from happening again.
negative punishment remove a pleasant stimulus to decrease a behavior.
primary reinforcer things that motivate behavior because they satiate an individual's basic survival needs.
Reinforcement generalization when a behavior that has been reinforced in a specific context is also exhibited in similar contexts.
superstitious behaviour the irrational belief that a specific action or behavior can influence unrelated events.
Partial reinforcement a conditioning process in which a behavior or response is reinforced only a portion of the time, rather than every time it occurs.
fixed ratio schedule an arrangement in which reinforcement is given after a specified number of responses.
scalloped graph responding maintained by Fixed Interval schedules of reinforcement
social learning the philosophy that people can learn from each other through observation, imitation, modeling and even emotions.
insight learning a sudden realization of a solution to a problem
vicarious conditioning learning through observing other people's responses to an environmental stimulus that is most noticeable to the observer
cognitive map a mental picture or image of the layout of the physical environment.
modeling , an individual can learn new behaviors by observing
latent learning a form of learning that is not immediately expressed in an overt response
Created by: kylee469
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards