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Momentum Intro
| Question | Answer |
|---|---|
| this is conserved in all collisions | total momentum |
| collision where objects hit each other & stick together | inelastic collision |
| collision where objects hit and bounce off each other | elastic collision |
| basic formula for momentum | p = mv |
| Formula for force | F = ma |
| Force = mass x acceleration is which law of motion | 2nd law |
| "Object in motion will remain in motion until acted on by a net force" | 1st law of motion |
| term that can summarize the 1st law of motion ; resistance to change in motion/momentum | inertia |
| if mass is constant, the relationship between momentum and velocity | directly proportional |
| if momentum is constant, the relationship between mass and velocity | inversely proportional |
| states that momentum can only be transferred in a closed system {not created or destroyed] | law of conservation of momentum |
| SI units for momentum | kg* m/s |
| momentum is this type of quantity | vector quantity |
| mass and speed are this type of quantity | scalar quantity |
| amount of momentum objects at rest will have | zero |
| anything that can cause object to accelerate or be displaced | Force |
| this quantity is only conserved in elastic collisions | kinetic energy |
| force times (change in) time | impulse |
| SI unit for force | N |
| car safety features that works by increasing the time of collision to lessen the force of impact | air bags & padded steering wheels |
| car safety features that works by making sure that riders and car share the same momentum | seat belts |
| "for every force there is an equal and opposite force" | 3rd law of motion |
| car safety feature that works by applying grip and traction to the road controlling movement/momentum | tire tread |
| illustration of all the forces acting on an object | Free body diagram (FBD) |
| SI unit for mass | kilograms (kg) |
| ways that kinetic energy can be lost in a collision | sound, light, heat, mass deformation |
| formula for momentum when objects stick together after collision | p = (m1 + m2)v |