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3d M1

QuestionAnswer
Compositing includes stage extensions, environment creation, and blue/green screen replacement. T/F True
When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this.T/F True
The art of taking live footage and blending it with computer-generated footage would be considered rendering.T/F False, Composting
Is the process to set up a controllable skeleton for the character that is intended for animation. ________ RIGGING
A storyboard is a sequence of illustrations that showcase your digital story in two dimensions. T/F True
Is the process of taking a shape and moulding it into a completed 3D mesh.________ MODELING
The third step in a 3D production pipeline is the conceptualization of ideas and the creation of the storyboards that translate these ideas into visual form. T/F False, Texturing
Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. True
We call the three dimensions the X axis, the C axis, and the Y axis.T/F False X,Y,and Z
3D Production Pipeline is about X axis, the Z axis, and the Y axis. False
Animation comes in a few different flavors. There's keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F TRUE
Procedural modeling is extensively used in organic objects like foliage and trees, where the complexity and variations are more infinite. T/F TRUE
Maps can be created in programs like Photoshop, and the illusions of textures can be brushed onto the models as easily as if you painted them yourself. T/F TRUE
This software allows you to craft full 3D games, edit videos and realistic simulations (such as fluid, smoke and hair) BLENDER
In computer graphics, what are the three dimensions? X, Z and Y axis
In computer graphics, we don't really say the point is *left/right", "up/down", or "higher/lower". T OR F TRUE
In procedural modeling you can change the density of branches, height of tree trunks, curls and angles, as per your needs. T OR F TRUE
This process is used when the modelers require a digital representation of the humans. 3D SCANNING
In this hybrid process, the 3D models are created through a polygon model and then it is converted into sub-division model.___________ SUB-DIVISION MODELING
3D Scanning modeling enables modelers to design the 3D models, in a way similar to the process of sculpting digital clay. T/F TRUE
This is a type of polygonal modeling, where the artist uses a geometric shape, like a cube, cylinder or sphere and shapes it until the intended appearance is achieved.__________ Polygonal/Subdivision/Box Modeling
The process involves the incorporation of a 2D spline, and it is different from NURBS. This modeling technique is primarily used to generate organic 3D models in films.___________ SURFACE MODELING
A curve-based 3D modeling software that creates mathematically-precise models of 3D surfaces Rhino
Designs created with 3D modeling software can have many different applications, which is why it's crucial to ask your clients up front about the intended end-use of the design. T/F TRUE
It is a 3D modeling, animation, rendering and simulation software. Very similar to 3ds Max but less user-friendly for beginners. Autodesk maya
Modelling[b] is the very first step in a 3D Production Pipeline FALSE, Storyboarding
One of the feature of Maya is creating a modeling simulation. T OR F TRUE
Autodesk Maya is a 3d animation, modeling, simulation, and rendering software. T OR F TRUE
To determine the location of points, we first establish an arbitrary point in space as the origin. T OR F TRUE
During handovers of 3D designs, it is important to make sure to upload high resolution PNG and JPG files of the designs and ask the clients whether they’ll need the 3D source files or any other file formats such as a PSD. T/F TRUE
Polygonal/Subdivision/Box Modeling repeat the process of refining and subdividing, till enough polygonal detail is present in the mesh, that can convey the desired concept. T/F TRUE
Is a type of disruptive technology, and it has leveraged the 3D modeling process to a great extent. DIGITAL SCULPTING
3D Modeling Software enables you to create photorealistic illustrations and mockups that are compelling to clients, as well as expand your skill set to craft blueprints for product and environmental designs. T/F TRUE
Surface modeling helps in creating a 3D[c] spline. T/F TRUE
RHINO[d] is a software that is widely used in the film industry and helped to create animations in movies like Iron Man and Cloudy with a Chance of Meatballs. T/F FALSE, CINEMA 4D
3D modeling is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. T/F TRUE
3D modeling can be achieved manually with specialized 3D production software. T/F TRUE
Is the process to set up a controllable skeleton for the character that is intended for animation. RIGGING
Is the process of taking a shape and molding it into a completed 3D mesh MODELING
The art of taking live footage and blending it with computer-generated footage would be considered Rendering[e]. T/F FALSE, Compositing
Animation is the process of taking a 2D[f] object and getting it to move. T/F FALSE,3d
Skinning is the process of attaching the 3D model (skin) to the rigged skeleton so that the 3D model can be manipulated by the controls of the rig. T/F TRUE
3D Production Pipeline includes the 11 most common steps in producing a 3D animation project. T/F TRUE
Texturing[g], (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. T/F FALSE, Lighting
In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F TRUE
Texturing[h] is the process to set up a controllable skeleton for the character that is intended for animation. T/F FALSE, Rigging
In computer graphics, we don’t really say the point is “left/right”, “up/down”, or “higher/lower”. T/F TRUE
In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. T/F TRUE
Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. TRUE
Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F TRUE
If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F TRUE
In 3D, unlike the real world, physical limitations don’t exist. T/F TRUE
Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D MODELING
When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F TRUE
An individual polygon is commonly called a face. T/F TRUE
Polygon creation technique is not useful when you need to closely match a particular shape or outline FALSE
Press 2 for rough mesh. T/F False
Press 5 for wireframe. T/F False, Shaded Mode
Press 1 for rough mesh T/F TRUE
Quadrilateral is kind of polygon is not desired by TurboSquid customer and should be avoided. T/F False
Press Select Edit Mesh > Bevel in the main menu bar for Extrude Command.T/F False, Extrude
For a description of an edge ring, see Select an edge ring. True
Pencil Draw Tool is used for creating polygons. False
It lets you initiate multiple modeling workflows. MODELING TOOLKIT
Is the process of taking a shape and molding it into a completed 3D mesh MODELING
In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F TRUE
Texturing[h] is the process to set up a controllable skeleton for the character that is intended for animation. T/F FALSE, Rigging
In computer graphics, we don’t really say the point is “left/right”, “up/down”, or “higher/lower”. T/F TRUE
In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. T/F TRUE
Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. TRUE
Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F TRUE
If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F TRUE
Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D MODELING
When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F TRUE
An individual polygon is commonly called a face. T/F TRUE
Polygon creation technique is not useful when you need to closely match a particular shape or outline FALSE
Press 2 for rough mesh. T/F False
Press 5 for wireframe. T/F False
Press 1 for rough mesh T/F TRUE
Quadrilateral is kind of polygon is not desired by TurboSquid customer and should be avoided. T/F False
Press Select Edit Mesh > Bevel in the main menu bar for Extrude Command.T/F False, Extrude
For a description of an edge ring, see Select an edge ring. True
Pencil Draw Tool is used for creating polygons. False
It lets you initiate multiple modeling workflows. MODELING TOOLKIT
If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. True
Is where a scene has the potential to come alive._____________ texturing
Rendering is perhaps the most important step in 3D Production Pipeline. True
Camera Angles and techniques can be used to create impossible perspectives. True
Compositing includes everything from what you probably normally think of as special effects, where things explode, evaporate, morph, etc. True
Texturing, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. True
If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. True
Alt + LMB + Drag (or Scroll Wheel) doesn't actually "zoom" the camera lens, but instead moves the camera forward or backward in space (like a dolly). T/F TRUE
Created by: adriandcon
 

 



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