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3d M1
| Question | Answer |
|---|---|
| Compositing includes stage extensions, environment creation, and blue/green screen replacement. T/F | True |
| When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this.T/F | True |
| The art of taking live footage and blending it with computer-generated footage would be considered rendering.T/F | False, Composting |
| Is the process to set up a controllable skeleton for the character that is intended for animation. ________ | RIGGING |
| A storyboard is a sequence of illustrations that showcase your digital story in two dimensions. T/F | True |
| Is the process of taking a shape and moulding it into a completed 3D mesh.________ | MODELING |
| The third step in a 3D production pipeline is the conceptualization of ideas and the creation of the storyboards that translate these ideas into visual form. T/F | False, Texturing |
| Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. | True |
| We call the three dimensions the X axis, the C axis, and the Y axis.T/F | False X,Y,and Z |
| 3D Production Pipeline is about X axis, the Z axis, and the Y axis. | False |
| Animation comes in a few different flavors. There's keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F | TRUE |
| Procedural modeling is extensively used in organic objects like foliage and trees, where the complexity and variations are more infinite. T/F | TRUE |
| Maps can be created in programs like Photoshop, and the illusions of textures can be brushed onto the models as easily as if you painted them yourself. T/F | TRUE |
| This software allows you to craft full 3D games, edit videos and realistic simulations (such as fluid, smoke and hair) | BLENDER |
| In computer graphics, what are the three dimensions? | X, Z and Y axis |
| In computer graphics, we don't really say the point is *left/right", "up/down", or "higher/lower". T OR F | TRUE |
| In procedural modeling you can change the density of branches, height of tree trunks, curls and angles, as per your needs. T OR F | TRUE |
| This process is used when the modelers require a digital representation of the humans. | 3D SCANNING |
| In this hybrid process, the 3D models are created through a polygon model and then it is converted into sub-division model.___________ | SUB-DIVISION MODELING |
| 3D Scanning modeling enables modelers to design the 3D models, in a way similar to the process of sculpting digital clay. T/F | TRUE |
| This is a type of polygonal modeling, where the artist uses a geometric shape, like a cube, cylinder or sphere and shapes it until the intended appearance is achieved.__________ | Polygonal/Subdivision/Box Modeling |
| The process involves the incorporation of a 2D spline, and it is different from NURBS. This modeling technique is primarily used to generate organic 3D models in films.___________ | SURFACE MODELING |
| A curve-based 3D modeling software that creates mathematically-precise models of 3D surfaces | Rhino |
| Designs created with 3D modeling software can have many different applications, which is why it's crucial to ask your clients up front about the intended end-use of the design. T/F | TRUE |
| It is a 3D modeling, animation, rendering and simulation software. Very similar to 3ds Max but less user-friendly for beginners. | Autodesk maya |
| Modelling[b] is the very first step in a 3D Production Pipeline | FALSE, Storyboarding |
| One of the feature of Maya is creating a modeling simulation. T OR F | TRUE |
| Autodesk Maya is a 3d animation, modeling, simulation, and rendering software. T OR F | TRUE |
| To determine the location of points, we first establish an arbitrary point in space as the origin. T OR F | TRUE |
| During handovers of 3D designs, it is important to make sure to upload high resolution PNG and JPG files of the designs and ask the clients whether they’ll need the 3D source files or any other file formats such as a PSD. T/F | TRUE |
| Polygonal/Subdivision/Box Modeling repeat the process of refining and subdividing, till enough polygonal detail is present in the mesh, that can convey the desired concept. T/F | TRUE |
| Is a type of disruptive technology, and it has leveraged the 3D modeling process to a great extent. | DIGITAL SCULPTING |
| 3D Modeling Software enables you to create photorealistic illustrations and mockups that are compelling to clients, as well as expand your skill set to craft blueprints for product and environmental designs. T/F | TRUE |
| Surface modeling helps in creating a 3D[c] spline. T/F | TRUE |
| RHINO[d] is a software that is widely used in the film industry and helped to create animations in movies like Iron Man and Cloudy with a Chance of Meatballs. T/F | FALSE, CINEMA 4D |
| 3D modeling is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. T/F | TRUE |
| 3D modeling can be achieved manually with specialized 3D production software. T/F | TRUE |
| Is the process to set up a controllable skeleton for the character that is intended for animation. | RIGGING |
| Is the process of taking a shape and molding it into a completed 3D mesh | MODELING |
| The art of taking live footage and blending it with computer-generated footage would be considered Rendering[e]. T/F | FALSE, Compositing |
| Animation is the process of taking a 2D[f] object and getting it to move. T/F | FALSE,3d |
| Skinning is the process of attaching the 3D model (skin) to the rigged skeleton so that the 3D model can be manipulated by the controls of the rig. T/F | TRUE |
| 3D Production Pipeline includes the 11 most common steps in producing a 3D animation project. T/F | TRUE |
| Texturing[g], (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. T/F | FALSE, Lighting |
| In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F | TRUE |
| Texturing[h] is the process to set up a controllable skeleton for the character that is intended for animation. T/F | FALSE, Rigging |
| In computer graphics, we don’t really say the point is “left/right”, “up/down”, or “higher/lower”. T/F | TRUE |
| In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. T/F | TRUE |
| Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. | TRUE |
| Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F | TRUE |
| If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F | TRUE |
| In 3D, unlike the real world, physical limitations don’t exist. T/F | TRUE |
| Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. | 3D MODELING |
| When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F | TRUE |
| An individual polygon is commonly called a face. T/F | TRUE |
| Polygon creation technique is not useful when you need to closely match a particular shape or outline | FALSE |
| Press 2 for rough mesh. T/F | False |
| Press 5 for wireframe. T/F | False, Shaded Mode |
| Press 1 for rough mesh T/F | TRUE |
| Quadrilateral is kind of polygon is not desired by TurboSquid customer and should be avoided. T/F | False |
| Press Select Edit Mesh > Bevel in the main menu bar for Extrude Command.T/F | False, Extrude |
| For a description of an edge ring, see Select an edge ring. | True |
| Pencil Draw Tool is used for creating polygons. | False |
| It lets you initiate multiple modeling workflows. | MODELING TOOLKIT |
| Is the process of taking a shape and molding it into a completed 3D mesh | MODELING |
| In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F | TRUE |
| Texturing[h] is the process to set up a controllable skeleton for the character that is intended for animation. T/F | FALSE, Rigging |
| In computer graphics, we don’t really say the point is “left/right”, “up/down”, or “higher/lower”. T/F | TRUE |
| In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. T/F | TRUE |
| Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. | TRUE |
| Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F | TRUE |
| If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F | TRUE |
| Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. | 3D MODELING |
| When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F | TRUE |
| An individual polygon is commonly called a face. T/F | TRUE |
| Polygon creation technique is not useful when you need to closely match a particular shape or outline | FALSE |
| Press 2 for rough mesh. T/F | False |
| Press 5 for wireframe. T/F | False |
| Press 1 for rough mesh T/F | TRUE |
| Quadrilateral is kind of polygon is not desired by TurboSquid customer and should be avoided. T/F | False |
| Press Select Edit Mesh > Bevel in the main menu bar for Extrude Command.T/F | False, Extrude |
| For a description of an edge ring, see Select an edge ring. | True |
| Pencil Draw Tool is used for creating polygons. | False |
| It lets you initiate multiple modeling workflows. | MODELING TOOLKIT |
| If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. | True |
| Is where a scene has the potential to come alive._____________ | texturing |
| Rendering is perhaps the most important step in 3D Production Pipeline. | True |
| Camera Angles and techniques can be used to create impossible perspectives. | True |
| Compositing includes everything from what you probably normally think of as special effects, where things explode, evaporate, morph, etc. | True |
| Texturing, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. | True |
| If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. | True |
| Alt + LMB + Drag (or Scroll Wheel) doesn't actually "zoom" the camera lens, but instead moves the camera forward or backward in space (like a dolly). T/F | TRUE |