Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

DT 2.2

DT Autumn Y12

QuestionAnswer
Modernism Bauhaus and De Stijl. Post WW1 - lots of Europe needed new stuff. Controversial at time especially Bauhaus: change from largely wooden interiors. Similar in 80s for Memphis Bent plywood furniture - Alvar Aalto, Marcel Breuer - continuous curves
Streamlining As Art Deco develop, increase in architect. Flowing curves, smooth exteriors, bisected with chrome detailing. Aerodynamics for car body design. Seen as modern for everyday objects. Developments in materials like Bakelite enabled it. e.g. Raymod Loewy
Art Deco Followed Art Nouveau (natural forms). Discover Tutankhamun's tomb by Howard Carter in 1922. Interest in ancient world: Simple geometric forms (contrast Nou), ziggurats End of WW1 social classes - new age modern - sunburst motifs Chrysler building
Arts and Crafts After Great Exhibition of 1851 celebrating industrial. Appreciation of materials. Inspiration from medieval craftsmanship. Natural materials - not hidden by ornamentation like machines did Main ones - William Morris, Richard Norman Shaw
Post-modernism 70s and 80s Memphis design group - range of playful products. Sculptures to be admired - compromise on practicality. Anthropomorphic (human traits to objects) and zoomorphic (animal traits to objects)
Margaret Calvert Graphic designer working w/ Jock Kinneir Developed the Transport font and many of the standard pictograms of UK road signs - stylised silhouettes: simple and clear communication Mix of upper + lower case - tested gives better high speed readability
Charles and Ray Eames Plywood and polymer moulded furniture House reflected cubist architecture of De Stijl Their work on LCW (lounge chair wood) evolved from work with USA navy developing leg splints from laminated plywood
James Dyson Bagless cleaning with dust extraction to separate dust from clean air. Through detailed product analysis of existing vacuum cleaner tech, identified problems with bag collection, which blocked with collected dust: reduced suction from cleaner DC01
Phillipe Starck Some postmodern sculptural pieces but interior design aimed at 'democratic design': population not elite Challenges perceptions and aims to enhance user experience: playful/thought-provoke design Experiment w/ modern materials/processes Jui Salif
Dieter Rams Functionalist. Worked with Braun. Him and Braun did to electronics what Bauhaus to furniture - ornamental wooden case replace w/ functional minimal designs in white and grey e.g. SK4 radio set Relied on tech develop - transistors and thermoplastics
Dieter Rams 10 principles of design Innovative, useful, aesthetic (form follow function), understandable, unobtrusive (no feature purely for aesthetics), honest (veneers not), longevity (stay relevant), thorough down to the last detail, environmentally friendly, as little design as possible
Marianne Brandt Student at the Bauhaus Sold a range of geometrically pure kitchenware products which were successfully marketed and sold at time when most Bauhaus too controversial for mass market Simplicity of designs - ensured longevity/relevance in modern design
Who was the main designer for Apple? Jonathan Ives
Arts and Crafts main ornamentations Flowers, upside down hearts, Celtic motifs
Main geometric features of art deco Sunbursts, ziggurats, streamlining, symmetry.
Art Deco ziggurats stepped pyramids - seen in skyscraper designs (Chrysler building) of New York where 1916 zoning regulations forced to reduce impact on light to street - required setbacks as height increased
De Stijl Netherlands based. basic rectilinear and primary colours - abstract artistic. Asymmetry. e.g. Gerrit Rietveld
Bauhaus German founded Form follows function. e.g. Marcel Breuer Embrace machine age Geometrically pure forms inspired by Art Deco Everyday people aimed - mass production designed for cost
Marcel Breuer Tubular steel in furniture design (inspired by bicycle handlebars)
Bauhaus embrace machine age but like A+C no ornament. Saw beauty in machined finishes + fabrication as well as natural appear
DC01 vacuum cleaner features Changing dust collection to separate dust without reducing suction Contrast colour on key features Injection moulded ABS with PC clear dust bin Integral fixings: disassembly and maintenance 3D form sculpted around tech Clear dust bin
3D form sculpted around tech in the DC01 so easier to understand and maintain
Clear dust bin in the DC01 Pros: Sense of achievement as they can see dust collected, and also informs when to empty container Cons: Unsightly if not emptied
Juicy Salif Single-piece aluminium casting. Very high centre of mass - unstable juicing Head too small for orange Striking for display not storage in drawers Tripod legs exit at angle: juice not down legs, increase stability, allow for glass underneath
Created by: Pyrogearos2
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards