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AC 1.7/1.8 vocab
| Term | Definition |
|---|---|
| data type | a classification of data which tells the compiler or interpreter how the programmer intends to use the data |
| trace table | A chart used by programmers to keep track of the values of variables in their program. |
| trace an algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly |
| assignment statement | A line of code that assigns a value to a variable. |
| problem decomposition | To break a problem down into smaller pieces. |
| declares | To create a variable in a program and give it a name. |
| design process | systematic, problem-solving strategy that designers follow to design a solution to a problem |
| global (variable) | keyword used when declaring a variable; makes variable available to all blocks in the program. |
| initialize | to assign a variable its initial,or first, value. |
| pixel | one very small dot of many that together form the picture on a digital screen; short for picture element. |
| scope (of a variable) | part of a program where a variable is visible and can be used by the code |
| sprite - | a graphic object that may be moved on-screen or otherwise manipulated |
| variable (programming) | placeholder in a device’s memory that stores a value a program is using. |