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IT0004_M5

Wireframe

QuestionAnswer
Wireframes with low fidelity are primarily focused on visual design elements such as colors and fonts. False. The original statement emphasizes that low-fidelity wireframes focus on structure over details, not on visual design elements like colors and fonts.
Research is essential to establish a solid foundation before starting to build software. True. This statement accurately reflects the importance of research in software development.
Wireframes are final representations of the look and feel of an application. False. The original text states that wireframes are not the final design and do not represent the final look and feel of the application.
Designing software can only be an exhilarating and satisfying experience. False. The original text acknowledges that designing software can also be chaotic and frustrating.
Human Computer Interaction and User Experience Design are purely scientific fields. False. The original text describes them as both an art and a science.
Information Architecture involves mapping out tasks found on each page or screen. True. This accurately describes one aspect of Information Architecture.
Wireframes are quick to make, encouraging early feedback and iterations. True. This aligns with the benefits of low-fidelity wireframes mentioned in the original text.
With great power comes great responsibility; wireframing tools alone can create effective user interfaces effortlessly. False. The original text warns that wireframing tools require skill and understanding to create effective user interfaces.
The same screen can be built in various ways, but only a few will effectively convey the message and result in an easy-to-use software or website. True. This reflects the importance of interface structure in the original text.
A wireframe is a final blueprint used to communicate the structure of software or websites. False. The original text describes wireframes as useful for thinking and communicating about structure, but not as final blueprints.
Wireframes help manage expectations about the progress of development because they clearly indicate no code has been written yet. True. This accurately reflects one of the purposes of using wireframes.
Research involves understanding who will use the software or site and what tasks they wish to accomplish. True. This aligns with the purpose of research in software design as described in the original text.
Wireframes with low fidelity force designers to focus on structure over visual details. True. This accurately describes the purpose of low-fidelity wireframes in the original text.
Information Architecture includes creating a high-level map of the site or application. True. This is one of the objectives of Information Architecture mentioned in the original text.
The quality and quantity of research completed have no impact on the success of a software design. False. The original text emphasizes that research significantly impacts the success of software design.
Designing software involves only creating wireframes and visual mockups. False. The original text mentions various phases and deliverables in the design process, not just wireframes and visual mockups.
It's possible to mistake a wireframe for the final look and feel of an application due to their detailed nature. False. The original text states that wireframes make it clear that they are not the final design.
The first phase of software design involves skipping research to jump straight into wireframing. False. The original text emphasizes the importance of research as the first phase.
Wireframes are useful for encouraging discussion and criticism early in the design process. True. This is mentioned as a benefit of using wireframes in the original text.
Common sense alone is sufficient to design effective user interfaces without specialized knowledge. False. The original text states that common sense is not a substitute for working with experienced professionals.
Information Architecture includes creating a high-level map of the site or application. True. This is a correct statement about Information Architecture.
Wireframes are only part of the process in Human Computer Interaction and User Experience Design. True. The original text mentions wireframes as part of a larger process that includes other techniques.
Research in software design helps in understanding why the public would choose one software or site over another. True. This aligns with the purpose of research as described in the original text.
Wireframes with low fidelity make it difficult to discuss and criticize early design ideas. False. Low-fidelity wireframes are designed to encourage discussion and criticism early in the process.
High-fidelity wireframes are preferred over low-fidelity ones because they provide a clearer representation of the final design. False. The original text states that low-fidelity wireframes are preferred initially to focus on structure over visual details.
The same screen can be built in many different ways, but only a few will effectively convey the message and result in easy-to-use software or website. True. This reflects the importance of interface structure in the original text.
Information Architecture involves defining the content required to support each task on a site or application. True. This is one of the objectives of Information Architecture mentioned in the original text.
Wireframes help to manage expectations about the progress of development because they clearly indicate that no code has been written yet. True. This accurately reflects one of the purposes of using wireframes.
Human Computer Interaction and User Experience Design are purely artistic endeavors. False. The original text describes them as both an art and a science.
A good dose of common sense is a suitable substitute for working with an experienced UX professional. False. The original text states that common sense is not a substitute for professional expertise.
What is a wireframe? A. Detailed visual mockup B. Basic blueprint of screen form and function C. Final design representation D. Interactive prototype B. Basic blueprint of screen form and function
What does responsive design refer to? A. Designing for print media B. Optimizing layout for specific devices C. Creating wireframes D. Testing wireframes with users B. Optimizing layout for specific devices
What does Information Architecture represent? A. Visual design of a website B. Interaction maps C. Hierarchical relationships between site sections D. Wireframe details C. Hierarchical relationships between site sections
What is Reality Mapping used for? A. Creating wireframes B. Understanding existing task flows C. Card sorting D. Generating personas B. Understanding existing task flows
What tools are typically used for Reality Mapping? A. Wireframes and markers B. Sticky notes and markers C. Photoshop and Illustrator D. HTML and CSS B
What are Persona-based Diagrams used for? A. Creating wireframes B. Mapping task flows for personas C. Conducting usability tests D. Designing responsive layouts B
How are Persona-based Diagrams organized? A. By using screenshots B. By assigning colors to personas C. By using basic shapes D. By creating visual mockups B
What do Screenshot Interaction Maps use to illustrate task flow? A. Basic shapes B. Detailed wireframes C. Small screenshots or mockups D. Sticky notes C
What is Paper Prototyping used for? A. Printing wireframes on paper B. Conducting usability tests C. Creating visual mockups D. Generating personas B
What is Sub Navigation used for? A. Separating design elements B. Holding copyright information C. Linking to content within main sections D. Displaying body content C
Created by: user-1839714
 

 



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