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IT0004_M5
Wireframe
| Question | Answer |
|---|---|
| Wireframes with low fidelity are primarily focused on visual design elements such as colors and fonts. | False. The original statement emphasizes that low-fidelity wireframes focus on structure over details, not on visual design elements like colors and fonts. |
| Research is essential to establish a solid foundation before starting to build software. | True. This statement accurately reflects the importance of research in software development. |
| Wireframes are final representations of the look and feel of an application. | False. The original text states that wireframes are not the final design and do not represent the final look and feel of the application. |
| Designing software can only be an exhilarating and satisfying experience. | False. The original text acknowledges that designing software can also be chaotic and frustrating. |
| Human Computer Interaction and User Experience Design are purely scientific fields. | False. The original text describes them as both an art and a science. |
| Information Architecture involves mapping out tasks found on each page or screen. | True. This accurately describes one aspect of Information Architecture. |
| Wireframes are quick to make, encouraging early feedback and iterations. | True. This aligns with the benefits of low-fidelity wireframes mentioned in the original text. |
| With great power comes great responsibility; wireframing tools alone can create effective user interfaces effortlessly. | False. The original text warns that wireframing tools require skill and understanding to create effective user interfaces. |
| The same screen can be built in various ways, but only a few will effectively convey the message and result in an easy-to-use software or website. | True. This reflects the importance of interface structure in the original text. |
| A wireframe is a final blueprint used to communicate the structure of software or websites. | False. The original text describes wireframes as useful for thinking and communicating about structure, but not as final blueprints. |
| Wireframes help manage expectations about the progress of development because they clearly indicate no code has been written yet. | True. This accurately reflects one of the purposes of using wireframes. |
| Research involves understanding who will use the software or site and what tasks they wish to accomplish. | True. This aligns with the purpose of research in software design as described in the original text. |
| Wireframes with low fidelity force designers to focus on structure over visual details. | True. This accurately describes the purpose of low-fidelity wireframes in the original text. |
| Information Architecture includes creating a high-level map of the site or application. | True. This is one of the objectives of Information Architecture mentioned in the original text. |
| The quality and quantity of research completed have no impact on the success of a software design. | False. The original text emphasizes that research significantly impacts the success of software design. |
| Designing software involves only creating wireframes and visual mockups. | False. The original text mentions various phases and deliverables in the design process, not just wireframes and visual mockups. |
| It's possible to mistake a wireframe for the final look and feel of an application due to their detailed nature. | False. The original text states that wireframes make it clear that they are not the final design. |
| The first phase of software design involves skipping research to jump straight into wireframing. | False. The original text emphasizes the importance of research as the first phase. |
| Wireframes are useful for encouraging discussion and criticism early in the design process. | True. This is mentioned as a benefit of using wireframes in the original text. |
| Common sense alone is sufficient to design effective user interfaces without specialized knowledge. | False. The original text states that common sense is not a substitute for working with experienced professionals. |
| Information Architecture includes creating a high-level map of the site or application. | True. This is a correct statement about Information Architecture. |
| Wireframes are only part of the process in Human Computer Interaction and User Experience Design. | True. The original text mentions wireframes as part of a larger process that includes other techniques. |
| Research in software design helps in understanding why the public would choose one software or site over another. | True. This aligns with the purpose of research as described in the original text. |
| Wireframes with low fidelity make it difficult to discuss and criticize early design ideas. | False. Low-fidelity wireframes are designed to encourage discussion and criticism early in the process. |
| High-fidelity wireframes are preferred over low-fidelity ones because they provide a clearer representation of the final design. | False. The original text states that low-fidelity wireframes are preferred initially to focus on structure over visual details. |
| The same screen can be built in many different ways, but only a few will effectively convey the message and result in easy-to-use software or website. | True. This reflects the importance of interface structure in the original text. |
| Information Architecture involves defining the content required to support each task on a site or application. | True. This is one of the objectives of Information Architecture mentioned in the original text. |
| Wireframes help to manage expectations about the progress of development because they clearly indicate that no code has been written yet. | True. This accurately reflects one of the purposes of using wireframes. |
| Human Computer Interaction and User Experience Design are purely artistic endeavors. | False. The original text describes them as both an art and a science. |
| A good dose of common sense is a suitable substitute for working with an experienced UX professional. | False. The original text states that common sense is not a substitute for professional expertise. |
| What is a wireframe? A. Detailed visual mockup B. Basic blueprint of screen form and function C. Final design representation D. Interactive prototype | B. Basic blueprint of screen form and function |
| What does responsive design refer to? A. Designing for print media B. Optimizing layout for specific devices C. Creating wireframes D. Testing wireframes with users | B. Optimizing layout for specific devices |
| What does Information Architecture represent? A. Visual design of a website B. Interaction maps C. Hierarchical relationships between site sections D. Wireframe details | C. Hierarchical relationships between site sections |
| What is Reality Mapping used for? A. Creating wireframes B. Understanding existing task flows C. Card sorting D. Generating personas | B. Understanding existing task flows |
| What tools are typically used for Reality Mapping? A. Wireframes and markers B. Sticky notes and markers C. Photoshop and Illustrator D. HTML and CSS | B |
| What are Persona-based Diagrams used for? A. Creating wireframes B. Mapping task flows for personas C. Conducting usability tests D. Designing responsive layouts | B |
| How are Persona-based Diagrams organized? A. By using screenshots B. By assigning colors to personas C. By using basic shapes D. By creating visual mockups | B |
| What do Screenshot Interaction Maps use to illustrate task flow? A. Basic shapes B. Detailed wireframes C. Small screenshots or mockups D. Sticky notes | C |
| What is Paper Prototyping used for? A. Printing wireframes on paper B. Conducting usability tests C. Creating visual mockups D. Generating personas | B |
| What is Sub Navigation used for? A. Separating design elements B. Holding copyright information C. Linking to content within main sections D. Displaying body content | C |