Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

CCS0005 Module 7

QuestionAnswer
Usability refers to the ability of the user to use the thing to carry out a task successfully True False True
Usability metrics also measure something about people and their behaviors and attitudes True False True
Effectiveness measures the joy with the experience of using the product True False False
The goal of ___________ usability is to evaluate how well a product or piece of functionality meets its objectives Summative Metrics Formative User experience Summative
The earlier the ___________ evaluation, the more impact the usability evaluation will have on the design Formative Summative User Experience Metrics Formative
This environment setup is not suitable for exploratory tests Classic laboratory Modified single room Single room Electronic observation Classic laboratory
The one who is familiar with the product under review Test Monitor Observers Product Expert Data Logger Product Expert
Classic laboratory setup is not suitable for exploratory tests True False True
It is the most critical role in usability testing Data Logger Test Monitor Product Expert Observers Test Monitor
In this setup, observers get to view the test without worrying about interfering Modified single room Single room Classic laboratory Electronic observation Electronic Observation
The _________ usability goal is to make improvements in the design Formative Metrics Summative user Experience Formative
Will the users like the product? Is one of the questions that usability metrics should answer True False True
Efficiency measures the ability to complete a task True False False
User experience refers to the ability of the user to use the thing to carry out a task successfully True False False
It is the individuals entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction Interaction Metrics Usability User Experience User Exerience
Single-room setup might be very impersonal True False False
To improve timer skills, one should learn basic principles in human factors True False False
One of the problems encounters by a data logger is leading the participant instead of enabling True False False
Classifies critical activities and events of a test into coded categories Observers Product Expert Data Logger Test Monitor Data Logger
In modified single-room, testing staff can communicate freely True False False
Usability metrics reveals something about the user experience True False True
Metrics are measured in the context of a task True False True
The earlier the formative evaluation, the more impact the usability evaluations will have on the design True False True
Usability and user experience are just the same in definition True False False
Satisfaction measures the amount of effort to complete a task True False False
This setup encourages the participant to think aloud Classic laboratory Electronic observation Modified single room Single room Modified single room
Being comfortable with ambiguity is one of the characteristics of a good product expert True False False (test monitor)
refers to the ability of the user to use the thing to carry out a task succesfully Interaction user Experience Metrics Usability Usability
Getting how long it takes for a user to complete a task is an example under satisfaction True False False
In this setup, testing staff can communicate freely Modified single room Single room Electronic observation Classic laboratory Classic laboratory
the data logger ensures that test materials are visible True False False (video recording operators)
It is a setup where in the test monitor has a close contact with the participant. together with observers in one room Electronic observation Modified single room Classic laboratory Single room Single room
Created by: hevababes
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards