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HCI Finals
parts nihihirapan
| Question | Answer |
|---|---|
| HCI aims to develop tools and techniques to enable building suitable systems for the users. | True |
| It is the goal of HCI to develop tools and techniques to enable building suitable systems. | True |
| Not all product that are useful are usable, but all usable product is useful. | True |
| ______________ includes the comfort of using the system not only achieving its goal. | Usefulness |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 Fundamental Design Principles |
| It is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. | Efficiency |
| This refers to an attribute of an object that allows people to know how to use it. | Affordances |
| This kind of user does not have any knowledge regarding the system and its domain. | Novice |
| The human brain consists of ____ stages in processing information. | 3 |
| Information in short-term memory can be by repeating the information silently or aloud but does not add meaning to the information and is unlikely to remember it is no longer being repeated. This method is called _____________. | Maintenance rehearsal |
| It is the stage where user translates the output language into personal understanding. | Observation |
| When your phone is on standby mode and suddenly the phone display lights up or turns on because of a new notification and then you grab your phone, unlock the screen to check who is it. The unlocking of your phone to check who’s in the notification is an | Presentation |
| Moving your mouse to right causes the cursor on your screen to move to right also. This event is an example of latency. | False |
| Isotonic joysticks are also called displacement joysticks. | True |
| A senior developer who is using tools in programming for almost 10 years can be considered as Knowledgeable Intermittent. | False |
| A newbie or new user with no idea at all about a system is an example of ______________. | Novice |
| Changing your focus from one point to another creates movement. This movement is called scanpath. | False, Saccades |
| Inductive reasoning pertains to two or more assertions that lead to a conclusion. | False, Deductive |
| Storing forgetting and remembering are three process of _________________. | Long-term memory |
| ___________ is also considered as a process of information transfer. | Task |
| It states that the mental model is partially consistent with the world. | Overlap of model and world |
| You heard rumors that your classmate cheated on one of his/her exams. Knowing your friend for a long time, you believed that he/she will never do that. This mental model of seeking information that fits your understanding is under ________________. | Relevance bias |
| Elderly usually look for their eyeglasses even though they are already wearing it. This example falls under what type of error. | Association-activation errors |
| Choosing a product based on its physical appearance is an example of what level of emotional processing. | Visceral |
| In this level, the functions of a product are revealed to the user. | Behavioral |
| It is a theory that suggests that people seek information that fits their understanding of the world. | Relevance bias |
| Closing multiple applications on your desktop again and again when suddenly closing those applications you did not intend to close. This scenario of doing an action repeatedly which is executed inappropriately is called _________________________. | Capture errors |
| Pushing a door instead of pulling it is an example of ______________. | Mode Errors |
| The statement “I found that the product is troublesome to use. “ is under the reflective level of emotional processing. | False, behavioral |
| The three levels of emotional processing are presented by _____________ in his book entitled Emotional Design. | Donald Norman |
| Looking for your phone but you just put it inside your bag a couple of minutes ago. This example falls under what type of error. | Loss-of-activation errors |
| It refers to the ability of the user to use the thing to carry out a task successfully. | Usability |
| Getting how long it takes for a user to complete a task is an example under satisfaction. | False, Peformance |
| In this kind of setup, observers, participants, and test monitors are in one room. However, the test monitor is freer to move. | Modified single room |
| This environment setup is not suitable for exploratory tests. | Classic laboratory |
| The earlier the ____________ evaluation, the more impact the usability evaluations will have on the design. | Formative |
| It is the individual’s entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction. | User Experience |
| Metrics are measured in the context of a _____. | Task |
| Modified single-room setup might be very impersonal. | False(Classic Laboratory) |
| In this setup, testing staff can communicate freely. | Classic Laboratory |
| Learnability is a test of the performance, qualities, or suitability of someone or something. | False, Trial |
| This involves having participants verbalize their thoughts as they are working through the tasks. | Usability issues |
| Checking whether certain details stood out is an example of awareness and usefulness. | False |
| Making a survey anonymous may avoid bias in self-reported metrics. | True |
| One of its disadvantages is that the observer must take notes. | Oral |
| Defining the when is the start and end of action are under what performance metrics. | Efficiency |
| Giving partial points to participants in completing their tasks is under binary success. | False |
| High severity is any issue that directly leads to task failure. | False |
| We do not need to identify the phenomenon like being happy because it is already obvious and common to us. | False (Usability magnitude estimation) |
| Emotions evolve over time in order to increase the chances of survival in the environment. | Survival Issues |
| This is achieved by interacting with the product or object. | Behavioral |
| This level tells that good design makes a product understandable, and useful. | Behavioral |
| It pertains to how detailed an issue is. | Granularity |
| Another common way of looking at binary success is by user or type of user. | True |
| To measure efficiency, we need to identify the actions to be measured. | True |
| Giving partial points to participants in completing their tasks is under binary success. | False |
| Bias on participant exists since they have different level of knowledge, one issue from a participant may not be an issue to another. | True |
| Low granularity is good for identifying very specific problems but not good for big picture thinking. | False |
| Social desirability bias is a tendency to provide more positive feedback in person or on the phone. | True |
| It is the most common type of post-task ratings. | Ease of use |
| __________________ can be a ratio of task completion rate to mean time on task | Efficiency |
| The participant receives some value from partially completing a task. | Levels of success |
| The user’s initial confusion might be the start of an issue. | True |
| It gives the participant a reference to the good and bad design before performing a task. | Expectation measure |
| Trial is a test of the performance, qualities, or suitability of someone or something. | True |
| It is good for identifying very specific problems but not good for big picture thinking. | Low granularity |
| Sampling allows you to choose the number of your participant. | True |
| Supporting the user in completing a complex transaction. Group of answer choices False Issues Real Issues Usability findings Usability issues | Usability findings |
| Another way to analyze usability issue is to get the number of issues per participant should decrease per design iteration. | True |
| Semantic differential allows the participant to rate a statement based on the level of agreement he or she experienced. | False |
| According to the 10 postulates of Plutchik, Animals and humans both experience the same basic emotions in similar ways. | True |
| Hypothetical Constructs states emotions have evolved over time in order to increase the chances of survival in the environmen | False |
| The behavioral level of design gives you fulfillment in using the product. | False |
| Let’s say you are a graduate of computer science, and you started working on a company as a software tester. You have learned the concept of quality assurance during your academic days but haven’t use the system that the company is using. | First-time |
| The property of light leading to the perception of color. | Frequency |
| It is a reasoning that formulates hypotheses to explain a phenomenon. | Abductive |
| Observation is where user translates the output language into personal understanding. | True |
| When your phone is on standby mode and suddenly the phone display lights up or turns on because of a new notification and then you grab your phone, unlock the screen to check who is it. Noticing the lighting up of the screen of your phone is an example of | Observation |
| Order of control tells you something about an object, and how it is referenced in an interface. | True |
| Deductive reasoning is the way of arriving at generalizations from observations we have seen about cases we have not seen. | FALSE, deductive has valid reasoning |
| The user articulates his or her goal thru an ____________. | Core language |