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CCS0005 M8-11

F5 - Metrics

QuestionAnswer
Any issue that directly leads to task failure. High Severity
Giving partial points to participants in completing their tasks is under binary success. False
Not everyone believes in severity ratings. True
Ease of use gives participant a reference for good and bad design before performing a task. False (Usability magnitude estimation)
Post-study ratings are the most common way to collect self-reported data. True
Motion is one of the behaviors that need to have equipment while to capture. True
It measures how effectively users are able to complete a given set of tasks. Task success
One of the ways to analyze the usability issue is to count the frequency of unique issues. True
It is one of the guidelines in rating scales to use both positive and negative statements. True
Likert scale allows the participant to rate a statement based on the level of agreement he or she experienced. True
Anyone who uses technology interacts with some type of interface to accomplish his or her goal. True
In levels of success, the participant is either will complete a task successfully or not. False
Task failure and error might look the same. True
Low severity of user experience contributes but does not directly prevent failure. False (It is medium)
The Likert scale involves presenting pairs of bipolar, or opposite, adjectives at either end of a series of scales. False (it is semantic differential scale)
Post-task ratings are the most common way to collect self-reported data. False (post-study)
Assessing a product by asking the participant on what you like most do is an example of ____________. Open-ended
Validation comes after designing for the sampling technique. True
We do not need to operationalize the identified phenomenon for human behavior.
In collecting task time, we need to log the start and end time of performing a task. True
Performance metrics are used to determine the magnitude of a specific usability issue. True
Issues should be specific and actionable. True
We can simply examine each issue and then categorize it into a type of issue. True
Checking whether certain details stood out is an example of awareness and comprehension. True
Checking whether certain details stood out is an example of awareness and usefulness. False
It gives the participant a reference to the good and bad design before performing a task. Usability magnitude estimation
Capturing brain signals allows us to understand cognitive behavior during interaction. True
what tells true emotion of a person (nalimutan ko i-copy yung tanong mismo pero ito yung tinatanong) micro expression
You should measure errors when an error will result in significant loss of efficiency. True
Learnability measurement is important in a continuous learning setup. True
Trials is used under what performance metrics. Learnability
According to task bias, the nature of the prototype or product you are evaluating has a huge impact on your findings. False
To avoid bias, the person collecting self-report should be different from the test monitor. True
We cannot user self-report to assess specific attributes on the product. False
Facial expression is an example of verbal behavior. False
It is the amount of effort required to complete a task. Efficiency
One of the issues in considering time data is when do you need to report all tasks or just the successful ones. True
An error opportunity is basically a chance to make a mistake.
Collecting a verbatim comment is to require the participant to provide a comment at the conclusion of each task. Automated studies
It is good for examining the overall design or organization but not good for specifics. Low Granularity
Collecting data after each task may help us determine problematic tasks and parts of the product. Post-task
Semantic differential allows the participant to rate a statement based on the level of agreement he or she experienced. False (Likert Scale)
Usually, we use a wearable devices to capture pressure. True
Microexpressions are facial expressions. True
To measure efficiency, we need to identify the actions to be measured. True
Trial is a test of the performance, qualities, or suitability of someone or something. True
Time-on-task is particularly important for products where tasks are performed repeatedly by the user. True
Learnability is a test of the performance, qualities, or suitability of someone or something. False (Trial)
Incorrect action on the part of the user. Errors
Usability issues are used to improve the product. True
Not seeing something that should be noticed is an example of an issue. True
One of its disadvantages is that the observer must take notes. Oral
We need to define the characteristics of being bored for us to tell if the participant exhibit this behavior. True
The Wii balance board is used to detect our posture. False (central gravity)
Supporting the user in completing a complex transaction. Usability findings
A small impact on user experience with few users experiencing the problem will give us low severity ratings. True
This type of post-task ratings assesses the participants whether how easy or difficult a task is in comparison to how they thought it is. Expectation measure
Making a survey anonymous may avoid bias in self-reported metrics. True
Sampling allows you to choose the number of your participant. True
different moderators will also influence the issues that are observed. True
in identifying behaviors, one must come up with a definition for it. True
some usability professionals believe errors and usability issues are essentially the same thing. True
another way to analyze usability issue is to get the number of issues per participant should decrease per design iteration. True
these facial expressions are universal, meaning they occur on everyone around the world. False
Self-reported measures are measures in which respondents are asked to report directly on their own behaviors, beliefs, attitudes, or intentions. True
Created by: si_are_po_ako
 

 



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