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Chapter 6
Intro to Psychology
| Question | Answer |
|---|---|
| acquistion | period of initial learning in classical conditioning in which a human or animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elecit the conditioned response |
| associative learning | form of learning the involved connecting certain stimuli or events that occur together in the environmental (classical and operant conditioning) |
| class conditioning | learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior |
| cognitive map | mental picture of the layout of the environment |
| condition response (CR) | response caused by the conditioned stimulus |
| condition stimulus (CS) | stimulus that elicits a response due to its being paired with an unconditioned stimulus |
| continuous reinforcement | rewarding a behavior every time it occurs |
| extinction | decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus |
| fixed interval reinforcement schedule | behavior is rewarded after a set amount of time |
| fixed ratio reinforcement schedule | set number of response must occur before a behavior is rewarded |
| habituation | when we learn not to respond to a stimulus that is presented repeatedly without change |
| higher-order conditioning | using a conditioned stimulus to condition a neutral stimulus |
| instinct | unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals that in humans |
| latent learning | learning that occurs; but it may not be evident until there is a reason to demonstrate it |
| law of effect | behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant xonsquences will be discouraged |
| learning | change in behavior or knowledge that is the result of experience |
| model | person who performs a behavior that serves as an example |
| negative punishment | taking away a pleasant stimulus to decrease or stop a behavior |
| negative reinforcement | taking away an undesirable stimulus to increase a behavior |
| neutral stimulus (NS) | stimulus that does not initially elicits a response |
| observational learning | type of learning that occurs by watching others |
| operant conditioning | form of learning in which the stimulus/experience happens after the behavior is demonstrated |
| partial reinforcement | rewarding behavior only some of the time |
| positive punishment | adding an undesirable stimulus to stop or decrease a behavior |
| positive reinforcement | adding a desirable stimulus to increase a behavior |
| primary reinforcerr | has innate reinforcing quality |
| punishment | implementation of a consequence in ordcer to decrease a behavior |
| reflex | unlearned, automatic response by an organism to a stimulus in the environment |
| reinforcement | implementation of a consequence in order to increase a behavior |
| secondary reinforcer | has no inherent value unto itself and only has reinforcing qualities when linked with something else |
| shaping | rewarding successive approximation towards a target behaviors |
| spontaneous recovery | return of a previously extinguished conditioned response |
| stimulus discrimination | ability to response differently to similar stimuli |
| stimulus generalization | demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus |
| unconditioned response (UR) | natural (unlearned) behavior to a given stimulus |
| unconditioned stimulus (US) | stimulus that elicits a reflexive response |
| variable interval reinforcement schedule | behavior is rewarded after unpredictable amounts of time have passed |
| variable ratio reinforcement schedule | number of responses differ before a behavior is rewarded |
| vicarious punishment | process where the observer sees the model punished, making the observer less likely to imitate the model's behavior |
| vicarious reinforcement | process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior |