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Chapter 7

Definitions

TermDefinition
Training An organization’s planned efforts to help employees acquire job-related knowledge, skills, abilities, and behaviors, with the goal of applying these on the job.
Instructional Design A process of systematically developing training to meet specified needs.
Learning Management System (LMS) A computer application that automates the administration, development, and delivery of training programs.
Needs Assessment The process of evaluating the organization, individual employees, and employees’ tasks to determine what kinds of training, if any, are necessary.
Organization Analysis A process for determining the appropriateness of training by evaluating the characteristics of the organization.
Person Analysis A process for determining individuals’ needs and readiness for training.
Task Analysis The process of identifying the tasks, knowledge, skills, and behaviors that training should emphasize.
Readiness for Training A combination of employee characteristics and positive work environment that permit training.
E-Learning Receiving training via the Internet or the organization’s intranet.
Electronic Performance Support System (EPSS) Computer application that provides access to skills training, information, and expert advice as needed.
On-the-Job Training (OJT) Training methods in which a person with job experience and skill guides trainees in practicing job skills at the workplace.
Apprenticeship A work-study training method that teaches job skills through a combination of on-the-job training and classroom training.
Internship On-the-job learning sponsored by an educational institution as a component of an academic program.
Simulation A training method that represents a real-life situation, with trainees making decisions resulting in outcomes that mirror what would happen on the job.
Avatars Computer depictions of trainees, which the trainees manipulate in an online role-play.
Virtual Reality A computer-based technology that provides an interactive, three-dimensional learning experience.
Experiential Programs Training programs in which participants learn concepts and apply them by simulating behaviors involved and analyzing the activity, connecting it with real-life situations.
Adventure Learning A teamwork and leadership training program based on the use of challenging, structured outdoor activities.
Cross-Training Team training in which team members understand and practice each other’s skills so that they are prepared to step in and take another member’s place.
Coordination Training Team training that teaches the team how to share information and make decisions to obtain the best team performance.
Team Leader Training Training in the skills necessary for effectively leading the organization’s teams.
Action Learning Training in which teams get an actual problem, work on solving it and commit to an action plan, and are accountable for carrying it out.
Readability The difficulty level of written materials.
Transfer of Training On-the-job use of knowledge, skills, and behaviors learned in training.
Communities of Practice Groups of employees who work together, learn from each other, and develop a common understanding of how to get work accomplished.
Orientation Training designed to prepare employees to perform their jobs effectively, learn about their organization, and establish work relationships.
Onboarding Ongoing process that aims to prepare new employees for full participation in the organization.
Diversity The characteristics of individuals that make them unique.
Inclusion Creating a work environment in which individuals are treated fairly and with mutual respect and have equal access to opportunities and resources so that they can contribute fully to the organization’s success.
Diversity Training Training designed to change employee attitudes about diversity and/or develop skills needed to work with a diverse workforce.
Created by: karen.kanegass09
 

 



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