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| Question | Answer |
|---|---|
| Which is the order that method executes in MonoBehaviour? A. Awake() //script first load Start() //when script is enabled Update() //once per frame OnDestroy() //game objects objects being destroyed B. Start() //when script is enabled Awake() //sc | a |
| What are two kinds of plugins you can use in Unity? A. Managed plugins and Native plugins B. Script plugins and Native plugins C. Managed plugins and Script plugins D. None of the others | a |
| Which is a CPU-Independent instructions set into which .NET Framework programs are compiled. It contains instructions for loading, storing, initializing and calling methods on objects? A. MSIL (Microsoft Intermediate Language) B. Byte code C. Machi | a |
| To define input axes and game actions for your project you need? (Using Edit → Project Settings → Input) A. Input Manager B. Physics Manager C. Project Manager D. PlayerSettings | a |
| Which operator is used to add together two values a and b? A. The + sign B. The ++ sign C. The += sign D. The =+ sign | a |
| Scripts are components in Unity? A. Scripts are components. They affect the look, behavior, or interaction of game objects B. Scripts are not components. They are not affected to the look, behavior, or interaction of game objects C. Scripts are game ob | a |
| Which is not a type of light in Unity? A. Directional light B. Point light C. Area light D. Mix light | d |
| How you can pause the game? A. Time.timeScale = 0; B. Time.deltaTime = 0; C. Time.fixedDeltaTime = 0; D. Time.time = 0; | a |
| When you move the game object on the scene what will happen with the child game object? A. will move with parent B. will not move with the parent C. Static child objects does not move, dynamic child objects move D. Dynamic child objects does not move, | a |
| Choose the correct information about the Rigidbody component A. All of the others B. The Rigidbody component is an essential component when adding physical interactions between objects C. Game objects which do not have a Rigidbody component are conside | a |
| Choose the correct information about Game Object A. Game Object must be created to choose an axes and Unity tells script what buttons make objects move a certain direction B. Transform Component C. A series of characters (numbers, letters, or symbols) | d |
| Which of the following access modifiers are used to specify the accessibility of a type? A. public, internal B. protected, internal C. private, public D. public, protected | d |
| You would like to address all enemy objects in your game? A. Use tags B. Use layers C. Inherit Enemy class D. Use collection of enemy | a |
| Which is not a property of a Sprite class? A. border B. texture C. triangles D. size | d |
| What kind of plugin are platform specific native code libraries? A. Script B. Managed Plugins C. Native plugins D. All of the others | c |
| Mark most of the fields with [SerializeField] when we Write the Code so we can populate them in the Inspector A. [SerializeObject] B. [SerializeField] C. [SerializeProperty] D. [SerializeClass] | b |
| What is the name of the component used to connect animation clips with particular GameObject? A. State Machine B. Clips Controller C. Animator Controller D. Animator | c |
| An asset type that allows you to store game objects and create multiple instaces later is called? A. Prefab B. Package C. Asset Store D. Serialized | a |
| Select the correct statement A. The value of a string variable can be surrounded by single quotes B. The value of a string variable can be surrounded by double quotes C. The value of a string variable can be surrounded by asterisks D. The value of a s | b |
| Which is 2D graphic object used for characters, props, projectiles and other elements of 2D gameplay? A. Sprite B. Bitmap C. Image D. Character | a |
| In Unity, what does transform consist of? A. Position, rotation, and scale B. Position, rotation, transform option and scale C. Position, transform option and scale D. Rotation, transform option and scale | a |
| Which of the following statemetns about casting is false? A. The conversions from long to int, short, byte are implicit conversions B. There are no implicit conversions from other types to ther char type C. The conversions from int, uint, or long to fl | a |
| How many maximum layers in Unity? A. 31 B. 3 C. 13 D. 11 | a |
| Choose the correct statement for creating a new Vector3 with given x, y, z components A. public class Vector3Example : MonoBehaviour{ Vector3 myVector; void Start() { myVector = new Vector3(0.0f, 1.0f, 0.0f); }} B. public class Vector3Example : IMon | a |
| Which features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects? A. Unity's Audio B. Unity's Animation C. Unity's Graphics D. Unity's Physics | a |
| Which is not exists in Unity? A. Game Collider B. Mesh Collider C. Sphere Collider D. Capsule Collider | a |
| Which method in GameObject in Unity, calls a method on every MonoBehaviour in the game object or any of its children? A. BroadcastMessage B. MessageBroadcast C. ChildBroadcast D. BroadcastChild | a |
| Which of the following types of reference type? A. System.String B. System.DateTime C. System.Int32 D. System.Char | a |
| What kind of Update method should you use when you apply forces? A. Update() B. FixedUpdate() C. Awake() D. Start() | b |
| What component GameObject need to have to be considered by the Unity physics engine? A. Rigidbody B. Collider C. Physics Raycaster D. Transform | a |
| How do you assign a script to an object? A. Drag script onto game object in the project options B. Drag script onto game object in the inspector C. Drag script onto game object in the hierarchy D. Drag script onto game object in the scene | c |
| What can receive forces and torque to make your objects move in a realistic way? A. Collider B. Physics Raycaster C. Rigidbody D. Transform | c |
| Which method of input class returns true during the frame the user releases the key identified by name? A. GetKey B. GetKeyDown C. GetKeyUp D. GetKeyRelease | c |
| How do you create a variable with the numeric value 5? A. num x = 5 B. int x = 5; C. x = 5; D. Num x = 5; | b |
| Choose the correct information for Unity Timer class: A) The consumer of the class should be able to start the timer and determine whether or not the timer is currently running and whether or not it has finished running B) Unity Timer class that can be | c |
| What is a correct syntax to output "Hello World" in C#? A. cout << "Hello World"; B. Console.WriteLine("Hello World"); C. print("Hello World"); D. System.out.println("Hello World"); | b |
| In Unity, which one contain only .NET code which means that they cannot access any features that are not supported by the .NET libraries? A. Scripts B. Managed Plugins C. Native plugins D. All of the others | b |
| Which allows you to build and customize your own animations with Unity? A. Animation Window B. Animator Window C. Main Camera D. Rigidbody | a |
| What is the name of the component used to connect animation clips (animations) with particular game object? A. Animator Controller B. Clips Controller C. Animator D. State Machine | a |
| What is a scene in Unity? A. A snapshot of a hierarchy with GameObjects, Prefabs and their components and properties B. Stores a GameObject hierarchy complete with components and properties C. Provide an area in which to place all UI elements D. None | a |
| Which of the following statements is incorrect about virtual and abstract keywords? A. Abstract modifier cannot be used properties or indexers B. A non-abstract class derived from an abstract class must include actual implementations of all inherited ab | a |
| Which one allows you to mix various audio sources, apply effects to them, and perform mastering? A. Audio Mixer B. Audio Profiler C. Audio Listener D. Audio Manager | a |
| Game objects without Rigidbody componet are considered? A. static colliders B. dynamic colliders C. implicit colliders D. default colliders | a |
| To define input axes and game actions for your project you need? A. Input Manager B. Physics Manager C. PresetManager D. PlayerSettings | a |
| Which class control is all aspects of Unity's lights? A. Light B. LightManager C. LightControl D. LightController | a |
| How do you call a method in C#? A. MyMethod(); B. MyMethod[]; C. MyMethod; D. (MyMethod); | a |
| What is the name of the component that enables a GameObject to react when it comes into contact with other GameObjects? A. Collider B. Rigidbody C. Transform D. Physics Raycaster | a |
| Which method executes when script is enabled in MonoBehaviour? A. Awake() B. onEnable() C. Start() D. Update() | c |
| To declare an array in C#, define the variable type with: A. [] B. <> C. () D. = | a |
| To make your camera point at an object as it moves what method you need to use: A. LookAt() B. Follow() C. No method exists D. You need to make camera child of object | a |