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M1 - CCS0005
HUMAN COMPUTER INTERACTION
| Question | Answer |
|---|---|
| HCI is a name for a community of communities. (T/F) | TRUE |
| The core of HCI concepts and skills is far more differentiated and complex today. (T/F) | TRUE |
| HCI is a research area initially a specialty area in computer science embracing ____________________ and ____________________. | COGNITIVE SCIENCE, HUMAN FACTORS ENGINEERING |
| Limitations are only limited to humans. (T/F) | FALSE, computers too |
| Considering what we have discussed in HCI, we can say that many of the everyday systems and products seem to be designed with little consideration to usability. (T/F) | TRUE |
| If product is usable and useful, is it possible to say that that users will surely want to use? (T/F) | FALSE |
| If a product is useful then we can also say that it is usable. (T/F) | FALSE |
| A usable product is also useful. (T/F) | TRUE |
| “Enable frequent users to use shortcuts” is under what design rules? | 8 GOLDEN RULES OF INTERFACE DESIGN |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 FUNDAMENTAL DESIGN PRINCIPLES |
| When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating. The movement of rotating it changes the direction of your car displayed on your screen is an example of ____________. | FEEDBACK |
| As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes ________________. | FEEDBACK |
| You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: | FEEDBACK |
| Observe the arrow keys of your keyboard, whenever we click on the these arrow keys, it allows us to move our cursor to the direction indicated. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle. (T/F) | FALSE, mappings |
| When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating it. The movement of rotating it counterclockwise to go left and clockwise to right only is an example of ____________. | CONSTRAINT |
| There is no combined concept regarding an HCI professional. (T/F) | TRUE |
| Computer science studies the human, its capabilities together with its limitations, and performance. (T/F) | FALSE, human factors |
| To achieve efficient, effective, and safe interaction is none of HCI's goals. (T/F) | FALSE |
| In HCI, computers do not have limitations. (T/F) | FALSE |
| Usefulness and usability are just the same. We can interchange them anytime. (T/F) | FALSE |
| The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. (T/F) | TRUE |
| This allows a wide range of intended users to use a product. | ACCESSIBILITY |
| Support internal locus of control is making your users feel that they have full control of events happening within the system. (T/F) | TRUE |
| __________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. | EFFICIENCY |
| This concept of Norman's principle states that for every action there should be a reaction. | FEEDBACK |
| HCI emerged around _______. | 1980S |
| Ergonomics may also be referred to as _________________. | HUMAN FACTOR |
| A useful design may lead to frustration, wasted time, and errors. (T/F) | FALSE |
| A little regard to usability may lead to frustration, wasted time, and errors. (T/F) | TRUE |
| A product that is useful is one that allows a user to accomplish a task or objective. (T/F) | TRUE |
| This refers to an attribute of an object that allows people to know how to use it. | AFFORDANCE |
| Cross is a geometrical figure consisting of two intersecting lines, usually perpendicular to each other. The lines run vertically and horizontally but religiously speaking cross denotes a spiritual meaning on it. This is what example of a constraint? | CULTURAL CONSTRAINT |
| The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept? | AFFORDANCES |
| HCI aims to develop tools and techniques to enable building suitable systems for the users. (T/F) | TRUE |
| In HCI, we put ____________ first. | PEOPLE |
| Many everyday systems and products seem to be designed with little regard for usability. (T/F) | TRUE |
| A product is either being useful or usable but not both. (T/F) | FALSE |
| Permitting easy reversal of action is under 8 Golden Rules of Interface Design. (T/F) | TRUE |
| The tactile sensation after pressing a button is under affordance. (T/F) | FALSE |
| Algorithm studies the human, its capabilities together with its limitations, and performance. (T/F) | FALSE, human factor |
| Ben Shneiderman is the author of _______________________. | 8 GOLDEN RULES OF INTERFACE DESIGN |
| When you right-click your mouse, a context menu will be displayed with a limited set of choices that are available in the current state, This whole scenario show which of the following concepts? | FEEDBACK AND VISIBILITY |
| This concept of Norman's principle answers the question “Where am I and where can I go?” | MAPPINGS |
| This concept of Norman's principle states that same action must cause the same reaction every time. | CONSISTENCY |
| Because of HCI, there are variety of design for a certain product to suite the users’ needs. (T/F) | TRUE |
| It is a field of study focusing on the design of computer technology and the interaction between humans and computers. | HCI |
| The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it. (T/F) | FALSE |
| If a product is useful and usable, then it is true to say that: | THE PRODUCT MAY STILL NOT BE USED |
| If a product is usable and useful, is it possible to say that users may not want to use it? (T/F) | TRUE |
| "This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options", is stated by _____________________ in his work. | BEN SHNEIDERMAN |
| Effectiveness is the comfort and acceptability of the work system to its users and other people affected by its use. (T/F) | FALSE, satisfaction |
| This concept of Norman's principle answers the question “I think I have seen this before?” | CONSISTENCY |
| HCI is now taught with an address to information technology. (T/F) | TRUE |
| The "Segway" is a good example of a successful product. (T/F) | FALSE |
| ISO 9241 is the effectiveness, efficiency, and satisfaction in which the specified users achieve specified goals in an environment. (T/F) | TRUE |
| In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement falls? | STRIVE FOR CONSISTENCY |
| On a given design, only one of the 6 concepts must be present. (T/F) | FALSE |
| The original academic home for HCI was _______________________. | COMPUTER SCIENCE |
| UX design was the forerunner of HCI. (T/F) | FALSE |
| It is the goal of HCI to develop tools and techniques to enable building suitable systems. (T/F) | TRUE |
| Different buttons but the same function is an example of violations against the concept of consistency. (T/F) | TRUE |
| What attribute allows you to determine if an element on a site is a hyperlink? | TEXT COLOR, CHANGE OF CURSOR ICON WHEN HOVERED |
| The color of the traffic lights are examples of consistency / conceptual models. (T/F) | TRUE |
| ______________ includes the comfort of using the system not only achieving its goal. | USABILITY |
| The Type B plug and socket in the image shown below give you what concept? | CONSTRAINT |
| HCI principle includes the human ___________________ and ___________________. | LIMITATIONS, CAPABILITIES |
| Task is one of the principles in HCI. (T/F) | TRUE |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 FUNDAMENTAL DESIGN PRINCIPLES |
| It is a multipart standard which was retitled as Ergonomics of Human System Interaction. | ISO 9241 |
| If a product is usable then we can also say that it is useful. (T/F) | YES |
| ___________________ is the comfort and acceptability of the work system to its users and other people affected by its use. | SATISFACTION |
| It is the original name of ISO 9241. | ERGONOMIC REQUIREMENTS FOR OFFICE WORK WITH VISUAL DISPLAY TERMINALS (VDTs) |
| Concept of "users should be able to see it to use it". | VISIBILITY |
| HCI understands the factors that determine how people use technology. (T/F) | TRUE |
| Which of the following is a principle of HCI? Interactions Cognitive Science Tasks Constraints | INTERACTIONS, TASKS |
| This concept tells the user what the system is currently doing | FEEDBACK |
| One of the goals in HCI is to understand the factors that determine how ___________ use technology. | PEOPLE |
| Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman. (T/F) | FALSE |
| It refers to the restriction of the kind of user interaction that can take place at a given moment. | CONSTRAINT |
| A product that is useful is one that allows a user to accomplish a task or objective. (T/F) | TRUE |
| The goals of HCI are to produce usable and safe systems, as well as _______________ systems. | FUNCTIONAL |