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HCI Module 1
| Question | Answer |
|---|---|
| It is a field of study focusing on the design of computer technology and the interaction between humans and computers. | Human-Computer Interaction |
| There is no combined concept regarding an HCI professional. [T/F] | TRUE |
| Computer science studies the human, its capabilities together with its limitations, and performance. [T/F] | FALSE |
| The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it. [T/F] | FALSE |
| The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. [T/F] | TRUE |
| “Enable frequent users to use shortcuts” is under what design rules? | 8 Golden Rules of Interface Design |
| While navigating an application, you noticed that some of its menus were disabled in the current state where you are right now. This scenario is an example of | Constraint - Semantic |
| HCI is a research area initially a specialty area in computer science embracing ____________________ and ____________________. i. cognitive science ii. artificial intelligence iii. data science iv. human factors engineering | i and iv |
| The core of HCI concepts and skills is far more differentiated and complex today. [T/F] | TRUE |
| Algorithm studies the human, its capabilities together with its limitations, and performance. [T/F] | FALSE |
| To achieve efficient, effective, and safe interaction is none of HCI's goals. [T/F] | FALSE |
| The "Segway" is a good example of a successful product. [T/F] | FALSE |
| A product that is useful is one that allows a user to accomplish a task or objective. [T/F] | TRUE |
| If a product is useful then we can also say that it is usable. [T/F] | FALSE |
| ISO 9241 is the effectiveness, efficiency, and satisfaction in which the specified users achieve specified goals in an environment. [T/F] | TRUE |
| What kind of constraint has been violated in the given photo situation on the photo? (Table with plate and utensils) | Semantic |
| The image below contains two different products. What concept do you think it violates? (Perfume) | Visibility |
| The original academic home for HCI was _______________________. | Computer Science |
| Not all product that are useful are usable, but all usable product is useful. [T/F] | TRUE |
| This allows a wide range of intended users to use a product. | Accessibility |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 Fundamental Design Principles |
| This concept of Norman's principle answers the question “Where am I and where can I go?” | Mappings |
| In the given photo below, we can observe that affordance is violated. (Different styles of submit). [T/F] | : False |
| Observe the arrow keys of your keyboard, whenever we click on these arrow keys, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle. | False |
| Ergonomics may also be referred to as _________________. | Human Factor |
| In HCI, designing includes the capabilities and limitations of human and computer. [T/F] | True |
| Many everyday systems and products seem to be designed with little regard for usability. [T/F] | True |
| If product is usable and useful, is it possible to say that that users will surely want to use? [T/F] | False |
| Permitting easy reversal of action is under 8 Golden Rules of Interface Design. [T/F] | True |
| This concept tells the user what the system is currently doing | Feedback |
| Because of HCI, there are variety of design for a certain product to suite the users’ needs. [T/F] | True |
| HCI is a name for a community of communities. [T/F] | True |
| A useful design may lead to frustration, wasted time, and errors. | False |
| A product is either being useful or usable but not both. | False |
| __________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. | Efficiency |
| On a given design, only one of the 6 concepts must be present. [T/F] | False |
| Different buttons but the same function is an example of violations against the concept of consistency. [T/F] | True |
| HCI understands the factors that determine how people use technology. [T/F] | True |
| Limitations are only limited to humans. [T/F] | False |
| The dent on laptops gives you an idea of where to put your finger to open it. This falls under what concept? | Affordances |
| The color of the traffic lights are examples of consistency / conceptual models. [T/F] | True |
| HCI is now taught with an address to information technology. [T/F] | True |
| One of the goals in HCI is to understand the factors that determine how ___________ use technology. | People |
| Usefulness and usability are just the same. We can interchange them anytime. [T/F] | FALSE |
| What attribute allows you to determine if an element on a site is a hyperlink? i. Text color ii. Text font iii. Change of cursor icon when hovered iv. Its position | i and iii |
| Considering what we have discussed in HCI, we can say that many of the everyday systems and products seem to be designed with little consideration to usability. [T/F] | True |
| This concept of Norman's principle answers the question “I think I have seen this before?” | Consistency |
| A usable product is also useful. [T/F] | True |
| It is a multipart standard which was retitled as Ergonomics of Human System Interaction. | ISO 9241 |
| HCI emerged around _______. | 1980s |
| The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design? | Consistency |
| HCI aims to develop tools and techniques to enable building suitable systems for the users. | True |
| A little regard to usability may lead to frustration, wasted time, and errors. [T/F] | True |
| The tactile sensation after pressing a button is under affordance. [T/F] | False |