click below
click below
Normal Size Small Size show me how
M4 - CCS0005
HUMAN COMPUTER INTERACTION
| Question | Answer |
|---|---|
| Metrics are measured in the context of a _____. | TASK |
| It refers to the ability of the user to use the thing to carry out a task successfully. | USABILITY |
| Usability metrics reveals something about the user experience. (T/F) | TRUE |
| The goal of ___________ usability is to evaluate how well a product or piece of functionality meets its objectives. | SUMMATIVE |
| It is often performed by the camera operator. | TIMERS |
| In this kind of setup, observers, participants, and test monitors are in one room. However, the test monitor is freer to move. | MODIFIED SINGLE ROOM |
| Classifies critical activities and events of a test into coded categories. | DATA LOGGER |
| The one who is familiar with the product under review. | PRODUCT EXPERT |
| It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room. | SINGLE ROOM |
| The ___________ usability goal is to make improvements in the design. | FORMATIVE |
| User experience refers to the ability of the user to use the thing to carry out a task successfully. | FALSE - USABILITY |
| Efficiency measures the joy with the experience of using the product. (T/F) | FALSE - SATISFACTION |
| Usability metrics reveals something about the user experience. (T/F) | TRUE |
| Efficiency measures the amount of effort to complete the task. (T/F) | TRUE |
| Classic laboratory setup is not suitable for exploratory tests. (T/F) | TRUE |
| One of the problems encountered by __________ is leading the participant instead of enabling. | TEST MONITOR |
| In classic laboratory setup, observers are in different rooms while test monitors and participants remain in the same room. (T/F) | FALSE - ELECTRONIC |
| Test observers are the most critical role in conducting usability testing. (T/F) | FALSE - TEST MONITOR |
| Usability refers to the ability of the user to use the thing to carry out a task successfully. (T/F) | TRUE |
| It measures the ability to complete a task. | EFFECTIVENESS |
| It is the individual’s entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction. | USER EXPERIENCE |
| User experience includes the thoughts, feelings, and perceptions that result from the user’s interaction with the product. (T/F) | TRUE |
| It is a good practice of the test monitor to be not relating well to the participants. (T/F) | FALSE |
| It is a good practice for a test monitor to be too involved with data collection. (T/F) | FALSE |
| In this setup, observers are in different rooms while test monitors and participants remain in the same room. | ELECTRONIC |
| In this setup, observers get to view the test without worrying about interfering. | ELECTRONIC |
| Getting how long it takes for a user to complete a task is an example under satisfaction. (T/F) | FALSE - EFFICIENCY |
| Effectiveness measures the joy with the experience of using the product. (T/F) | FALSE - SATISFACTION |
| Usability metrics also measure something about people and their behaviors and attitudes. (T/F) | TRUE |
| Single-room setup might be very impersonal. (T/F) | FALSE, classic lab |
| Video recording operators classify critical activities and events of a test into coded categories. (T/F) | FALSE - DATA LOGGER |
| Efficiency measures the ability to complete a task. (T/F) | FALSE - EFFECTIVENESS |
| Only in single-room setup the test monitor can affect the participant. (T/F) | FALSE |
| In this setup, testing staff can communicate freely. | CLASSIC LABORATORY |
| In the electronic observation room, all advantage of a single-room is carried. (T/F) | TRUE |
| The earlier the formative evaluation, the more impact the usability evaluations will have on the design. (T/F) | TRUE |
| It measures the amount of effort to complete the task. | EFFICIENCY |
| User experience is the entire interaction of the user with the design or product. (T/F) | TRUE |
| Satisfaction measures the amount of effort to complete the task. (T/F) | FALSE - EFFICIENCY |
| This environment setup is not suitable for exploratory tests. | CLASSIC LABORATORY |
| If there are technical problems encountered with the product being tested, this role might intervene the test. | PRODUCT EXPERT |
| To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE |
| The earlier the ____________ evaluation, the more impact the usability evaluations will have on the design. | FORMATIVE |
| Being comfortable with ambiguity is one of the characteristics of a good product expert. To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE |
| Metrics should be observable and quantifiable. To improve timer skills, one should learn basic principles in human factors. (T/F) | TRUE |
| Timers keep track of the beginning and ending time. To improve timer skills, one should learn basic principles in human factors. (T/F) | TRUE |
| The data logger ensures that test materials are visible. To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE - VIDEO RECORDING OPERATORS (VRO) |
| It is the most critical role in usability testing. | TEST MONITOR |
| The one who oversees the actual test. | TEST MONITOR |
| A way of measuring or evaluating a phenomena or thing. | METRICS |
| This setup encourages the participant to think aloud. | MODIFIED SINGLE ROOM |
| Will the users like the product? Is one of the questions that usability metrics should answer. To improve timer skills, one should learn basic principles in human factors. (T/F) | TRUE |
| In modified single-room, testing staff can communicate freely. To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE - CLASSIC LABORATORY |
| One of the problems encountered by a data logger is leading the participant instead of enabling. To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE - TEST MONITOR |
| The one who is familiar with the product under review. | PRODUCT EXPERT |
| In classic laboratory setup, observers are in different rooms while test monitors and participants remain in the same room. To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE - ELECTRONIC |
| Usability and user experience are just the same in definition. To improve timer skills, one should learn basic principles in human factors. (T/F) | FALSE |
| Modified single-room setup might be very impersonal. (T/F) | FALSE (Classic Laboratory) |
| An error opportunity is basically a chance to make a mistake. (T/F) | TRUE |