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M4 - CCS0005

HUMAN COMPUTER INTERACTION

QuestionAnswer
Metrics are measured in the context of a _____. TASK
It refers to the ability of the user to use the thing to carry out a task successfully. USABILITY
Usability metrics reveals something about the user experience. (T/F) TRUE
The goal of ___________ usability is to evaluate how well a product or piece of functionality meets its objectives. SUMMATIVE
It is often performed by the camera operator. TIMERS
In this kind of setup, observers, participants, and test monitors are in one room. However, the test monitor is freer to move. MODIFIED SINGLE ROOM
Classifies critical activities and events of a test into coded categories. DATA LOGGER
The one who is familiar with the product under review. PRODUCT EXPERT
It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room. SINGLE ROOM
The ___________ usability goal is to make improvements in the design. FORMATIVE
User experience refers to the ability of the user to use the thing to carry out a task successfully. FALSE - USABILITY
Efficiency measures the joy with the experience of using the product. (T/F) FALSE - SATISFACTION
Usability metrics reveals something about the user experience. (T/F) TRUE
Efficiency measures the amount of effort to complete the task. (T/F) TRUE
Classic laboratory setup is not suitable for exploratory tests. (T/F) TRUE
One of the problems encountered by __________ is leading the participant instead of enabling. TEST MONITOR
In classic laboratory setup, observers are in different rooms while test monitors and participants remain in the same room. (T/F) FALSE - ELECTRONIC
Test observers are the most critical role in conducting usability testing. (T/F) FALSE - TEST MONITOR
Usability refers to the ability of the user to use the thing to carry out a task successfully. (T/F) TRUE
It measures the ability to complete a task. EFFECTIVENESS
It is the individual’s entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction. USER EXPERIENCE
User experience includes the thoughts, feelings, and perceptions that result from the user’s interaction with the product. (T/F) TRUE
It is a good practice of the test monitor to be not relating well to the participants. (T/F) FALSE
It is a good practice for a test monitor to be too involved with data collection. (T/F) FALSE
In this setup, observers are in different rooms while test monitors and participants remain in the same room. ELECTRONIC
In this setup, observers get to view the test without worrying about interfering. ELECTRONIC
Getting how long it takes for a user to complete a task is an example under satisfaction. (T/F) FALSE - EFFICIENCY
Effectiveness measures the joy with the experience of using the product. (T/F) FALSE - SATISFACTION
Usability metrics also measure something about people and their behaviors and attitudes. (T/F) TRUE
Single-room setup might be very impersonal. (T/F) FALSE, classic lab
Video recording operators classify critical activities and events of a test into coded categories. (T/F) FALSE - DATA LOGGER
Efficiency measures the ability to complete a task. (T/F) FALSE - EFFECTIVENESS
Only in single-room setup the test monitor can affect the participant. (T/F) FALSE
In this setup, testing staff can communicate freely. CLASSIC LABORATORY
In the electronic observation room, all advantage of a single-room is carried. (T/F) TRUE
The earlier the formative evaluation, the more impact the usability evaluations will have on the design. (T/F) TRUE
It measures the amount of effort to complete the task. EFFICIENCY
User experience is the entire interaction of the user with the design or product. (T/F) TRUE
Satisfaction measures the amount of effort to complete the task. (T/F) FALSE - EFFICIENCY
This environment setup is not suitable for exploratory tests. CLASSIC LABORATORY
If there are technical problems encountered with the product being tested, this role might intervene the test. PRODUCT EXPERT
To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE
The earlier the ____________ evaluation, the more impact the usability evaluations will have on the design. FORMATIVE
Being comfortable with ambiguity is one of the characteristics of a good product expert. To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE
Metrics should be observable and quantifiable. To improve timer skills, one should learn basic principles in human factors. (T/F) TRUE
Timers keep track of the beginning and ending time. To improve timer skills, one should learn basic principles in human factors. (T/F) TRUE
The data logger ensures that test materials are visible. To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE - VIDEO RECORDING OPERATORS (VRO)
It is the most critical role in usability testing. TEST MONITOR
The one who oversees the actual test. TEST MONITOR
A way of measuring or evaluating a phenomena or thing. METRICS
This setup encourages the participant to think aloud. MODIFIED SINGLE ROOM
Will the users like the product? Is one of the questions that usability metrics should answer. To improve timer skills, one should learn basic principles in human factors. (T/F) TRUE
In modified single-room, testing staff can communicate freely. To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE - CLASSIC LABORATORY
One of the problems encountered by a data logger is leading the participant instead of enabling. To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE - TEST MONITOR
The one who is familiar with the product under review. PRODUCT EXPERT
In classic laboratory setup, observers are in different rooms while test monitors and participants remain in the same room. To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE - ELECTRONIC
Usability and user experience are just the same in definition. To improve timer skills, one should learn basic principles in human factors. (T/F) FALSE
Modified single-room setup might be very impersonal. (T/F) FALSE (Classic Laboratory)
An error opportunity is basically a chance to make a mistake. (T/F) TRUE
Created by: ruskainas
 

 



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