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FA4 - FA5 HCI

FA4 HCI

QuestionAnswer
It is the individual’s entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction. Usability Interaction User Experience Metrics User Experience
It refers to the ability of the user to use the thing to carry out a task successfully. Group of answer choices Interaction Metrics Usability User Experience Usability
Usability metrics also measure something about people and their behaviors and attitudes. Group of answer choices True False t
Usability metrics reveals something about the user experience. Group of answer choices True False t
In this setup, observers get to view the test without worrying about interfering. Group of answer choices Single room Modified single room Classic laboratory Electronic observation Electronic observation
It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room. Group of answer choices Single room Electronic observation Modified single room Classic laboratory single room
Being comfortable with ambiguity is one of the characteristics of a good product expert. Group of answer choices True False f
In this setup, testing staff can communicate freely. Group of answer choices Electronic observation Single room Classic laboratory Modified single room classic laboratory
It measures the joy with the experience of using the product. Group of answer choices Effectiveness Satisfaction Efficiency User Experience satisfaction
Metrics are measured in the context of a task. Group of answer choices True False t
Satisfaction measures the ability to complete a task. Group of answer choices True False f
Efficiency measures the joy with the experience of using the product. Group of answer choices True False f
The one who is familiar with the product under review. Group of answer choices Product Expert Data Logger Test Monitor Observers Product Expert
This environment setup is not suitable for exploratory tests. Group of answer choices Electronic observation Single room Modified single room Classic laboratory classic laboratory
Classic laboratory setup is not suitable for exploratory tests. Group of answer choices True False t
User experience includes the thoughts, feelings, and perceptions that result from the user’s interaction with the product. Group of answer choices True False t
Usability refers to the ability of the user to use the thing to carry out a task successfully. Group of answer choices True False t
Video recording operators classify critical activities and events of a test into coded categories. Group of answer choices True False f
One of the problems encountered by a data logger is leading the participant instead of enabling. Group of answer choices True False f
It measures the amount of effort to complete the task. Group of answer choices Satisfaction Effectiveness Efficiency User Experience Efficiency
User experience is the entire interaction of the user with the design or product. Group of answer choices True False t
Effectiveness measures the joy with the experience of using the product. Group of answer choices True False f
User experience refers to the ability of the user to use the thing to carry out a task successfully. Group of answer choices True False f
The data logger ensures that test materials are visible. Group of answer choices True False f
In levels of success, the participant is either will complete a task successfully or not. Group of answer choices True False f
Binary success is the simplest and most common way of measuring task success. Group of answer choices True False t
Trials is used under what performance metrics. Group of answer choices Learnability Task success Efficiency Time-on-task learnability
It is a best practice not only to report issues but also the findings. Group of answer choices True False t
One of its disadvantages is that the observer must take notes. Group of answer choices Online Written Oral Rating Scale oral
It is one of the guidelines in rating scales to use both positive and negative statements. Group of answer choices True False t
Asking the participant if he or she is aware of a certain functionality about the product is an example of awareness and usefulness. Group of answer choices True False t
Shouting strongly positive comment is an example of verbal behavior. Group of answer choices True False t
The level of success considers how close the participant is in completing their task. Group of answer choices True False t
It measures how effectively users are able to complete a given set of tasks. Group of answer choices Task success Time-on-task Efficiency Errors task success
Incorrect action on the part of the user. Group of answer choices Errors Efficiency Task success Time-on-task errors
One of the ways to analyze the usability issue is to count the frequency of unique issues. Group of answer choices True False t
This type of post-task ratings assesses the participants whether how easy or difficult a task is in comparison to how they thought it is. Group of answer choices Ease of use Expectation measure After-scenario questionnaire Usability magnitude Expectation measure
It is the easiest method for quick ratings. Group of answer choices Oral Online Written Rating Scale oral
It gives the participant a reference to the good and bad design before performing a task. Group of answer choices Usability magnitude estimation Expectation measure Ease of use After-scenario questionnaire Usability magnitude estimation
Microexpressions are facial expressions that occur within 1/25th of a second. Group of answer choices True False t
Brain signals can be observed by our naked eye. Group of answer choices True False f
Created by: crystallll
 

 



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