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FA4 - FA5 HCI
FA4 HCI
| Question | Answer |
|---|---|
| It is the individual’s entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction. Usability Interaction User Experience Metrics | User Experience |
| It refers to the ability of the user to use the thing to carry out a task successfully. Group of answer choices Interaction Metrics Usability User Experience | Usability |
| Usability metrics also measure something about people and their behaviors and attitudes. Group of answer choices True False | t |
| Usability metrics reveals something about the user experience. Group of answer choices True False | t |
| In this setup, observers get to view the test without worrying about interfering. Group of answer choices Single room Modified single room Classic laboratory Electronic observation | Electronic observation |
| It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room. Group of answer choices Single room Electronic observation Modified single room Classic laboratory | single room |
| Being comfortable with ambiguity is one of the characteristics of a good product expert. Group of answer choices True False | f |
| In this setup, testing staff can communicate freely. Group of answer choices Electronic observation Single room Classic laboratory Modified single room | classic laboratory |
| It measures the joy with the experience of using the product. Group of answer choices Effectiveness Satisfaction Efficiency User Experience | satisfaction |
| Metrics are measured in the context of a task. Group of answer choices True False | t |
| Satisfaction measures the ability to complete a task. Group of answer choices True False | f |
| Efficiency measures the joy with the experience of using the product. Group of answer choices True False | f |
| The one who is familiar with the product under review. Group of answer choices Product Expert Data Logger Test Monitor Observers | Product Expert |
| This environment setup is not suitable for exploratory tests. Group of answer choices Electronic observation Single room Modified single room Classic laboratory | classic laboratory |
| Classic laboratory setup is not suitable for exploratory tests. Group of answer choices True False | t |
| User experience includes the thoughts, feelings, and perceptions that result from the user’s interaction with the product. Group of answer choices True False | t |
| Usability refers to the ability of the user to use the thing to carry out a task successfully. Group of answer choices True False | t |
| Video recording operators classify critical activities and events of a test into coded categories. Group of answer choices True False | f |
| One of the problems encountered by a data logger is leading the participant instead of enabling. Group of answer choices True False | f |
| It measures the amount of effort to complete the task. Group of answer choices Satisfaction Effectiveness Efficiency User Experience | Efficiency |
| User experience is the entire interaction of the user with the design or product. Group of answer choices True False | t |
| Effectiveness measures the joy with the experience of using the product. Group of answer choices True False | f |
| User experience refers to the ability of the user to use the thing to carry out a task successfully. Group of answer choices True False | f |
| The data logger ensures that test materials are visible. Group of answer choices True False | f |
| In levels of success, the participant is either will complete a task successfully or not. Group of answer choices True False | f |
| Binary success is the simplest and most common way of measuring task success. Group of answer choices True False | t |
| Trials is used under what performance metrics. Group of answer choices Learnability Task success Efficiency Time-on-task | learnability |
| It is a best practice not only to report issues but also the findings. Group of answer choices True False | t |
| One of its disadvantages is that the observer must take notes. Group of answer choices Online Written Oral Rating Scale | oral |
| It is one of the guidelines in rating scales to use both positive and negative statements. Group of answer choices True False | t |
| Asking the participant if he or she is aware of a certain functionality about the product is an example of awareness and usefulness. Group of answer choices True False | t |
| Shouting strongly positive comment is an example of verbal behavior. Group of answer choices True False | t |
| The level of success considers how close the participant is in completing their task. Group of answer choices True False | t |
| It measures how effectively users are able to complete a given set of tasks. Group of answer choices Task success Time-on-task Efficiency Errors | task success |
| Incorrect action on the part of the user. Group of answer choices Errors Efficiency Task success Time-on-task | errors |
| One of the ways to analyze the usability issue is to count the frequency of unique issues. Group of answer choices True False | t |
| This type of post-task ratings assesses the participants whether how easy or difficult a task is in comparison to how they thought it is. Group of answer choices Ease of use Expectation measure After-scenario questionnaire Usability magnitude | Expectation measure |
| It is the easiest method for quick ratings. Group of answer choices Oral Online Written Rating Scale | oral |
| It gives the participant a reference to the good and bad design before performing a task. Group of answer choices Usability magnitude estimation Expectation measure Ease of use After-scenario questionnaire | Usability magnitude estimation |
| Microexpressions are facial expressions that occur within 1/25th of a second. Group of answer choices True False | t |
| Brain signals can be observed by our naked eye. Group of answer choices True False | f |