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F1 HCI
| Question | Answer |
|---|---|
| The original academic home for HCI was _______________________. | Computer Science |
| Algorithm studies the human, its capabilities together with its limitations, and performance. | True |
| HCI principle includes the human ___________________ and ___________________. | cognition? cognitive? behavior? |
| Considering what we have discussed in HCI, we can say that many of the everyday systems and products seem to be designed with little consideration to usability. | False |
| The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. | t |
| If a product is useful then we can also say that it is usable. | false |
| A product that is useful is one that allows a user to accomplish a task or objective. | True |
| It is a multipart standard which was retitled as Ergonomics of Human System Interaction. | ISO 9241 |
| Inactive menu colored in grey on applications is an example of ______________ constraint because ________________________. Semantic, it limits you with the current state of the system Cultural, it is not used by other people Physical, you are lim | a |
| This concept tells the user what the system is currently doing | Feedback |
| This concept of Norman's principle answers the question “Where am I and where can I go?” | Mappings |
| It refers to the restriction of the kind of user interaction that can take place at a given moment. | Constraint |
| HCI understands the factors that determine how people use technology. | t |
| UX design was the forerunner of HCI. | False |
| HCI is a name for a community of communities. | t |
| Limitations are only limited to humans. | f |
| In HCI, designing includes the capabilities and limitations of human and computer. | t |
| If product is usable and useful, is it possible to say that that users will surely want to use? | f |
| A product that is usable is one that allows a user to accomplish a task or objective. | t |
| Usefulness and usability are just the same. We can interchange them anytime. | f |
| Support internal locus of control is making your users feel that they have full control of events happening within the system. | t |
| Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman. | f |
| Observe the arrow keys of your keyboard, whenever we click on the these arrow keys, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle | f |
| You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: | feedback |
| The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design? | Consistency |
| This concept of Norman's principle states that same action must cause the same reaction every time. | Consistency |
| The statement "users should be able to see it to use it” is under what concept? | Visibility |
| Ergonomics may also be referred to as _______________. | -human factor |
| It is a field of study focusing on the design of computer technology and the interaction between humans and computers. | -Human Computer Interaction |
| A useful design may lead to frustration, wasted time, and errors. | False |
| A product that is usable is one that allows a user to accomplish a task or objective. | t |
| The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. | t |
| A product that is useful is one that allows a user to accomplish a task or objective. | t |
| ISO 9241 is the effectiveness, efficiency, and satisfaction in which the specified users achieve specified goals in an environment. | t |
| "This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options", is stated by ___________________ in his work. | Ben Shneiderman |
| As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes ______________ | Feedback |
| While navigating an application, you noticed that some of its menus were disabled in the current state where you are right now. This scenario is an example of | Constraint - Semantic |
| On a given design, only one of the 6 concepts must be present. | f |
| You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: | Feedback |
| There is no combined concept regarding an HCI professional | t |
| Limitations are only limited to humans. | f |
| One of the goals in HCI is to understand the factors that determine how _________ use technology. | people |
| If a product is usable and useful, is it possible to say that users may not want to use it? | t |
| Using both knowledge in the world and knowledge in the head is presented under ________________________. | 7 Fundamental Design Principles |
| The core of HCI concepts and skills is far more differentiated and complex today. | t |
| Because of HCI, there are variety of design for a certain product to suite the users’ needs. | t |
| It is the goal of HCI to develop tools and techniques to enable building suitable systems. | t |
| A usable product is also useful. | t |
| In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement falls? Design for error Offer informative feedback | strive for consistency |
| Effectiveness is the comfort and acceptability of the work system to its users and other people affected by its use. | f |
| This refers to an attribute of an object that allows people to know how to use it. | Affordance |
| Cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally but religiously speaking cross is not simply a figure it denotes a spiritual meaning on it. | Cultural |
| Different buttons but the same function is an example of violations against the concept of consistency. | TRUE |