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[ItHCI - CCS0005]
M1 and M2
| Question | Answer |
|---|---|
| [T/F] Computer science studies the human, its capabilities together with its limitations, and performance. | FALSE |
| Ergonomics may also be referred to as _________________. | HUMAN FACTOR |
| [T/F] HCI is a name for a community of communities | TRUE |
| One of the goals in HCI is to understand the factors that determine how ___________ use technology. | PEOPLE |
| [T/F] Task is one of the principles in HCI. | TRUE 4 PRINCIPLES OF ITHCI 1. Human capabilities and limitations 2. Machine capabilities and limitations 3. Interactions 4. Tasks |
| [T/F] A product is either being useful or usable but not both. | FALSE |
| ______________ includes the comfort of using the system not only achieving its goal. | USEFULNESS |
| [T/F] The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere. | TRUE |
| It is a multipart standard which was retitled as Ergonomics of Human System Interaction. | ISO 9241 |
| It is the original name of ISO 9241. | ERGONOMIC REQUIREMENTS FOR OFFICE WORK WITH VISUAL DISPLAY TERMINALS (VDTs) |
| The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept? | AFFORDANCES |
| As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes ________________. | FEEDBACK |
| [T/F] Effectiveness is the comfort and acceptability of the work system to its users and other people affected by its use. | FALSE SATISFACTION |
| [T/F] The core of HCI concepts and skills is far more differentiated and complex today. | TRUE? |
| Which of the following fields is not an influence on HCI? I. all the given are an influence on HCI II. ergonomics III. computer science IV. cognitive psychology" | I. ALL THE GIVEN ARE AN INFLU3ENCE ON HCI |
| In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement fall? I. Design for error II. Strive for consistency | II. STRIVE FOR CONSISTENCY |
| [T/F] Support internal locus of control is making your users feel that they have full control of events happening within the system. | TRUE |
| You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: | FEEDBACK |
| When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating it. The movement of rotating it counterclockwise to go left and clockwise to right only is an example of ____________. | CONSTRAINTS |
| [T/F] Different buttons but the same function is an example of violations against the concept of consistency. | TRUE |
| [T/F] There is no combined concept regarding an HCI professional. | TRUE |
| [T/F] It is the goal of HCI to develop tools and techniques to enable building suitable systems. | TRUE |
| [T/F] If product is usable and useful, is it possible to say that that users will surely want to use? | FALSE |
| What attribute allows you to determine if an element on a site is a hyperlink? i. Text color ii. Text font iii. Change of cursor icon when hovered iv. Its position | I. TEXT COLOR III. CHANGE OF CURSOR ICON WHEN HOVERED |
| [T/F] UX design was the forerunner of HCI. | FALSE HCI WAS THE FORERUNNER OF UX DESIGN |
| [T/F] In the given photo below, we can observe that affordance is violated. ibaa ibang color ng submit button | FALSE CONSISTENCY / CONCEPTUAL MODELS IS VIOLATED |
| [T/F] A useful design may lead to frustration, wasted time, and errors. | FALSE |
| [T/F] A little regard to usability may lead to frustration, wasted time, and errors. | TRUE |
| The image below contains two different products. What concept do you think it violates? bottles na identical pero iba design and color | VISIBILITY |
| HCI is a research area initially a specialty area in computer science embracing ____________________ and ____________________. i. cognitive science ii. artificial intelligence iii. data science iv. human factors engineering | COGNITIVE SCIENCE HUMAN FACTORS ENGINEERING |
| Which of the following is a principle of HCI? Interactions Cognitive Science Tasks Constraints | INTERACTIONS AND TASKS |
| Ben Shneiderman is the author of _______________________. | 8 GOLDEN RULES OF INTERFACE DESIGN |
| The tactile sensation after pressing a button is under affordance. | FALSE |
| "Inactive menu colored in grey on applications is an example of ____ constraint because __ Semantic, it limits you with the current state of the system Cultural, it is not used by other people Physical, you are limited with the available options Logic | SEMANTIC, IT LIMITS YOU WITH THE CURRENT STATE OF THE SYSTEM |
| [T/F] In HCI, computers do not have limitations. | FALSE |
| The statement "users should be able to see it to use it” is under what concept? | VISIBILITY |
| [T/F] Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman. | FALSE |
| [T/F] In HCI, designing includes the capabilities and limitations of human and computer. | TRUE |
| [T/F] On a given design, only one of the 6 concepts must be present. | FALSE |
| When you right-click your mouse, a context menu will be displayed with a limited set of choices that are available in the current state, This whole scenario show which of the following concepts? Feedback Mappings Visibility Affordances | FEEDBACK AND VISIBILITY |
| The goals of HCI are to produce usable and safe systems, as well as _______________ systems. | FUNCTIONAL |
| [T/F] To achieve efficient, effective, and safe interaction is none of HCI's goals. | FALSE |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 FUNDAMENTAL PRINCIPLES |
| [T/F] A usable product is also useful. | TRUE |
| [T/F] Usefulness and usability are just the same. We can interchange them anytime. | FALSE |
| [T/F] Algorithm studies the human, its capabilities together with its limitations, and performance. | FALSE ERGONOMICS |
| [T/F] Because of HCI, there are variety of design for a certain product to suite the users’ needs. | TRUE |
| [T/F] Considering what we have discussed in HCI, we can say that many of the everyday systems and products seem to be designed with little consideration to usability. | TRUE |
| If a product is usable then we can also say that it is useful. | YES |
| ___________________ is the comfort and acceptability of the work system to its users and other people affected by its use. | SATISFACTION |
| This concept tells the user what the system is currently doing | FEEDBACK |
| This refers to an attribute of an object that allows people to know how to use it. | AFFORDANCES |
| [T/F] HCI aims to develop tools and techniques to enable building suitable systems for the users. | TRUE |
| [T/F] HCI understands the factors that determine how people use technology. | TRUE |
| [T/F] HCI is now taught with an address to information technology. | TRUE |
| In HCI, we put ____________ first | PEOPLE |
| [T/F] A product that is usable is one that allows a user to accomplish a task or objective. | TRUE |
| [T/F] A usable product is also useful. | TRUE |
| [T/F] Not all product that are useful are usable, but all usable product is useful. | TRUE |
| __________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. | EFFICIENCY |
| [T/F] Observe the arrow keys of your keyboard, whenever we click on these arrow key, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman Visibility Principle | FALSE MAPPINGS |
| This concept of Norman's principle states that for every action there should be a reaction. | FEEDBACK |
| This concept of Norman's principle answers the question “I think I have seen this before?” | CONSISTENCY |
| While navigating an application, you noticed that some of its menus were disabled in the current state where you are right now. This scenario is an example of | CONSTRAINT - SEMANTIC CURRENT STATE == SITUATION |
| The original academic home for HCI was _______________________. | COMPUTER SCIENCE |
| [T/F] The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it. | FALSE DIBA |
| "This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options", is stated by _____________________ in his work. | BEN SCHNEIDERMAN |
| Using both knowledge in the world and knowledge in the head is presented under __________________________. | 7 FUNDAMENTAL PRINCIPLES |
| This concept of Norman's principle answers the question “Where am I and where can I go?” | MAPPINGS |
| “Enable frequent users to use shortcuts” is under what design rules? | 8 GOLDEN RULES OF DESIGN |
| The Type B plug and socket in the image shown below give you what concept? saksakan na matchy | CONSTRAINT |
| The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design? | CONSISTENCY |
| It is a field of study focusing on the design of computer technology and the interaction between humans and computers. | HUMAN COMPUTER INTERACTION |
| This allows a wide range of intended users to use a product. | Accessibility |
| [T/F]Permitting easy reversal of action is under 8 Golden Rules of Interface Design. | TRUE |
| Cross is a geom figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally but religiously speaking cross is not simply a figure it denotes a spiritual meaning on it. This is | Cultural |
| HCI emerged around _______. | 1980S |
| [T/F] The "Segway" is a good example of a successful product. | FALSE |
| When playing a race car game in arcades, the controller “steering wheel” allows you to manipulate your car’s direction by rotating. The movement of rotating it changes the direction of your car displayed on your screen is an example of ____________. | FEEDBACK |
| [T/F] The color of the traffic lights are examples of consistency / conceptual models. | TRUE |
| [T/F] Many everyday systems and products seem to be designed with little regard for usability. | TRUE |
| It is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user. | EFFICIENCY |
| A product is a success if it is _______________. | NOT IN THE GIVEN |
| "If a product is useful and usable, then it is true to say that: The product is most likely to be used The product is surely accessible to users The product may still not be used The product is a success" | The product may still not be used |
| "What kind of constraint has been violated in the given photo situation on the photo? TABLE SETTING WITH PLATES, KITCHEN, fancy buffet | SEMANTIC |
| [T/F] If a product is useful then we can also say that it is usable. | FALSE |
| [T/F] Limitations are only limited to humans. | FALSE |
| The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design? | AFFORDANCES |
| It refers to the restriction of the kind of user interaction that can take place at a given moment. | CONSTRAINT |
| product that is useful is one that allows a user to accomplish a task or objective. | TRUE |