Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ABA Cooper Ch. 2

Basic Concepts & Principals

TermDefinition
Behavior Anything an organism does, interacting with the environment, and sometimes effecting the environment.
Response A single instance of behavior. An action of an organism's effectors.
Response Classes A group or set of responses that serve the same function/same impact on environment.
Response Topography Physical shape or form of behavior.
Repertoire All of the behaviors a person can do.
Environment A full set of physical circumstances in which the organism exist.
Stimulus An energy change that affects an organism through its receptor cells. A change in the environment that evokes a functional relation. A signal.
Exteroceptors Sense organs that detect external stimuli.
Interoceptors Stimulus change within the bodies internal organs/nervous system (ex. - feeling a stomach ache)
Proprioceptors Stimulus change within the body that enable kinesthetic and vestibular senses of movement and balance.
Stimulus Class Any group of stimuli sharing a predetermined set of common elements/characteristics.
Formal Dimension of Stimuli The dimension of stimuli that describes size, color, intensity, weight, and spatial position relative to other objects.
Temporal The dimension of stimuli that describes when the stimulus occurs in relation to a behavior. Across/Within time.
Functional Stimuli that are described by their effects on behavior. Ex. Different music that makes you dance, stimuli that make you stop (stop sign, saying stop)
Probing Asking a client to perform a task to assess whether they can perform the task.
Respondent Behavior Behavior that is ELICITED by antecedent stimuli. Induced or brought out by a stimulus that precedes the behavior.
Habituation Gradually diminishing the strength or magnitude of a response. Ex. At a party and a balloon pops, you jump. The more balloons that continue to pop, you no longer jump.
Respondent Conditioning A learning process of when a neutral stimulus is paired with an unconditioned or conditioned stimulus and acquired the properties of that stimulus needed to ELICIT behavior. US=UR (before), US+NS=UR (during), CS=CR (after)
Operant Behavior Any behavior determined primarily by its history of consequences. Behavior that is selected, shaped, and maintained by the consequences that have followed it in the past.
Operant Conditioning The process and selective effects of consequences on behavior. These consequences effect the future probability of a behavior occurring or not occurring. They EVOKE a response. What we do in ABA.
Selectionism Selection by consequences. Explanations of behavior based on the experiences of the organism.
Reinforcement A stimulus change that results in similar responses occurring more often. Increasing behavior.
Positive Reinforcement
Negative Reinforcement
Created by: user-1572036
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards