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module 1

kinematics

TermDefinition
distance how far an object has travelled
displacement how far an object is and what direction it is from its starting point
uniform velocity/speed when an object is travelling at a constant velocity/speed
NOT THE SAME speed and velocity are
scalar time (t) (s)
scalar distance (s) (m)
vector displacement (s) (m)
scalar speed (v) (ms^-1)
vector velocity (v) (ms^-1)
vector acceleration (a) (ms^-2)
scalar work (W) (joules)
scalar power (P) (watts)
vector momentum (p) (kgms^-1)
kgms^-1 units of momentum
joules units of work
watts units of power
vector impulse (p) (Ns/kgms^-1)
Ns or kgms^-1 units of impulse
x vs t displacement vs time graph
v vs t velocity vs time graph
a vs t acceleration vs time graph
velocity x vs t gradient
acceleration v vs t gradient
displacement area under v vs t graph
horizontal lines a vs t graphs will always be
object isn't moving (x vs t) no slope means
uniform v and a = 0 (x vs t) constant slope means
increasing v and a is + (x vs t) increasing curved slope means
decreasing v and a is - (x vs t) decreasing curved slope means
v is + (x vs t) upward slope means
v is - (x vs t) downward slope means
higher velocity (x vs t) steeper slope means
a straight line (v vs t) will always be
v is increasing and a is + (v vs t) upward slope means
v is decreasing and a is - (v vs t) downward slope means
uniform v and a = 0 (v vs t) constant slope
v is + (v vs t) when line is above x axis
v is - (v vs t) when line is below x axis
vectorcosθ x (horizontal) component of a vector is found by
vectorsinθ y (verticle) component of a vector is found by
relative velocity all motion is relative to a frame of reference (POV)
relative velocity describes the velocity of an object with respect to a frame of reference
Va - Vb velocity of a relative to b =
its velocity anything relative to the earth is
its speed the v of a boat relative to the water is
resultant vector of the boat and current the v of the boat relative to the bank is the
river speed doesn't affect time taken to cross
initial v of plane + v of wind resultant velocity of plane in wind is
c^2 = a^2 + b^2 - 2abcosC cosine rule
Created by: hoeshi
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