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EA Physics Unit 3
Two-Dimensional Motion
Question | Answer |
---|---|
magnitude | The amount of something (without direction). How big, fast, long, strong something is, etc |
resultant | A vector that represents the sum (addition) of two or more vectors. Theses are drawn "start to finish". |
vector | A quantity that has magnitude and direction. Can be represented with an arrow. |
scalar | A physical quantity that has magnitude only. |
pythagorean theorem | An equation used to find the length of one side of a right triangle |
tangent | opposite/adjacent |
cosine | adjacent/hypotenuse |
sine | opposite/hypotenuse |
function | A predefined formula that performs a specific calculation using the inputs you specify. (Takes a number (input) and spits out an answer (output)) |
component | The part of a vector that lines up along one direction of a coordinate system. |
perpendicular | At an angle of 90˚ to a given line, plane, or surface. |
vector resolution | The process of determining the length and direction of a vector given its components or parts. |
projectile | An object that is thrown or launched into the air. |
trajectory | The path of a projectile (parabolic when no air resistance) |
range | The horizontal distance a projectile travels in the air. |
constant | A value that does not change |
horizontal | Side to side, x, left/right |
vertical | Up and down, y |
zero | The initial vertical velocity value for a horizontally launched projectile. |