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CHARACTER ARCHETYPE
ARCHETYPE QUIZ
| Question | Answer |
|---|---|
| What the Hero must accomplish in order to bring fertility back to the wasteland, usually a search for some talisman, which will restore peace, order, and normalcy to a troubled land. | The Quest |
| The nearly superhuman feat(s)the Hero must perform in order to accomplish his quest. | The Task |
| Sends the Hero in search of some truth that will help save his kingdom. | The Journey |
| The adolescent comes into his maturity with new awareness and problems. | The Initiation |
| The actual ceremonies the Initiate experiences that will mark his rite of passage into another state. A clear sign of the character's role in his society | The Ritual |
| The descent from a higher to a lower state of being usually as a punishment for transgression. It also involves the loss of innocence. | The Fall |
| The most common of all situational archetypes, this motif grows out of a parallel between the cycle of nature and the cycle of life. Thus morning and springtime represent birth, youth, or rebirth, while evening and winter suggest old age or death. | Death and Rebirth |
| Obviously, a battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite great odds | Battle between Good and Evil |
| Either a physical or psychological wound that cannot be fully healed. The wound symbolizes a loss of innocence. | The Unhealable Wound |
| protagonist whose life is a series of well marked adventures. Circumstances of birth are unusual, and is raised by a guardian. Will have to leave kingdom, only to return to it upon reaching manhood. | The Hero |
| Characterized by courage, strength, and honor, will endure hardship, even risk life for the good of all. Leaves familiar to enter an unfamiliar and challenging world. | The Hero |
| The Hero returns to his home and heritage where he is a stranger who can see new problems and new solutions. | Young Man from the Provinces |
| are young heroes or heroines who must go through some training and ceremony before undertaking their quest. | The Initiates |
| An older, wiser teacher to the initiates. He often serves as a father or mother figure. He gives the hero gifts (weapons, food, magic, information), serves as a role model or as hero’s conscience. | Mentor |
| In this relationship, the Mentor teaches the Hero the necessary skills for surviving the quest. | Mentor - Pupil Relationship |
| Tests the hero’s courage and worthiness to begin the journey | The Threshold Guardian |
| In this relationship, the tension is built due to separation from childhood or some other source when the two meet as men. | Father - Son Conflict |
| These are loyal companions willing to face hardship and ordeal in order to stay together. | Hunting Group of Companions |
| The Retainer's duty is to reflect the nobility and power of the hero. | Loyal Retainers |
| An animal companion showing that nature is on the side of the hero | Friendly Beast |
| A worthy opponent with whom the hero must struggle in a fight to the end. Must be destroyed or neutralized. Psychologically can represent the darker side of the hero’s own psyche. | The Shadow |
| This character is evil incarnate. | The Devil Figure |
| A devil figure with the potential to be good. This person is usually saved by the love of the hero. | The Evil Figure with Ultimately Good Heart |
| A monster usually summoned from the deepest, darkest part of the human psyche to threaten the lives of the hero/heroine. Often it is a perversion or desecration of the human body. | The Creature of Nightmare |
| An animal, or more usually a human, whose death in a public ceremony expiates some taint or sin of a community. They are often more powerful in death than in life. | The Scapegoat |
| A character banished from a social group for some real or imagined crime against his fellow man, usually destined to wander form place to place. | The Outcast/The Loner |
| A woman who is a source of inspiration to the hero, who has an intellectual rather than physical attraction to her | The Platonic Ideal |
| A vulnerable woman who needs to be rescued by the hero. She is often used as a trap to ensnare the unsuspecting hero. | Damsel in Distress |
| Symbolic of fruition, abundance, and fertility, character traditionally offers spiritual and emotional nourishment to those with whom she comes in contact. Depicted in earth colors, has large breasts and hips symbolic of her childbearing capacities. | The Earth Mother |
| Characterized by sensuous beauty, this woman is one to whom the protagonist is physically attracted and who ultimately brings about his downfall. May appear as a witch or vampire. | The Temptress or Black Goddess |
| Good, beautiful maiden, usually blond, may make an ideal marriage partner; often has religious or intellectual overtones. | White Goddess |
| A woman married to a man she sees as dull or distant and is attracted to more virile or interesting men | The Unfaithful Wife |
| Two characters engaged in a love affair fated to end tragically for one or both due to the disapproval of society, friends, family, or some tragic situation. | Star-Crossed Lovers |
| Characters who are usually in the wrong place at the wrong time, but who usually win something of value in the end | The Underdog |
| Trusts in faith and optimism; has exceptionally high ideals and aspirations; has a belief in hard work and doing the right thing | The Innocent |
| Trick others to get them to do what s/he wants –they can be both virtuous and nefarious; often provide comic relief | Jester/Fool/Trickster |
| A character who is lonely (because they are shunned), with uncontrolled rage, strength, or violence; many times falls in love with and protects a beautiful woman; sometimes must be outwitted by heroes | The Giant/Monster/Ogre |