Save
Busy. Please wait.
Log in using Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know
Remaining cards (0)
Know
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Unit 1 Vocabulary

A Deep Study of Character

TermDefinition
bene good, well
benevolent well meaning and kind; charitable
mis wrong
misrepresent to give a false idea
mit to send
transmit to send something from one place to another
to describes motion or directions
too in addition, also
two the number, a couple
characters the people, animals, or personified objects in a fiction text
character traits the qualities that make up a character's personality
mood feeling or atmosphere that a writer creates for the reader
paraphrase to restate in other words
plagiarism taking credit fro someone else's writing or ideas
plot problem of the story and the events that flow from it
setting where and when the story takes place, and how that place feels
theme the central message or messages of he text, the lesson or moral
complete sentence a complete thought contains a subject and verb, begins with a capital letter and ends with a punctuation mark.
punctuation the use of marks such as commas and periods in writing
conventions spelling, punctuation, capitalization, and grammar to make writing understandable
 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards