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Stack #3198026
| Question | Answer |
|---|---|
| Organizational innovation | is the successful implementation of creative ideas in an organization. |
| Creativity | the production of novel and useful ideas. |
| Technology cycle | a cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology. |
| S-curve pattern of innovation | a pattern of technological innovation characterized by slow initial progress, then rapid progress,and then slow progress again as a technology matures and reaches its limits. |
| innovation streams | patterns of innovation over time that can create sustainable competitive advantage |
| technological discontinuity | which a scientific advance or a unique combination of existing technologies creates a significant breakthrough in perfornmance or function. |
| discontinuous change | Technological discontinuities are followed by discontinuous change, which is characterized by technological substitution and design competition. |
| Technological substitution | occurs when customers then purchase new technologies to replace older technology |
| design competition | in which the old technology and several different new technologies compete to establish a new technological standard or dominant design |
| dominant design | a new technological design or process that becomes the accepted market standard. |
| technological lockout | which occurs when a new dominant design (i.e., a significantly better technology) prevents a company from competitively selling its products or makes it difficult to do so. |
| incremental change | a phase during ·which companies innovate by lowering costs and improving the performance of the dominant design |
| creative work environments | ·workers perceive that creative thoughts and ideas are welcomed and valued. |
| Flow | psychological state of effortlessness in which you become completely absorbed in what you're doing and time seems to fly to achieve a balance between skills and task challenge |
| Freedom | having autonomy over one's day to- day work and a sense of ownership and control over one's ideas |
| experiential approach to innovation | assumes that innovation is occurring within a highly uncertain environment and that the key to fast product innovation is to use intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding. |
| design iteration | cycle of repetition in which a company tests a prototype of a new product or service, improves on the design, and then builds and tests the improved product or service prototype |
| product prototype | full-scale working model that is being tested for design, function, and reliability. |
| Testing | systematic comparison of different product designs or design iterations |
| Milestones | formal project review points used to assess progress and performance. |
| Multifunctional teams | work teams composed of people from different departments; accelerate learning and understanding by mixing and integrating technical, marketing, and manufacturing activities. |
| Powerful leaders | provide the vision, discipline, and motivation to keep the innovation process focused, on time, and on target able to get resources |
| compression approach to innovation | assumes that innovation is a predictable process, that incremental innovation can be planned using a series of steps, and that compressing the time it takes to complete those steps can speed up innovation. |
| generational change | Most planning for incremental innovation is based on which occurs when incremental improvements are made to a dominant technological design such that the improved version of the technology is fully backward compatible with the older version |
| Organizational decline | occurs when companies don't anticipate, recognize, neutralize, or adapt to the internal or external pressures that threaten their survival |
| Unfreezing | getting the people affected by change to believe that change is needed. |
| change intervention | workers and managers change their behaviour and work practices |
| Refreezing | involves supporting and reinforcing the new changes so that they stick |
| errors during freezing phase | not establishing a great enough sense of urgency and not creating a powerful enough coalition |
| errors in change phase | lacking of vision, undercommunicating the vision, not removing obstacle to the new vision and not systematically planning for and creating short term wins. |
| errors in freezing phase | declaring victory too soon and not anchoring changes in the corporations culture |
| Results-driven change | emphasizes quickly measuring and improving results |
| general electric workout | a three-day meeting in which managers and employees from different levels and parts of an organization quickly generate and act on solutions to specific business problems. |
| Organizational development | philosophy and collection of planned change interventions designed to improve an organization's long-term health and performance. |