Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how



Identities An identity is an algebraic equality which is true whatever the value of letter involved is
Equation Is an equality in which there is at least one letter that is called the unknown
The solution of the equation Is the value or values of the unknown (or of the unknowns) that make the equation equal.
To solve an equation Is to work out the solution, or solutions, or to arrive at conclusion that there isnĀ“t a solution
Two equations are equivalent if they have the same solutions or neither have a solution
First degree (linear) equations In there x only appears to the power of 1.
Second degree equations Involve at least one variable that is squared, or raised to a power of two.
Member Each side of the equal sign is called a member
Operations Addition, Subtraction, multiplication or division
Equal sign ' = ' The equations always have equal signs
Variable The variables refer to the unknown, you can use any letter
Coefficient It is the number that is attached to the variable
Constant They are the numbers that go alone without variable
Created by: Castroa
Popular Math sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards