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animation vocabulary
| Question | Answer |
|---|---|
| Animate interpolates the shapes in all the frames between the two keyframes. To preview the tween, scrub the playhead across the frames in the Timeline, or press the Enter key. | shape tween |
| _An early animation device that spins drawings in a revolving drum to create the illusion of motion. | zoetrope |
| A flat piece of artwork that is the setting for a moving character in an animated film. A background could be a picture of a forest, a sky, a room, or a castle. | background |
| is a single still image in an animated sequence that defines a specific position of onscreen elements at a specific time in the sequence. | keyframe |
| presenting an idea so that it is unmistakably clear. | staging |
| An individual still picture on a strip of film. 24 frames equal one second of a motion picture. | frame |
| _A stop-motion technique in which life-size props or live actors are photographed frame-by-frame. When viewed, they appear to be moving at a fast speed | pixilation |
| An animation technique using a series of still photographs or artwork to create the illusion of motion. | kinestasis |
| A drawing technique used by animators and originally developed at the Disney Studio to show exaggerated movements in characters.Animation is the rapid display of a sequence of images in order to create an illusion of movement (see Wikipedia:Animation). P | squash and stretch and pov |
| the smallest visible unit of measure on a computer screen; a single tiny dot of light that grouped together create a recognizable image. | pixel |
| A clear piece of plastic on which the animator's finished drawings are painted. The cel is clear so that when placed over the background, the animated characters appear to be in a setting. | cel |
| _Drawings that are in between the drawings that are at the beginning and end poses. | in-betweens |
| _the process of creating a series of computer-generated images or a self- contained movie based on a user's working timeline. | render |
| the frame-by-frame layout of all animation occurring over a delineated course of time in a piece of software | timeline |
| Motion tween is a type of animation that uses symbols to create movement, size and rotation changes, fades, and color effect. Classic tween refers to tweening in Flash CS3 and earlier, and is maintained in Animate primarily for transition purposests. | classic tweens and motion tweens |
| In animation, the velocity, also known as ease, is the acceleration or deceleration of a motion. This can be achieved by a function curve, or via a series of animated drawings. Other common terms for ease-in and ease-out are slow-in and slow-out. An anima | ease |
| that are at the beginning and end of a particular pose.the creation of successive frames of animation between key frames. | extremes drawings in-betweens |
| The filmmaking technique in animation where each frame is exposed one at a time and the object being photographed is slightly altered for each picture. | frame by frame |
| prebuilt computer designated animations in between behavior | behavior |
| _the measure of the number of frames displayed sequentially per second of animation in order to create the illusion of motion. | frame rate |
| that brief moment of action/time that precedes another action. | anticipation |
| Animate interpolates the shapes in all the frames between the two keyframes. To preview the tween, scrub the playhead across the frames in the Timeline, or press the Enter key. | shape tween |