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Animation
animationnn
| Term | Definition |
|---|---|
| animation | A filmmaking technique where the illusion of motion is created frame-by-frame. The word comes from the Latin word, "anima," meaning "life" or "soul". Animator The person who draws the moving character in an animated film. |
| background | A flat piece of artwork that is the setting for a moving character in an animated film. A background could be a picture of a forest, a sky, a room, or a castle. |
| cel | A clear piece of plastic on which the animator's finished drawings are painted. The cel is clear so that when placed over the background, the animated characters appear to be in a setting |
| frame | An individual still picture on a strip of film. 24 frames equal one second of a motion picture. |
| frame by frame | The filmmaking technique in animation where each frame is exposed one at a time and the object being photographed is slightly altered for each picture. |
| ink and paint | The step in cel animation where the animator's drawings are placed on cels to be photographed. A drawing is outlined on the front of the cel with black ink, while the back of the cel is painted |
| kinestasis | An animation technique using a series of still photographs or artwork to create the illusion of motion. |
| secondary action | additional action that supports the main action. |
| model sheet | A reference sheet for animators that shows a number of different poses of an animated character. The model sheet also shows how characters relate in size to other characters |
| pixilation | A stop-motion technique in which life-size props or live actors are photographed frame-by-frame. When viewed, they appear to be moving at a fast speed. |
| script | The written story of a film that supplies dialogue, camera moves, background, staging and action. |
| squash and stretch | A drawing technique used by animators and originally developed at the Disney Studio to show exaggerated movements in characters. For example, if you wanted a character to jump, you would draw him close to the ground as if 'squashed' and then you would 'st |
| storyboard | is a visual representation of a story. Pictures can be sketched on pieces of paper and pinned to a large board, or they can be drawn on a large piece of paper, comic-book style, to represent scenes in a film. |
| zoetrope | An early animation device that spins drawings in a revolving drum to create the illusion of motion. |
| in-betweens | the creation of successive frames of animation between key frames. |
| staging | presenting an idea so that it is unmistakably clear. |
| ease | Drawings that are in between the drawings that are at the beginning and end poses. |
| extremes drawings | that are at the beginning and end of a particular pose. |
| classic tween | s a concept in video and film production in which the frame is divided into |
| keyframe | is a single still image in an animated sequence that defines a specific position of onscreen elements at a specific time in the sequence. |
| pixel | the smallest visible unit of measure on a computer screen; a single tiny dot of light that grouped together create a recognizable image.” |
| render | the process of creating a series of computer-generated images or a self-contained movie based on a user's working timeline. |
| timeline | the frame-by-frame layout of all animation occurring over a delineated course of time in a piece of software. |
| in-between | the creation of successive frames of animation between key frames. |
| behavior | prebuilt computer designated animations |
| frame rate | the measure of the number of frames displayed sequentially per second of animation in order to create the illusion of motion. |
| anticipation | that brief moment of action/time that precedes another action. |
| exaggeration | accentuating the essence of an idea via the design and the action. |