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elements of fiction
| Term | Definition |
|---|---|
| exposition | beginning; may include characters and setting |
| rising action | (longest section) the events that happen as the main character tries to solve the conflict |
| climax | emotional highpoint of the story |
| falling action | the events in between the climax and resolution where the loose ends get tied up |
| resolution | the outcome of the story |
| conflict | External: struggle against an outside force Internal: struggle within a character |
| protagonist | main character/ hero |
| antagonist | opponent that works against main character |
| dynamic character | changes in a dramatic way |
| round character | presented in a complex way: reader learns a lot about the character |
| static character | remains the same throughout the story |
| flat character | represented with a single character trait |
| omniscient | third person narrator that is all-knowing, all-seeing speaker who understands the thoughts and feelings of all the characters |
| limited omniscient | third person narrator that is knowledgable about a few or just one of the character's thoughts or feelings. |
| imagery | words or phrases that appeal to the readers' senses; sensory details |
| mood | the feeling or atmosphere that the author creates through a story |
| symbolism | an object, person, place, or event that represents something else entirely |
| theme | the message about life that the author wants to convey |
| tone | the author's attitude or feeling about characters, situations, or topics |
| irony | a contrast between what is expected and what actually happens |
| verbal irony | exists when a person says something, but means another |
| situational irony | exists when the outcome of a situation is the opposite of what one would expect |
| dramatic irony | exists when the reader knows something that a character does not know |
| flashback | when earlier events are inserted into the story |
| foreshadow | when authors give clues or hints at events that will happen in the future |