Busy. Please wait.
Log in using Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

literary terms

review game

metaphor figurative use of language in which a comparison is expressed without the use of a comparative term like "as," "like," or "than."
diction word choice
allusion a reference in a work of literature to something outside the work, especially to a well known historical or literary event, person, or work.
theme the main thought expressed by a work
allegory a story in which people, things, and events have another symbolic meaning.
digression the use of material unrelated to the subject of work
euphemism a figure of speech using indirection to avoid offensive bluntness.
parable a story designed to suggest a principal, illustrate a moral, or answer a question.
soliloquy a speech in which a character who is alone speaks his or her thoughts aloud.
thesis the theme, meaning, or position that a writer undertakes to prove or support.
dactyl a metrical foot of three syllables, an accented syllable followed by two unaccented syllables.
iamb a two-syllable foot with an unaccented syllable followed by an accented syllable.
stanza usually a repeated grouping of three or more lines with the same meter and rhyme scheme.
ellipsis the omission of a word or several words necessary for a complete construction that is still understandable
modify to restrict or limit in meaning.
imperative the mood of a verb that gives an order
onomatopoeia the use of words whose sound suggest its meaning
assonance the repetition of identical or similar vowel sounds
free verse poetry which is not written in a traditional meter but is still rhythmical.
hexameter a line containing six feet.
syllogism a form of reasoning in which two statements are made and a conclusion is drawn from them.
rhetorical question a question asked for effect, not in expectation of a reply.
narrative techniques the methods involved in telling a story; the procedures used by a writer of stories or accounts.
resources of language a general phrase for the linguistic devices or techniques that a writer can use.
rhetorical techniques the devices used in effective or persuasive language.
Created by: Cshanklin12



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards