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VGD1 Final Review

QuestionAnswer
What is a two dimensional image, often with transparent areas, that is drawn to the screen from frames of images to create a moving image. A sprite
In Unity, if you want to illuminate an entire scene with one light, which type should you use? A directional light
The script editor (IDE) that we use with Unity is called . . . Visual Studio Community
An object created in the scene and stored in the project that can be instantiated at runtime is called a . . . Prefab
This is a basic cube-shaped collision primitive which detects when one asset collides with another. Box Collider
What do you call a self-contained set of instructions carried out in a script. A function or method
In the Unity Editor, this consists of seven sets of controls. Each relates to different editing functions. Toolbar
This is a basic round collision primitive which detects when an object collides with the parent object. Sphere Collider
This is a set of instructions carried out by a script. Function or Method
Fonts should be linked to what kind of Unity object? TextMeshPro component
Which window allows you to access and manage the assets that belong to your game? Project
Which window allows you to create and modify Animation Clips directly inside Unity? Animation
Which window contains every GameObject in the current Scene? Hierarchy
Which window displays detailed information about your currently selected GameObject, including all attached Components and their properties? It allows you to you modify the functionality of GameObjects in your scene. Inspector
Which window is rendered from the Camera(s) in your game and represents your final, published game. Game
Which window shows messages, warnings, errors, or debug output from your game. Console
What are the three Transforms in Unity? Position, Rotation, Scale
What do you use to link an Animation Controller to a GameObject? An Animator component
What is our preferred scripting language for Unity? C#
What kind of background is often used to build a scrolling game? Limited size, repeating
What is wrong with this attempt to update the camera's position to match the current 2D sprite's position? Camera.main.transform.position = transform.position; It will update the camera's z position, which will put the camera ON the sprite.
Which type of game is aimed at teaching, discussing or debating real-world concepts via gameplay? Edutainment
These are games in which the player has a first-person perspective of their character and generally have a selection of weaponry to use. FPS
These are games that usually require the player to overcome a challenge such as a maze, logical problem or positioning different pieces together. Puzzle
These games require the player to take on a leadership role and oversee every detail of the provided scenario(s). Gameplay focuses on careful planning and resource management in order to win. Strategy
Do 3D sounds play at the same volume regardless of the distance from the source? No
A game engine is a piece of software that handles rendering, sound, and other plugged-in code libraries, such as physics, to create entertaining interactive experiences. True
An object nested beneath a parent object in a hierarchy is known as the what? Child
Rigidbody is Unity's way of applying the physics engine to an object. Rigidbody is both a component and a class for scripting. True
Using World Coordinates, what happens to the X and Y position values of something moving up and to the left? X gets smaller. Y gets bigger.
Unity has no built-in objects and you must create your own. False
A WHILE loop will loop forever unless a command kicks you out. True
To print "You Won!" to the Console, what line of code would you write? Debug.Log("You Won!");
Using PEMDAS: What is the answer to this equation? (2-10)/(2+6) -1
When a game is developed in 3D, it stores and uses what data about an object position? x, y, and z coordinates.
Is this a valid C# variable name? 7_dwarf No (can't start with a number)
These are a handy way of sharing and re-using Unity projects and collections of assets. Package files
What happens to the X and Y values in world coordinates as an object moves up and to the left? X gets smaller, Y gets bigger
What happens to objects that move beyond the currently visible camera area? Nothing; they still exist, just with coordinates that are outside the currently visible area
Created by: ogormank
 

 



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