Busy. Please wait.
Log in using Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literary Terms - SSU

Denouement The final part of a narrative where matters are explained or resolved.
Exposition Introduction of background information, such as setting, characters, or other elements of a work.
Narrator The person who recounts the events of a story.
Point of View The narrator's position in relation to the story being told.
Plot The main events of a literary work.
Short Story A story with a fully developed theme, but is significantly shorter than a novel.
Structure How a story is constructed.
Antagonist Character who opposes the protagonist.
Dialect A particular form of language that is specific to a certain area or group.
Diction The choice and use of words and phrases in speech and writing.
Figurative Language Using figures of speech to be more effective, persuasive, and impactful.
Mood Evoking certain feelings or vibes in readers through language.
1st Person PoV The story is narrated by a character.
Protagonist The leading character or characters in a story.
Theme The main idea or underlying meaning of a literary work.
Alliteration The occurrence of the same letter or sound at the beginning of adjacent or closely connected words.
Assonance Two or more words close to one another repeat the same vowel sound, but start with different consonant sounds.
Ballad A narrative poem in imitation of old folk songs.
Blank Verse Verse without rhyme, especially that which uses iambic pentameter.
Concrete Poetry A poem that is in the shape of what it's referencing.
Consonance Repetitive sounds produced by consonants within a sentence or phrase.
Free Verse Poetry that does not rhyme or have a specific meter.
Haiku A major form of Japanese verse, written in 17 syllables divided into 3 lines of 5, 7, and 5 syllables.
Metaphor A figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable.
Onomatopoeia The formation of a word from a sound associated with what is named.
Poetry Literary work in which special intensity is given to the expression of feelings and ideas by the use of distinctive style and rhythm.
Narrative Poem A form of poetry that tells a story.
Dramatic Poem An emotional piece of literature which includes a story which is recited or sung.
Lyric Poem A formal type of poetry which expresses personal emotions or feelings, typically spoken in the first person.
Refrain A regularly recurring phrase or verse, especially at the end of each stanza.
Repetition A literary device that repeats the same words or phrases a few times to make an idea clearer and more memorable.
Rhyme A popular literary device in which the repetition of the same or similar sounds occurs in two or more words, usually at the end of lines in poems.
Rhythm A literary device that demonstrates the long and short patterns through stressed and unstressed syllables, particularly in verse form.
Simile A figure of speech that makes a comparison, showing similarities between two different things using "like" or "as."
Stanza A division of four or more lines having a fixed length, meter, or rhyming scheme.
Characterization The creation or construction of a fictional character.
Direct Characterization The way an author or another character within the story describes or reveals a character, through the use of descriptive adjectives, epithets, or phrases.
Indirect Characterization The process by which the writer shows the character's personality through speech, actions and appearance.
Conflict Any struggle between opposing forces.
Internal Conflict Psychological struggle within the mind of a literary or dramatic character.
External Conflict Struggle between a literary or dramatic character and an outside force such as nature or another character.
Euphemism A mild or indirect word or expression substituted for one considered to be too harsh or blunt when referring to something unpleasant or embarrassing.
Irony A figure of speech in which words are used in such a way that their intended meaning is different from the actual meaning of the words.
Dramatic Irony Occurs when the audience knows something the characters do not.
Situational Irony Occurs when incongruity appears between expectations of something to happen, and what actually happens instead.
Verbal Irony A person says or writes one thing and means another, or uses words to convey a meaning that is the opposite of the literal meaning.
Foreshadowing A literary device in which a writer gives an advance hint of what is to come later in the story.
Hyperbole A figure of speech that uses extreme exaggeration to make a point or show emphasis.
Personification A form of figurative language in which something that is not human is given human characteristics.
3rd Person Limited PoV The narrator only knows the thoughts and feelings of one character.
Created by: MsEmFox



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards