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Game Theory Exam Two

ECN 416 Exam Two

QuestionAnswer
two types of sequential games Extensive Form Games and Repeated Games
Extensive Form Games have three components 1. Game Tree 2. Information Structure 3. Payoffs (Utility Functions)
A non-terminal node is called decision node
At ___________, the player associated with the node chooses a branch each decision node
consists of a finite set of branches connecting two points (or nodes). The game tree
The leftmost node is the ____________ and represents the beginning of the game initial node
The rightmost nodes are the __________ and represent possible endings of the game. terminal nodes
initial node is also called _______ the root
A path from the root (initial node) to a terminal node is known as a path of play
An information set for a player is ___________ a set of nodes that cannot be distinguished for that player
If no information set contains more than one node then the game is said to be of _________ perfect information
Information Structure is also known as _________ An information set
A ______________ for a player in an extensive form game is a rule that tells the player which choice to make depending on which information set the player is at. strategy
Sequential games have a __________ order definite
Is there an advantage for a player that moves earlier in the order than the others? We refer to this concept as _________ First Mover Advantage
Is there always a first mover advantage in a game? It greatly depends on the structure of the game in question.
The pure strategy set for each player in a game with perfect information is ______________ the pure strategy sets for those players in a game with imperfect information that is identical in all other aspects. larger than or equal to
singular decision node is not equal to information set OK
If two games are identical except that one is of perfect information and the other is not, what must be different? information structure
A ___________ is a Nash Equilibrium where __________ players choose a strategy that strictly dominates all other strategies for that player. Strictly Dominant Nash Equilibrium; all
A ___________ is a Nash Equilibrium where _________ players choose a strategy that weakly dominates all other strategies for that player. Weakly Dominant Nash Equilibrium; each
A process of __________ strategies always terminates in the same residual game sequential elimination of strictly dominated
If the process terminates with one pure strategy left for each player then the corresponding outcome is the ____________ Pure Nash Equilibrium (PNE) of the game. unique, and only in sequential elimination of strictly dominated strategies
When the process terminates, all Nash Equilibria of the residual game are Nash Equilibria of the original game and _____________ vice versa, and only in sequential elimination of strictly dominated strategies
The three facts listed above ______________ hold if at any stage of the process we use weak dominance elimination instead of strict dominance elimination. do not
Nash Equilibria of the original game are Nash Equilibria of the residual game, when the process terminates, only in _________ sequential elimination of strictly dominated strategies
An infinite number of MNE can be found in _________ game sequential elimination of weakly dominated strategies
In weakly dominated games, all Nash Equilibria of the residual game are ___________ Nash Equilibria of the original game the subset
every decision node is _______ a subroot of the game not; only in games with perfect information,
In games with perfect or imperfect information, initial node is also a _________ of the game. subroot
a subgame must also be a game, it must have a __________ unique initial node and contain all information sets
A strictly dominant Pure Strategy Nash Equilibrium (PNE) in a game ___________ always be Strongly Pareto Optimal (SPO). will not
In finitely repeated game, usually (but not always), the stage game is _____ game a normal-form
In finitely repeated game, each occurrence of G is called an iteration or a round.
In finitely repeated game, the game consisting of all iterations or rounds is called ________ the supergame
In finitely repeated game, usually each agent knows what all the agents did in the previous iterations, but not what they’re doing in the current iteration. We call this __________ an imperfect-information game with perfect recall
In finitely repeated game, usually each agent’s payoff function is __________ additive.
In finitely repeated game, one iteration or round of a game is played multiple times by the same set of agents is called ______ the stage game (game G)
In prisoner's dilemma, they could make _________ if they could learn to cooperate a Pareto Optimal Improvement
It is ________ to assume that the outcome of a repeated game with the same players and strategies will simply be a repetition of the one-shot static game. not correct
In which game are players more likely to cooperate? The infinite game
If the number of iterations is finite and known, we can use ______ to get a subgame perfect equilibrium. backward induction
always cooperate The Dove
always defect The Hawk
cooperate until the other player defects, then always defect Grim Trigger Strategy
cooperate on the first move. On the nth move, repeat the other agent’s (n–1)th move Tit-for-Tat
defect on move 1. If the other agent retaliates, play TFT. Otherwise, randomly intersperse cooperation and defection Tester
In infinitely repeated game, if the discount rate (r) is not too high, then Player One and Player Two are willing to adopt ___________ and it is _______________ of the repeated Prisoner’s dilemma. the Grim Trigger Strategy; a subgame perfect Nash Equilibrium
if we have finitely many repetitions of the Prisoner’s Dilemma, the subgame perfect PNE is _________ on every round. (Talk,Talk)
the strategy space of the repeated game is _______ than a repetition of the one-shot static game. much larger
In the infinitely repeated Prisoners' Dilemma game Grim Trigger vs. Grim Trigger can yield a result in which two players always ___________ cooperate
T/F, In laboratory experiments the Centipede game always yields the expected result of defection in the first round. False
the discount rate _______ of the players has impact to the decisions
Perfect recall ___________ in a repeated game. is normally assumed
__________________ always exist in finite sequential games of perfect information. Pure Strategy Subgame Perfect Nash Equilibria
If we want subgame perfect no non-credible (incredible) threat
the unique initial node, we call this a ______ of the initial game subroot
A Nash Equilibrium is _____ if on every game its _____ is a Nash Equilibrium. subgame perfect; restriction
game is a new subgame started after every move chess, checkers, tic-tac-toe
which of the following games could you describe to me the subgame perfect strategy tic-tac-toe
In golden ball, steal is a __________ weekly dominant strategy
In prisoner's dilemma, ______ is a strictly dominant strategy Talk
Is every node of a chess game a subroot for a subgame? Yes
Subgame is the _______ of initial game subroot
Subgame is subgame perfect when ___________ the outcome is Nash equilibrium
subgame perfect means ignore the opponent's action, I will still play the right strategy
What game is not subgame perfect? The cookie game
The movie Circle is an example of backward induction
Characteristic of finitely repeated game one each occurrence of G is called an iteration or a round; the game consisting of all iterations or rounds is called the supergame one iteration or round of a game is played multiple times by the same set of agents is called the stage game (game G)
Characteristic of finitely repeated game two usually each agent knows what all the agents did in the previous iterations, but not what they’re doing in the current iteration. We call this an imperfect-information game with perfect recall; usually each agent’s payoff function is additive
Characteristic of finitely repeated game three Pure Strategy Subgame Perfect Nash Equilibria exist in perfect information; use backward induction to find subgame perfect equilibrium
look all possible outcomes and find a way to get to the optimal one backward induction
Subgames must fully contain all information sets and start at an initial node (subroot). OK
Created by: 11223366
 

 



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