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English 1 Elizabeth
English 1 Elizabeth Navarrete
| Term | Definition |
|---|---|
| Plot | A series of events |
| Exposition | Part of the story in which the basic situation is outlined and the characters and main conflict are introduced |
| Rising Action | Chain of events that takes place as the main character struggles to achieve his or her goal |
| Climax | The point of highest emotional intensity; sometimes the point at which we learn the outcome of the conflict |
| Resolution | Events following the climax in which any remaining issues are resolved |
| Conflict | The struggle or clash between opposing characters, forced or emotions |
| Internal Conflict | Created when the main character undergoes an emotional struggle |
| External Conflict | Created when a person or outside force prevents the main character from achieving his or her goal |
| Flashback | Any scene that presents event that happened before the main time frame of a story |
| Foreshadowing | The use of suck clued to hint at what is going to happen later in the srory |
| Suspense | The feeling of uncertainty or anxiety about what is going to happen next |
| Setting | the time period and place in which the action of a story takes place |
| Mood | The way we feel as we read |
| Characterization | Revealing a characters personality |
| Direct | Writers plainly tell us about the people who inhabit their fictional bonds |
| Indirect | Allows you to observe characters in action |
| Protagonist | The main character |
| Antagonist | Prevents the protagonist from attaining his or her goals |
| Round Character | Has many different character traits, some admirable or not |
| Flat Character | Has only one or two traits, such as shy or demanding |
| Static Character | Does not change in the course of a story |
| Dynamic Character | Character that grows and changes during the story |
| Motivation | The reason a character behaves a certain way |
| Narrator | Point of view |
| Omniscient | The narrator is not a story character and almost never refers to himself |
| First-Person | A character in the story who talks to us |
| Unreliable | Based about or ignorant of what has actually occured |
| Third-Person Limited | Plays no part in the story, just tells it. |
| Tone | The attitude a speaker or writer takes toward a subject, character, or audience |
| Voice | His or her unique use of language and style |
| Symbol | An object, event, person, or animal that stands both for itself and also for something else |
| Allegory | A story in which characters, setting, and action stand for something beyond themselves. |
| Irony | A term that describes the difference between what what we expect or find suitable and what actually happens |
| Verbal | Occurs when someone says one thing but actually means the opposite |
| Situational | The opposite of what is going to happen to a character |
| Dramatic | You know what is going to happen to a character |
| Ambiguity | When we are not certain what has happened and what will happen next |