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Education
ITGS Education 11
Term | Definition |
---|---|
1-1 Programme | Scheme in which every student is given their own laptop |
Acceptable use policy | Policy that sets out what users are and are not allowed to do with IT systems |
Accessibility | Hardware and software features to help disabled users operate computer systems |
Anti-plagiarism software | Software to detect plagiarised work by searching the Internet and previous work samples |
Asynchronous learning | In a tele-learning environment, learning which does not require the teacher and student to be online at the same time. |
Black list | List of banned websites in a filtering system |
Blended learning | Mix of traditional teaching techniques and e-learning techniques |
Children's Internet Protection Act | US law requiring Internet filtering in US most schools and libraries |
CIPA | US law requiring Internet filtering in US most schools and libraries |
Cyber-bullying | Use of IT such as social networks to harass or bully individuals |
Dictation software | Use of software to convert spoken words into text |
e-Book | An electronic book, presented as a document on a computer or an e-book reader |
e-Book reader | Portable device used to download and read e-books |
e-Learning | Electronic learning. The use of IT to teach and learn |
EDI | Process of transferring data between systems in a standard format that both can understand |
Edutainment | Entertainment software designed to have an educational aspect |
Electronic Data Interchange | Process of transferring data between systems in a standard format that both can understand |
Electronic textbooks | E-books designed to replace traditional paper textbooks for teaching and learning |
Equality of access | The use of technology to ensure that everybody is able to access resources, regardless of problems such as physical disabilities |
False negative | When a system incorrectly rejects an action instead of accepting it |
False positive | When a system incorrectly accepts an action instead of rejecting it |
Flat classrooms | Use of IT to connect classrooms with other classrooms around the world |
Forums Online | areas where users can post messages to each other |
Intellectual property | Refers to creations of the mind – non-physical property such as photographs, music, stories, and films |
Interactive whiteboard | A computer input and output device often used in classrooms. Displays computer graphics as output and allows input using special pens or a finger |
m-Learning | Mobile learning. Use of mobile devices to teach and learn |
Motion controllers | Input devices which are moved through the air to control a computer system |
Multimedia | Use of images, audio, text, and video data together |
Onscreen keyboard | Keyboard which is displayed on screen and controlled by clicking on buttons with the mouse or a touch screen |
Open courseware | Educational material which is released for free use and distribution |
Open textbooks | Textbooks whose content is freely available online for reading, copying, and often editing. |
Plagiarism | Use of another user's work without proper credit or citation being given |
Podcast | Sound files recorded and uploaded to a web server, usually in episodic format. |
Predictive text | System that predicts the word being typed based on the letters already typed |
Profile privacy settings | Settings in social networks and other systems to control how a user's data is shared with others |
Projector | Output device used to display computer graphics on a wall or board. |
Reference software | Electronic encyclopedia software containing articles, images, videos, and other reference items |
School information system | Database system for storing and managing information about a school, its students, and staff |
Serious games | Games designed to teach players about an issue |
Speech synthesis | Accessibility feature for users with eyesight problems, reads text from the computer out loud |
Synchronous learning | In a tele-learning environment, learning which does requires the teacher and student to be online at the same time |
Tele-learning | Learning that occurs when the teacher and students are in separate geographical locations |
Touch sensitive input | Input devices which allows a screen to be controlled with fingers rather than using a mouse or a keyboard |
Video conferencing | Use of video cameras and microphones to conduct a conversation over a network |
VLE | A content management system (CMS) which allows teachers to upload lessons, worksheets, quizzes, and other class material, to be displayed on a web page |
Web 2.0 | Refers to web pages which allow user interaction and collaboration |
Virtual Learning Environment | A content management system (CMS) which allows teachers to upload lessons, worksheets, quizzes, and other class material, to be displayed on a web page |