Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


SS 2021

fable a story that uses animals and has a moral lesson
parable a story that teaches a religious lesson
tall tale an exaggerated story
legend a story that has been passed down over the years
flash fiction short story that is less than a 1000 words
novella a story that is longer than a short story, but not as long as a novel
plot the events in the story
theme meaning of the story
tone the attitude of the story
fiction a story that is not true; imaginary
protagonist main character
antagonist the character who opposes the protagonist
flashback to go back in time
foreshadowing to hint at the future
conflict struggle
epiphany sudden insight
story of initiation growing up or coming of age; bildungsroman
exposition introduction of background, setting, characters
complication introduction to significant problem
crisis point where a crucial decision is made
conclusion resolution, denouement
point of view who is telling the story
1st person uses I, me, we and forms of
2nd person uses you and forms of
3rd person uses forms of he, she, they
limited pov one person
omniscient pov all-know narrator
objective pov reports
unreliable pov cannot be trusted
innocent or naivepov childlike
stream of consciousness random flow of thoughts
interior monologue character's thoughts
dynamic character changes
static character stays the same
stock character stereotypical
flat character does not develop
round character fully develops
character person or animal in story
focus the visual component of point of view
voice the verbal aspect of point of view; the person telling story
mood feeling or attitude of story
style author's distinctive manner with diction, imagery, syntax
fairy tale a story that begins with once upon a time and ends with lives happily ever after
ballad a narrative often with a refrain
historical fiction fiction based on real historical events
Freytag's pyramid a diagram of plot structure first created by this scientist
climax turning point in story
rising action events that complicate the situation and intensify the plot
falling action part of plot that moves to resolution after climax
resolution or conclusion conclusion
inciting incident action that sets the plot is motion
setting time and place of story
archetype a symbol, myth, or ritual that recurs in the myth or literature of many cultures
situational irony the opposite of what you expect in a situation
dramatic irony the audience knows but the characters don't
verbal irony to say one thing and mean another
bildungsroman a coming of age story
setting time and place setting
foil character a person who draws attention to another character
Created by: rknebel
Popular English Vocabulary sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards