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CIC2601
Digital media and educational software application
| Question | Answer |
|---|---|
| Digital media software | any computer-based presentation or application software that uses multimedia elements |
| Virtual reality | use of a computer to create and artificial environment that appears and feels like a real environment and allows you to explore space and manipulate the setting |
| Web-based training | an approach to computer-based training that uses technologies of the internet and the web |
| Digital media | technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format |
| Computer-based instruction | flexible, on-the-spot-training that allows individuals to learn by using and completing exercises through instructional software |
| Online learning | instruction delivered completely through an online format |
| Integrated Learning System (ILS) | a sophisticated software program, usually developed by an established educational software corporation as a complete educational software solution in one package |
| Educational Simulations | a computerized model of real life that represents a physical or simulated process |
| Tutorials | step-by-step instructions using real examples that show you how to use an application |
| Drill and Practice | software that first supplies factual information and then through repetitive exercises allows students to continue to work on specific materials to remember or memorize the information |
| Digital media presentation | a presentation that involves producing various digital media elements, defining the elements' relationships to each other, and then sequencing them in an appropriate order |
| Web based training | an approach to computer based training that uses technologies of the internet and the world wide web |
| Blended course | combination of face to face class meetings and online sessions |
| Remediation | reviewing content many times until a students grasps the concepts being taught |
| Education | all of the knowledge, experiences, and skills gained from both school and society |
| Grants | funds provided by a funding source that transfers money, equipment, or services to a school or other organization |
| Rubric | detailed scoring guide for assessment, based on subjective stated criteria |
| Copyright | gives an original author or creator of a work the right to ownership, reproduction, and distribution of work |
| eLearning | course delivered via the web, web-based course rather than traditional face to face classroom or via mail. online courses are generally taught 100% on the internet, fast growing and ever expanding |
| Multimedia | more than one media, incorporates a variety of elements, including text, graphics, audio, video, and animation |
| Simulations | computer-based models for real life situations, replace costly and sometimes hazardous demonstration in areas like chemistry, biology, medicine and aviation |
| Curriculum | knowledge, skills, performance standards students are expected to acquire in particular grade levels, or through sequences or cluster based on subject natter units of instruction |
| Traditional assessment | include testing in the form of multiple choice, fill in the blank, true or false, short answer, essay |
| Alternative assessment | uses non-traditional methods to determine whether students have mastered appropriate content and skill level |
| Authentic assessment | formal or informal, aims to present students with tasks that mirror the objectives and challenges typical of their instructional activities |