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Bowling Vocabulary

Lesson 5 Vocabulary: Final Review

QuestionAnswer
Blow An error; failure to spare (except following a split)
Dead wood Fallen pins left lying on the lane or gutter after the ball has been rolled.
Graveyard The lane or lanes that are the toughest for a bowler to score on.
Arrow The aiming checkpoints embedded in the lanes and used as directional guides.
Error A miss
Average An indication of a bowler's ability computed by dividing the game totals by the total number of games rolled.
Handicap A method of scoring that enables individuals or teams with different averages to compete against one another by adding pins to the lower average person or to the team score.
Kegler Another name for a bowler. The term comes from the German word kegel.
Baby Split The 2-7 or 3-10 splits
Leave The pins remaining after the first ball is rolled in a frame.
Double Two strikes in succession during a game.
Rough Tough or Mean Lanes that are difficult to score on.
ABC American Bowling Congress
Scratch Using actual scores without handicaps
Creeper Very slow ball
Running A slow lane that allows more hook.
Bedposts The 7-10 split
Cherry Picking off the front pin of a spare and leaving the other pins standing. Also referred to as a chop.
Scratch Bowler A bowler who has no handicap; has a top notch average.
Approach The 15 foot long maple section of the lane that the bowler walks on while delivering the ball before reaching the foul line. The approach is also the steps taken in preparation for delivery of the ball.
Dead ball A poorly rolled ball that deflects off-course.
Channel A modern term for the gutter.
Sleeper A pin hidden or obscured from easy view, directly behind another pin; sometimes called “double wood”.
Anchor A person bowling in last position on a team. Usually the one with the highest average.
Light Hit A ball that hits the number 1 pin lightly; usually results in the 5, 7, or 10 pin leave.
Choke Failure to convert a spare or strike under pressure.
Guide Rail A guide positioned on the approach used to assist blind bowlers.
Big Four The 4-6-7-10 split; also known as the "double pinochle"
Dutch 200 or Dutchman A 200 point game consisting of alternating strikes and spares.
Kickbacks The division or side boards at the end of the lane.
Alley Another name for the lane. Also the section of pine and maple from the foul line to the pit on which the ball is rolled.
Return The track on which the ball rolls back from the pit to the ball rack.
Foul Line The line that separates the approach from the lane.
Line A game of ten frames.
Bucket The 2-4-5-8 leave or the 3-5-6-9 leave
Pit The space at the end of the lane where the pins fall when hit by the ball.
Reverse Hook A ball that breaks to the right for a right-handed bowler.
Bridge The distance between finger holes on the ball.
Pitch The angle at which the thumb and /or finger holes are bored in the ball.
Blind The score given a team for an absent member.
Kingpin The number 5 pin.
Gutter Deep groove on either side of the alley bed that catches misdirected balls or errant pins.
Locator Dots Dots positioned seven feet beyond the foul line and used by spot bowlers as a target.
Foul When a part of the bowler’s body touches or goes beyond the foul line as the ball is delivered; usually indicated by a buzzer or a light when the line is touched or crossed.
Mark Getting a strike or spare.
Hook A ball that travels straight down the lane for a distance, then breaks sharply to the pocket as it nears the pins.
Crossover Same as "Brooklyn". When the ball hits to the left of the headpin (1-2 pocket) right handed bowlers.
Loft Throwing the ball too far out on the lane beyond the foul line so that it travels in the air ten inches or more before hitting the lane.
Railroad Synonym for split.
Curve A ball that has a wide sweeping arc (a wider bend than a hook).
Gutter Ball A poorly rolled ball that goes off the lane and into the gutter (channel) before reaching the pins.
Open Frame Frame without a strike or spare.
Brooklyn When the ball hits to the left of the headpin (1-2 pocket) for right handed bowlers.
Frame The box on the score sheet in which the score is registered; one-tenth of a game (aside from game-end bonuses).
Pocket or Strike Zone The space between the 1 and 3 pins for a right-handed bowler, or the 1 and 2 pins for a left-handed bowler.
Holding A fast lane that cuts down on the amount of hook.
Perfect Game 300...12 strikes in a row
Miss Failure to mark; same as a blow (splits are also misses, but are excusable in the bowler’s mind).
Headpin The number 1 pin.
Split two or more pins left standing after the first delivery, provided the headpin is down
Span Distance between thumb and finger holes in ball.
Spot A certain place which the bowler aims on the lane either seven feet or sixteen feet beyond the foul line. Also called range finder or arrow.
Strike out Three successive strikes in the tenth frame, or striking to finish the game.
Spare All pins are knocked down with two balls.
Tap Leaving just one pin, either the 4, 7, 8, or 10, on what appears to be a strike ball.
Washout The 1-2-4-10 leave for a right-hander or the 1-3-6-7 leave for a left-hander.
Soft Lanes that are easy to score on.
Working Ball A hook ball effective in producing a great deal of pin action through drive power.
Stiff Same as fast or holding lanes.
Turkey Three strikes in a row during the game.
WIBC Women's International Bowling Conference
Steal To get more pins than you shoot for.
Created by: Mary Rider
 

 



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