Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

Normal Size Small Size show me how

Normal Size Small Size show me how

# OAT Physics

### Chapter 1 -Units and Kinematics

Term | Definition |
---|---|

length | m |

mass | kg |

Force | N |

E/Work | Joule |

Time | sec |

Power Watt | |

Angstrom | 10E-10m |

nm | 10^-9m |

1 eV (electron-volt) | 1.6E-19J |

Kilo | 10^3 |

Mega | 10^6 |

Giga | 10^9 |

micro | -6 |

pico | -12 |

nano | -9 |

when multiplying | multiply mantissa, add exponents |

when dividing | divide mantissa, subtract exponents |

Sin 0 | 0 |

Cos 0 | 1 |

Sin 30 | i/2 |

Cos 30 | radical 3 over 2 |

Sin 45 | radical 2 over 2 |

Cos 45 | radical 2 over 2 |

Sin 90 | 1 |

Cos 90 | 0 |

Sin 180 | 0 |

Cos 180 | -1 |

Sin 60 | radical 3 over 2 |

Cos 60 | 1/2 |

Scalars | magnitude but NO direction; speed, mass, E, distance |

Vector | magnitude AND direction; force, velocity, displacement, acceleration, momentum |

resultant | vector sum |

Tan theta = 1 | theta = 45 degrees |

Kinematics | branch of mechanics dealing with the description of motion |

instantaneous speed | magnitude of instantaneous velocity; scalar |

instantaneous velocity | refers to a single instant of time (specific time) ; vector |

Avg speed | distance/time |

Avg velocity | displacement/time |

Avg Acceleration | rate of change of an object's velocity so (delta velocity/delta time) |

instantaneous acceleration | acceleration at one point of a particle's path |

acceleration due to gravity | object in free-fall; 9.8m/s^2 |

projectile motion | Vx is constant; a in x direction = 0 |

Motion EQ | 1. v = v0 + at 2. x-x0 = v0t + (1/2)at^2 3. v^2 = v0^2 + 2a(x-x0) |

At max height | v = 0 |

Created by:
JaeBae4444