Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literary Devices

TermDefinition
Tricolon Sentence consisting of three partss of equal importance and length, usually three indepent clauses.
Repetition the duplication, either exact or approximate, or any element of language, such as sound, word, phrase, clause, sentence, or grammatical pattern
Parallelism refers to the grammatical or rhetorical framing of words, phrases, sentences, or paragraphs to give structural similarity.
Ellipsis the deliberate omission of one or more words which are readily implied by the context
Antithesis a balancing of two opposite or contrasting words, phrases, clauses or ideas. Also referred to as juxtaposition
Anastrophe inversion of the usual, normal, or logical order of the parts of a sentence
Antimetabole repetition of words, in successive clause, in reverse grammatical order
Asyndeton Commas used (with no conjuction) to seperate a series of words.
Polysyndeton sentence which uses and or another conjuction (with no commas) to seperate the items in a series
Freight train sentence consisting of three or more very short clauses joined by conjuctions
Parataxis short independent clauses joined by semi-colons rather than conjuctions
suntax the way an author chooses to join words into phrases, clauses, and sentences.
Loose sentence a type of sentence in which the main idea comes first, followed by dependent grammatical units such as phrases and clauses
Periodic sentence a sentence that presents itss central meaning in a main clause at the end
Anaphora Repetition of a word, phrase, or clause at the beginning of two or more sentences in a row.
Figures of speech Uses of language that departs from the customary construction, order, or significance
Imagery the sensory details of figurative language used to describe, arouse emotion, or represent abstractions
Analogy a comparison between two different things or the relationship between them
Metaphor a figure of speech using implied comparison or seemingly unlike things or the substitution of one for the other, suggesting some similarity
Extended metaphor a metaphor developed at great length , occuring frequently in or throughout a work
Conceit a fanciful expression, usually in the form of an extended metaphor or surprising analogy between seeminly dissimilar objects
Simile figure of speech using implied comparison or seemingly unlike things or the substitution of one for the other, suggesting some similarity, but using like or as
Oxymoron a figure of speech wherein the author groups apparently contradictory terms to suggest a paradox
Paradox a statement that appears to be self-contradictory or opposed to common sense but upon closer inspection contains some degree of truth or vidality
Onomatopoeia a figure of speech in which natural sounds are imitated in the sounds of words
Rhetorical Questions a question used by the speaker or writer to achieve awareness in the listener or reader. No reply is expected, yet it induces the audience to make the appropriate response
Understatement presents something as less significant than it is
Litote deliberate use of understatement
Hyperbole a figure of speech using deliberate exaggeration or overstatement
Personification a figure of speech in which the author presents or describes concepts, animals, or inanimate objects by endowing them with human attributes or emotions
Metonymy a figure of speech where the name of an object is substituted with a word closely associated with it
Euphemism more agreeable or less offensive substitute for a generally unpleasant word or concept
Synecdoche a trope in which a part signifies the whole or the whole signifies the part
Pun generic name for those figures that make a play on words
Synesthesia an image evokes more than one sense
Alliteration the repetition of sounds, especially initial consonent sounds in two or more neighboring words
Assonance Repetition or a vowel sound within two or more in close proximity
Consonance Repetition of a consonant sound within two or more words in close proximity
Rhetorical Modes describes the variety, the conventions, and the purpose of the major kinds of writing. Four major kinds are exposition, argumentation, description, and narration.
Stream of consciousness the presentation of the procession of thoughts passing through the mund without logical sequence, but mingled randomly
Parody a work that closely imitates the style or content of another with the specific aim of comic effect and/or ridicule
Satire work that targets human vices and follies or social institutions and conventions for reform or ridicule
Anecdote a short narrative detailing the particulars of an event
Bildungsroman a coming of age novel, the story of a person's development
Homily means "sermon" but can include and serious talk, speech, or lecture involving moral or spiritual advice
Allegory the device of using character and/or story elements symbolically to represent an abstraction in addition to the literal meaning
Aphorissm a terse statement of known authorship which expresses a general truth or a moral principle
Epigraph a quotation or aphorism at the beginning of a literary work suggestive theme
Apostrophe a figure of speech that directly addresses an absent or imaginary person or a personified abstraction, such as liberty and love
Abstract Language language describing ideas and qualities rather than observable or specific things, people, or places
Concrete Language language that describes specific, observable things, perople or places, rather than ideas or qualities
Allusion a direct or indirect reference to somethingwhich is presumably commonly known, such as an event, book, myth, place, or work of art
Ambiguity an evnt or situation that may be interpreted in more than one way
Anachronism out of time, placing something in a time where it does not belong
Archetype a blocked off memory of our past or of pre-human experience, a type of struggle or character to which a culture relates wiithout propr knowledge
Atmosphere the emotional mood created by the entirety of a literary work, established partly by the setting and partly by the author's choice of objects that are described
Mood an atmosphere created by a writer's word choice and the details selected
Attitude the writer expresses his personal feelings toward the subject, characters, or audience
Tone describes the author's attitude toward his or her materials, the audience, or both
Catharsis a moral and spiritual cleansing one receives when watching a protagonist overcome great odds to survive
Epiphany a sudden understanding or realization which prior to this was not thought or understood
Cliché an expression so often used that its freshness and clarity have worn off
Colloquial the use of slang or informalities in speech or writing
Connotation the non-literal, associative meaning of a word; the implied, suggested meaning
Denotation a word's literal, dictionary meaning
Criticism analysis, study, and evaluation of individual's works of literature
Detail describing or relating an object or scene with complete particulars
Inference to draw a reasonable conclusion from the information presented
Irony the contrast between what is stated explicity and what is really meant
Jargon the specialized or technical language of a trade, profession, class, or fellowship
Malapropism An inappropriate of speech resulting from the ise of one word for another, which resembles it
Microcosm "small world" representing an entire through a small situation or conflict
Theme the central idea or message of a work, the insight it offers to life
Motif a recurring feature in the work
Objective a tone of fairness and even discussion of subject, it usually suggests that there is a distance between the author and the subject being discussed
Subjective expressing in a personal manner your convictions, beliefs, and ideas
Persona a writeroften adapts a fictional voice (or mask) to tell a story. Usually determined by a combination of subject matter and audience
Point of view the perspective from which the story is told
Rhetorical features all of the parts of tone, diction, imagery, details, language, and sentence structure
Rhetorical shift changing from one tone, attitude, or distance to another.
Sarcasm involves bitter, caustic language that is meant to hurt or ridicule someone or something
Wit intellectually amusing language that surprises and delights . Uses terse language to make a pointed statement
Style An evaluation of the sum of the choices an author makes in blending diction, syntax, figurative language, and other literary devices.
Symbol generally anything that represents something else
Synthesis the joining of two or more ideas, arguments, or abstracts
Thesis the sentence or group of sentences that directly expresses the author's opinion, purpose, meaning, or proposition
Canon an accepted list
Carpe Diem literally "seize the day," a philosophy of living for the day and not thinking of tomorrow
Deus Ex Machina Greek idea from when gods would come on stage to rescue the hero, now it applies to anytime the hero is saved by a miraculous event
Hamartia error, mistake, sin,
In Media Res starting a story in the middle of the action
Created by: hschatz1222
Popular English Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards