Busy. Please wait.

Forgot Password?

Don't have an account?  Sign up 

show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.

By signing up, I agree to StudyStack's Terms of Service and Privacy Policy.

Already a StudyStack user? Log In

Reset Password
Enter the email address associated with your account, and we'll email you a link to reset your password.

Remove ads
Don't know (0)
Know (0)
remaining cards (0)
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards

Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Schools & Society

Assistive Technology A set of adaptive tools that support students with disabilities in learning activities and daily life tasks.
Hypermedia A linked form of multimedia that allows learners to make connections to different points in the program based on their background knowledge and learning progess.
Problem-Based Learning An instructional strategy that uses a problem and the data gathered in attempts to solve it as the focal point of lesson.
Educational Technology A combination of the processes and tolls involved in addressing educational needs and problems.
Drill-and-Practice Programs Software designed to provide extensive practice with feedback.
Tutorial A software prgoram that delivers an entire integrated instructional sequence similar to a teacher's instruction on the topic.
Multimedia Combinations of media, including text, graphics, pictures, audio, and video that are designed to communicate information
Simulations Programs, either in software or Web-based form, that model a system or process.
Database Program computer program that allows users to store, organize, and manipulate information, including both text and numerica data.
Problem-Based Learning An insturctional strategy that uses a problem and the data gathered in attempts to solve it as the focal point of the lesson
Distance Learning Organized instructional programs in which teachers and learners, though physically seperated, are connected through technology.
Created by: jirela1