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APP 4-5

Audio Post Production

QuestionAnswer
History of Sound Design: What was performed by hired musicians and recordings. Musical Effects. Crash cymbals used to represent hits and objects colliding. Slides and whistles for body falls. Record scratches for rapid stops.
Early sound designers ________ _______ from wood, metal, and rubber tubing. Constructed sounds
History of Sound Design: Why did specialized props have to be built in a sound stage? Recorders were not yet small enough to be portable.
This _____ ,finally allowed the sound designer freedom to get out and record Mono, Stereo, and MultiTrack mic recording options. Portable Recorders
There is no substitute for recording the real effects of? Guns, Cars, Trains, Ships, or Ambience, etc. Great for authenticity of nostalgia.
Historic Sound Cliches: This was a frequently over-abused sound used in countless movies. Sound was originally recorded for a movies in 1951 "Distant Drums." Used again for "The Charge at Feather River" Wilhelm Scream
Sound Effect Cliches: Used often for desert or isolation scenes. Red-Tailed Hawk
Sound Effect Cliches: Used often on highways or car scenes. Doppler Tone (Honk)
Sound Effect Cliches: Animals are never ____. All bikes have ____. Bombs always ____, in slow motion. Car tires always _____. Microphones always _____. Every button on a computer always ______. Doors always _____. Silent, Bells, Explode, Screech on dirt on dirt roads, Feedback, Makes beeping sounds, Squeak.
Sound Design Principles: Ways of breaking down a sound? How many movements does it make? What is the order of the movement? What is the object made of? What environment is the object in?
Sound Design Principles: The same sound will sound very different with change in _____. Sound will have different elements even though the base sounds may be the same. Change in Perspective
Sound Design Principles: Layering is important because? No one sound is ever enough. Gives depth, and individuality to the sound. Gives Re-Recording Mixer choices later on.
Sound Design Principles: Tonal Layer? Best to layer sound in high, mid, to low element frequency ranges. Each layer reinforces one another.
Sound Design Principles: Multiple Instances? Where pictures shows multiples instances of the same action. Try not to copy/ paste a group of sounds. If so, try to remove or pitch shift some elements.
SFX Categories: SMFX Genreal "low-key" effects cut by an Editor: slamming doors, screeching tires, bouncing ball, car key, knife swoosh, gunshot.
SFX Categories: LGFX Larger than life sounds cut by an Editor: explosions, helicopter, building collapse, cannon fire, Titanic hitting iceberg.
SFX Categories: BG Backgrounds Ambient soundscapes cut by an Editor: busy city streets, wind in trees, quiet suburbia, prison, golf course, office
SFX Categories: Specialized Sounds created by the Sound Designer that the Director wants to pay special attention to: Creature Design, Aliens, Spaceships, Unique Weapons, Specialized Characters.
Sound Editing: "Sound Effects Pulling" The act of SEARCHING for the right sound effects for the project AND IMPORTING those effects in to the project session folder.
Sound Effects Spot Log Used to log time code values to address areas needing sound effects. Intended sound "Wish-list"
Sound Effects Search Log Used to log sound effects used in the session. For SMFX, LGFX, & BG Supervisors.
Track Naming & Color SMFX_1 mono (red)/LGFX_1 mono and stereo (orange)
Pro Tools Plug In Types: 1.Mono? 2.Mono/Stereo? 3.Multichannel? 4.Multi Mono? 1.Used on mono track only 2.Used on mono track, affects L/R sep. Plugins after this type must be stereo 3.Stereo plugin avail only on stereo track, affects L/R equally 4.Uses" one processing engine"/channel, chans must be unlink to show independence
Plug In Settings: Save Settings Saves the current plug-in setting or will overwrite an existing one. Can be save in two main folders: Session os Root Settings Folder
Plug In Settings: Save Settings As Saves current settings as a new preset under a different name
Plug In Settings: Import Settings Imports a plug-in settings file (.tfx) from another location other than root settings or session folder
Plug In Settings: Set As User Default Defines current preset as the user default for the selected plug-in. Keeps fav. preset avail. when the plug-in is launched.
Plug In Settings: Save Plug-In Settings To, Session Settings Folder A plug-in settings folder is created. Once created, any other settings made will be saved in it. Folders are categorized by the type of plug-in.
Plug In Settings: Save Plug-In Settings To, Root Settings Folder Preset will be saved into relevant plug-in folder. Every plug-in your system will have, has its own folder here.
Plug In Settings: Root Settings Folder Hierarchy (Mac, PC) Mac: Library/Application Support/Digidesign/Plug-In settings PC: Program Files/Common Files/Digidesign/DAE/Plug-In Settings
Sound Design w/ Plug-Ins: Flattening Involves re-recording the effected track to a new track. Allows you to commit an effect. Signal flow routing basics.
What are Backgrounds? Sounds that create ambient atmosphere to picture, immediate and distant surroundings. Storytelling sounds that reinforce believability, authenticity, or nostalgia.
Sub-concious Sounds (Backgrounds) Providing the foundation for the soundtrack, establishing environment and location. Providing mood that may not be immediately apparent.
Why are layers created? To give Director/Producer or Re-Recording Mixer a choice. To Provide sonic depth, sounds that are unique and interesting.
When is a background not a background? When something is drawn attention to on screen. When something is constantly evolving on screen, involving many short detailed actions.
Foreground Most Immediate sounds surrounding the camera, ex: office reception, telephones ringing, office machines, water cooler
Air Sub-Category of Foreground AKA, but not restricted to Room Tone. Ex: Office Reception, Empty room w/ A/C Noise, Empty room w/ fluorescent lightning.
Background Ambient sound filling out the picture on and off-screen. Ex; Office Reception, General office murmur, Distant traffic through open window, voices/Noises coming from corridor or next door.
Walla Small crowd or group sounds, performed by specialized people because stand-ins are not stand-ins when they talk on screen. Good way to make a natural scene.
Walla is technically _____ _______ material. Split out to dialogue tracks for a movie destined for foreign release, kept in backgrounds for most domestic indie films.
Music is not a ________ ________. Not a background category, Is often heard in background, but is technically a futzed music track, ex: in elevators, portable, mall or restaurant music.
Background Principles: Using TV Walla When using this, be careful to make it indistinguishable, so audience cannot recognize the program or really tell if its in English. Because if it’s a foreign release, program rights need to be cleared.
Surround Projects: Special Background track is assigned to ________ ________. Assigned to Center Channel, matches as close to production tone as possible. Reinforces and smoothes out any minor glitches. Ex: Air, or room tone sound. Production dialogue tone is not used, to avoid phasing.
Masking Using sound to disguise or change another sound. Diverting the listener’s attention: to smooth out production dialogue, to create certain atmospheric feeling, to enhance certain frequency content.
Skeleton Tracks Tracks specifically designed to hold “Ghost Regions.” Ghost regions cut to perspective and scene changes. Skeleton_A, Skeleton_B.
Skeleton__A Place cursor 1 frame before FFOA, select up to 1 frame over into next scene, consolidate, Name GB_Name_of_scene.
Skeleton__B Place cursor 1 frame before first scene change, select up to 1 frame over into next scene, consolidate, Name: GB_Name_of_scene. Background editing: Back to Skeleton__A, move cursor back onto this track, repeat A/B process up to end of reel/clip
Creating Tracks 6 Stereo Tracks, Naming: BG_1-6, Color blue
Checker-Boarding Creating “off-setting” tracks (to match Skeleton Tracks) Ex: BG_1-4 (A-Side) BG_5-8 (B-Side)
Tracks Deep VS. Tracks Wide Tracks per each side and Tracks in total, determines how much space is needed on console.
Overlapping Purposely leaving edited background regions overlapping A-Side, to B-Side. Leaves space for fades on overlaps.
Perspective Change Fade 1 frame fade per change
Scene Change Fades 2 frame fade per change
Specialized Fades Fades that last the entire transition effect in picture
Repeat Paste to Fill Selection CNTRL + OPT + V: Auto-duplicates copied regions out to fill selection. Copy desired region (Edit-Copy) Select area to paste to (Edit-paste, Special-repeat to fill selection). If pasting into large area, batch fade dialog box appears.
Replace Region Used to replace single or multiple instance of an audio region in a playlist with another region. Mac: SHFT+CMND+Click+Drag. PC: SHFT+CNTRL+Click+Drag.
Created by: la.maricha
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