Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

T and L Chapter 7

Performance and motor control characteristics of functional skills

QuestionAnswer
___ _____ ______ are skills that involve arm, hand, and/or finger movement to a target manual aiming skills
the phenomenon of emphasis on accuracy reduces speed and emphasis on speed reduces accuracy speed-accuracy trade-off
_____ _____ predicts the movement time for a situation requiring both speed and accuracy in which a person must move to a target as quickly and accurately as possible; based on the distance to move and the target size. Fitts' Law
log2(2D/W) index of difficulty
The role of vision in speed accuracy skills depends on what? the phase of the limb movement
The hypothesis that small corrections in trajectory or submovements will be used during open-loop control intermittent feedback hypothesis
The hypothesis that impulses to the muscles help achieve accuracy impulse-timing hypothesis
The hypothesis that an initial impulse lead to accurate movement. If feedback detects inaccuracy, submovements will be used. multiple submovements hypothesis
Begins when the performer makes the decision to perform the skill involving a speed-accuracy trade off movement preparation phase
The first open loop movement phase; beginning of limb movement in the direction of the target; relatively fast with no sensory feedback initial flight phase
Begins just before and ends when the target is hit; vision is needed for movement corrections termination phase
The action of reaching for and grasping an object that may be stationary or moving prehension
Three components of prehension transport, grasp, and object manipulation
Used to encourage the use of an impaired arm that is often disused constraint-induced movement therapy
Reach and grasp act synergistically and interdependently
There is a strong ______ ______ between reach and grasp. temporal coupling
Visual feedback during prehension is based on movement characteristics of the object
The capability of the motor control system to enable a person to achieve an action goal in a variety of situations and condition motor equivalence
During handwriting, vision controls spatial arrangement of words horizontally and accurate handwriting patterns
A motor skill that requires the simultaneous use of two arms either separately or together bimanual coordination
Motor skill where the arms are doing the same thing; can be uncoupled symmetric bimanual coordination
Motor skill where the arms are doing something differently asymmetric bimanual coordination
Catching involves intercepting a ________ object. moving
The _______ of an object in the catching action ends the action. grasp
The first two steps of catching are completed by _____% of the object flight time. 75
A functional network, generating the rhythm and shaping pattern of motor neuron activity central pattern generators
Created by: millymarie98
Popular Physical Therapy sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards