Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

NHC1

Test

QuestionAnswer
To provide a form of summative assessment Post-Test
To systematically organize evidence that reflects growth and development Portfolio
To plan and assess learning during instructional activities Formative Assessment
To summarize criteria according to different levels of performance Rubric
Provide information that will enable the teacher to better plan effective instruction Pre-test
Determine teacher effectiveness as related to evidence of student Work Sample
Determine individual student's standing within a group Competitive Evaluation
Require students to apply skills and knowledge in real-life situation Authentic Assessment
Require students to periodically write about social climate and activities Journals and blogs
Students who have difficulty processing complex concepts Concept maps
Students who struggle in mathematics Manipulatives
Students who struggle with reading Recorded books
Students who have difficulty with motor skills Scribes
Hierarchical listing of cognitive domain levels related to critical thinking Bloom's Taxonomy
Clear and measurable statements of instructional intent Objective
State or national mandates of what students should know, understand, and be able to do Standard
Framework of skills in the affective domain covering attitudes, emotions, and values Krathwohl's Taxonomy
Blooms Taxonomy of educational objectives measures cognitive ability at what level? synthesis
What is the purpose of the affective domain? To address feelings, emotions, values, and judgement
students share personal interests as a group activity "ice breaker" this is an example of which taxonomy affective domain
describe the way people react emotionally and their ability to feel other living things' pain or joy. Affective objectives typically target the awareness and growth in attitudes, emotion, and feelings. affective domain
Constructivism emphasizes the importance of the learner being actively involved in the learning process
examples of Constructivism Students learn about a subject through the experience of problem solving Jigsaw Classroom where students become "experts" on one part of a group project and teach it to the others in their group
examples of Constructivism Learning is viewed as active Learners with different skills and backgrounds are encouraged to collaborate in tasks and discussions to arrive at a shared understanding of the truth
Some interactive learning approaches for constructivism include: reciprocal teaching, peer collaboration, cognitive apprenticeship, problem-based instruction, web quests, and anchored instruction
suggest that we learn by expanding our knowledge by experiences which are generated through play from infancy to adulthood which are necessary for learning. Piaget's role in the constructivist teaching
all knowledge is constructed from a base of prior knowledge. Children are not a blank slate and knowledge cannot be imparted without the child making sense of it according to his or her current conceptions. Constructivist learning theory ( Dewey and Piaget )
Therefore children learn best when they are allowed to construct a personal understanding based on experiencing things and reflecting on those experiences. Constructivist learning theory ( Dewey and Piaget )
David Jonassen identified three major roles to support students in constructivist learning environments Modeling Coaching Scaffolding
Constructivist assessment KWL(H) Chart, Mind Mapping, Hands on activities, and pretesting.
(What we know, What we want to know, What we have learned, How we know it KWL(H) Chart
list the concepts and ideas relating to a topic Mind Mapping
teachers can use a checklist and observation to assess student success with the particular material. Hands-on activities for constructivist assessments
This allows a teacher to determine what knowledge students bring to a new topic and thus will be helpful in directing the course of study Pretesting for constructivist assessments
What are the 3 stages of backward design in instructional planning? Identify desired outcomes, assess, plan learning experience and instruction
is a method of designing educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design
People with mathematical logical learning styles learn best when taught using visual materials, computers, statistical and analytical programs, and hands on projects. Mathematical Logical learning style ((Gardner's eight))
They prefer structured, goal-oriented activities that are based on math reasoning rather than less structured creative activities.Mathematical logical learners would find a statistical study more appealing than analyzing literature or keeping a journal. Mathematical Logical learning style ((Gardner's eight))
Learning outcomes describe what students are able to demonstrate in terms of knowledge, skills, and values upon completion of a course learning outcome statement
serves as the foundation to evaluating the effectiveness of the teaching and learning process Clear articulation of learning outcomes
What is a component of effective direct instruction? Teach basic skills that are fundamental 2 more complex activities
secure learning environment: seating arrangements, smooth transitions Example moving from rug area to desks is done quietly fast and with minimal talking... students know what to expect and feel safe physical components of an effective learning environment
passive listening, watching tv or listening to the radio one-way listening
involves listener in an exchange of information, listeners provide feedback or ask questions. non verbal feedbackincludes a smile of understanding or a frown of confusion,two way listening may include paraphrasing,restating in your own words two-way listening
listening with feeling with an attempt to experience what the speaker is feeling. empathetic listening
first stage in developing writing skills in languag knowledge telling
egbdf every good boy does fine to remember notes in music or other strategies to remember mnemonics
Use Compute Solve Demonstrate Apply Construct APPLICATION
Create Design Hypothesize Invent Develop SYNTHESIS
Analyze Categorize Compare Contrast Separate ANALYSIS
what are the levels of the effective domain in blooms taxonomy receiving, responding, valuing, organizing and Characterizing
The lowest level; the student passively pays attention. Without this level no learning can occur. Receiving is about the student's memory and recognition as well Receiving
The student actively participates in the learning process, not only attends to a stimulus; the student also reacts in some way Responding
The student attaches a value to an object, phenomenon, or piece of information. The student associates a value or some values to the knowledge he acquired. Valuing
The student can put together different values, information, and ideas and accommodate them within his/her own schema; comparing, relating and elaborating on what has been learned Organizing
The student holds a particular value or belief that now exerts influence on his/her behavior so that it becomes a characteristic characterizing
an explanation of language development emphasizing the role of social interaction between the developing child and linguistically knowledgeable adults. It is based largely on the socio-cultural theories of Soviet psychologist Lev Vygotsky social interaction theory
think of driving a car, the middle lane is learning, the lane next to it is boredom and the other side is confusion, keep learning between learning and confusion, learning is best when in the zone between what the child knows and doesn't know yet zone of proximal development (ZPD)
what do pauses and silences indicate? These results were interpreted to mean that speakers were engaged in more processing during periods of higher pause time than during periods of lower pause time.The periods of speech associated with higher silent pause times contained more instances of fi
Student-Centered Curriculum Active curriculum that focuses on the needs and interest of the students
Direct Teaching Teacher centered, skill-building instruction. The teacher is the main provider for information of material. The Teachers role becomes to pass facts, rules, or action sequences to students in the most direct way possible.
The three steps in backward learning design are... -Identify desired outcomes -determine what is geared towards the level of competency -plan all learning activities to achieve these competencies. -
differentiated content -vary presentation -vary materials -adjust complexity -target readiness level.
differentiated process -flexible grouping -graphic organizers -learning stations
differentiated product -exit cards -KWL -Think-Share-Pair -Roleplay
desist approach a method of classroom management that allows the teacher full responsibility for regulating the classroom.
Criterion referenced assessment Students are compared to a set of standards like the proficiency in the objective
drill concerned with fixation of specific associations for automatic recall.
evaluation questions require that students put a value on something or make some kind of judgement
exposition teaching considered to be the best way to communicate large amounts of information in a short period of time
heuristic method teaching can be organized so that it is active, self-directed, inquiring, and reflective
methodology planned patterned behaviors that are definite steps through which the teacher influences learning
ripple effect speed of behaviors from one individual to the next through limitation.
psychomotor domain learning domain concerned with muscular abilities and skills on a continuum from the simple to the complex
simulation presentation of an artificial situation or event that represents reality but removes risk to individual involved in the activity
socratic method using questioning and interaction sequence designed to draw information out of students rather than pouring it into them. This method ia purley verbal and interactive,
subject based curriculum when the subjects are separated into distinct courses of study
Jigsaw Students research their portion of the task and then teach their fellow group members about that portion
Curriculum Planning ` 1. Yearly Mapping 2. Unit Planning 3. Weekly Planning 4. Daily Lesson
Backward Design Focuses first on outcome and results
Integrated Curriculum Constructed from real world problems
Time Allocation -Pauses indicate important information is coming up or they should reflect on the last information -Silence can communicate fear, defiance or lack of interest
Wait Time To pause after a question that allows students to think before responding
Best Strategies to develop on the first day of school 1. Classroom rules 2. Rountines (like line up, homework and attendance 3. Seating Charts
Important Factors for a physically safe environment -the seating chart should be flexible depending on the activity -Teacher and student territories -Loaction of items such as pencil sharpener waste basket -Wall decor -Placement of white board or chalk
Components to make students actively participate and feel comfortable -Open dialogue and student participation - Cooperative learning is social -Invite students to partake in planning
Topics to discuss on the first day -Seating assignments -book distribution -Assignments -Homework and grading -Class procedures
One Way Listening The teacher talks and the students listen
Two Way Listening `Both the teacher and the students talk and listen
Empathetic Listening Asking and hearing students on topics of a personal nature and/or relevant questions.
Methodologies that help develop academic language -Flash Cards -Word walls -Visuals -Drill and Practice -Cooperative/collaborative learning a.k.a grouping
Clickers and text to speech helps students who have problems expressing themselves and/or writing legibly
PowerPoint, Press, Whiteboards/SmartBoards Best for visual learners and have difficulty expressing themselves verbally and/or verbally.
Podcasting Creates audio and video files or both and post online
Blogging Online journal that allows authors to quickly post on a website with a link
Text to Speech Assist students with critical thinking strategies
Eye Glaze Tech Used as assistive Technology for teachers
PowerPoints chapter specific slide presentations offer assistance with lecture and review highlighting essential content
WebQuest Four essential parts 1. Intro 2. Task process 3. Resources 4. Evaluation/Conclusion
Clickers Each student has a clicker connected to a Home Screen and can actively share responses as a whole class together by selecting the option with the clicker
How can teachers monitor the internet -position seating so students screens can be easily seen -Blocking Certain sites
Created by: tiffplayswow
Popular Miscellaneous sets

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards