Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

English

9th grade Mrs. Klammer

TermDefinition
Allergory a story in which characters, events, and places stand for ideas, qualities or other events. Over all purpose to teach a moral lesson.
Allusion a direct or indirect reference to something that is popularly known.
Anaphora the exact repetition of words or phrases at the beginning of successive lines or sentences.
Antagonist a character or force that goes against the main character and tries to stop him/her from achieving his/her goal.
Characterization - Indirect -Direct Is the way in which the author presents characters. D-a character characters traits are duplicity described. IN-a characters traits are revealed actions, thoughts, and dialogue.
Climax Is a turning point in a story.
Conflict Characters or forces oppose each other
Connotation It's the non-literal associated meaning of a word be implied suggestively meaning.
Denotation The strict literal dictionary definition denied any emotion, attitude, or color.
Diction Related to style refers to the writers word choices especially to regard to their correctness, clearness, and effectiveness.
Extended Metaphor A metaphor developed at great length that occurs frequently throughout a work.
Figurative Language (Ex. I melted when I saw a puppy at the shelter.) writing or speech that is not intended to carry literal meaning.
Flashback a scene that interrupts the present to show what happened in the past.
Foreshadowing hints or clues that the author gives to show what's gonna happen in the future.
Genre ( Ex. Short stories, plays, fiction, non-fiction) the major category into which a literary work fits.
Hyperbole ( Ex. It took forever to get here) it's a figure of speech using extreme exaggeration.
Imagery a picture a reader creates in their mind while reading.
Irony Verbal Situational Dramatic the contrast between what is stated and what is really meant or the difference between what appears to be and what is actually. V- when the words literally state the opposite of the speakers meaning. S- events turn out the opposite of what was expected.
Metaphor comparing unlike things without using the words "like" or "as".
Mood the feeling a story evokes.
Narrative the telling of a story or an account of event or a series of events.
Onomatopeia a figure of speech in which sounds are imitated in the sounds of words.
Personification when non-human things are given human traits.
Plot the structure of the story.
Point Of View 1st 3rd the perspective from which the story is being told.
Paradox is a statement that contradicts itself but its true. Sounds wrong but it's right.
Protagonist the central character in a work.
Repetition is the duplication either exact or approximate of any element of language.
Setting the time and place in which a/the story unfolds.
Simile a comparison that uses "like" or "as".
Symbol/Symbolism generally anything that represents itself and stands for something else.
Syntax the way an author chooses to join words into phrases, clause, and sentences.
Theme the central idea or message of a work. The insight it offers into life.
Tone describes the authors attitude toward his material, audience or both.
Created by: arik10202
Popular English Verbs sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards