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Physics and Math

Formulas for Game Design

TermDefinition
Gravity The force which attracts objects toward one another, especially the force that makes things fall to the ground
Newton's First Law of Motion aw of inertia: objects at rest will remain at rest unless acted upon by a force or object, and an object moving at a constant speed will continue to move at that speed unless acted upon by a force or object.
Newton's Second Law of Motion acceleration of an object is dependent upon two variables - the net force acting upon the object and the mass of the object. Acceleration is produced when a force acts on a mass. F=ma
Newton's Third Law of Motion for every action, there is an equal and opposite reaction
Acceleration The rate at which the velocity of an object changes over time.
Force Any interaction which tends to change the motion of an object. Force is a push or pull upon an object resulting from the object's interaction with another object.
Speed How fast an object is moving; usually measured by how much distance is covered in a certain amount of time.
Velocity How fast an object is moving and in which direction. Speed describes only how fast an object is moving, whereas velocity gives both how fast and in what direction the object is moving.
Elasticiity The tendency of solid materials to return to their original shape after being deformed.Solid objects will deform when forces are applied on them.If the material is elastic,the object will return to its initial shape and size when these forces are removed.
Trajectory The path described by a projectile flying or an object moving under the action of given forces.
Terminal Velocity The maximum velocity attainable, especially by a freely falling body, under given conditions. Also known as terminal speed.
Sound Waves The form that sound takes when it passes through air, water, etc.
Light Waves Spectrum of light waves that are visible. Represented as colors. ROYGBIV
Created by: sesese9