Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

AP World Chapter 23

Ap World History - Summerville High School

TermDefinition
caravels Slender, long-hulled vessels used by Portuguese; highly maneuverable and able to sail against the wind; key to development of Portuguese trade empire in Asia.
Asian sea trading network divided, from West to East, into three zones prior to the European arrival; an Arab zone based on glass, carpets, and tapestries; an Indian zone with cotton textiles; and a Chinese zone with paper, porcelain, and silks.
mercantilists proponents of mercantilism; an economic theory that gave central importance to maintaining a positive balance of trade with other nations.
Ormuz Portuguese establishment at the southern end of the Persian Gulf; a major trading base.
Goa Indian city developed by the Portuguese as a major Indian Ocean base; developed an important Indo-European population.
factories European trading fortresses and compounds with resident merchants; used throughout the Portuguese trading empire to ensure secure landing places and commerce.
Batavia Dutch establishment on Java; created in 1620.
Dutch trading empire the Dutch system extending into Asia with fortified towns and factories, warships on patrol, and monopoly control of a limited number of products.
Luzon island of the northern Philippines; conquered by Spain during the 1560s; site of a major Catholic missionary effort.
Mindanao island of the southern Philippines; a Muslim area able to successfully resist Spanish conquest.
Francis Xavier Franciscan missionary who worked in India during the 1540s among outcast and lower-caste groups; later worked in Japan.
Robert di Nobili Italian Jesuit active in India during the early 1600s; failed in a policy of converting indigenous elites first.
Hongwu first Ming emperor (1368–1403); drove out the Mongols and restored the position of the scholar-gentry.
Macao and Canton the only two ports in Ming China where Europeans were allowed to trade.
Matteo Ricci and Adam Schall Jesuit scholars at the Ming court; also skilled scientists; won few converts to Christianity.
Chongzhen last emperor of the Ming Dynasty; died in 1644.
Oda Nobunaga the first Japanese daimyo to make extensive use of firearms; in 1573, deposed the last Ashikaga shogun; unified much of central Honshu; died in 1582.
Toyotomi Hideyoshi general under Nobunaga; succeeded as a leading military power in central Japan; continued efforts to break power of the daimyos; became military master of Japan in 1590; died in 1598.
Tokugawa Ieyasu vassal of Toyotomi Hideyoshi; succeeded him as the most powerful military figure in Japan; granted title of shogun in 1603 and established the Tokugawa shogunate; established political unity in Japan.
Edo Tokugawa capital, modern-day Tokyo; center of Tokugawa shogunate.
Deshima island port in Nagasaki Bay; the only port open to foreigners, the Dutch, after the 1640s.
School of National Learning 18th-century ideology that emphasized Japan’s unique historical experience and the revival of indigenous culture at the expense of Confucianism and other Chinese influences.
Created by: amygilstrap7
Popular World History sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards